home *** CD-ROM | disk | FTP | other *** search
/ Toolkit for Duke Nukem 3D / Walnut Creek CDROM - Toolkit for Duke Nukem 3D.iso / 00global.txt < prev    next >
Text File  |  1996-09-06  |  315KB  |  5,039 lines

  1. -----------------------------------------------------------
  2. Root Directory
  3. path: /
  4. -----------------------------------------------------------
  5. readme.txt                     Information regarding this disc
  6. docs\                          Walnut Creek CDROM Documentation
  7. faqs\                          Frequently Asked Questions. Loads of good info!
  8. maps\                          MAP files (extra levels, over 300 in fact)
  9. patches\                       Files that can change the way the game works
  10. programs\                      Duke3D related programs.
  11. rts\                           Remote Ridicule. Insult your opponents verbally!
  12. tutorial\                      Tutorials: everything from gameplay to editing
  13. unzipped\                      Unzipped tree
  14. -----------------------------------------------------------
  15. Walnut Creek CDROM Documentation
  16. path: /docs/
  17. -----------------------------------------------------------
  18. pv.doc         15441 04-22-95  Powerview Image Viewer documentation
  19. qpeg386.doc    14434 01-15-95  QPEG Image Viewer documentation
  20. acrobat.txt    25981 08-27-95  Adobe Acrobat documentation
  21. catalog.txt    62785 05-17-96  Walnut Creek CDROM Product Catalog - English
  22. catalog.fre    40520 03-25-95  Walnut Creek CDROM Product Catalog - French
  23. catalog.ger    70915 05-07-96  Walnut Creek CDROM Product Catalog - German
  24. catalog.ita    38525 06-16-95  Walnut Creek CDROM Product Catalog - Italian
  25. catalog.spa    40882 06-11-95  Walnut Creek CDROM Product Catalog - Spanish
  26. catalog.jpn    29684 09-07-95  Walnut Creek CDROM Product Catalog - Japanese
  27. catalog.pdf  8120572 05-09-96  Walnut Creek CDROM Product Catalog - Adobe
  28.                                | Acrobat format
  29. view.doc        6832 03-24-95  Documentation about the VIEW.EXE program on this
  30.                                | CDROM
  31. -----------------------------------------------------------
  32. Frequently Asked Questions. Loads of good info!
  33. path: /faqs/
  34. -----------------------------------------------------------
  35. dukefix.txt    6878  22-07-96  Workarounds for known problems.
  36. editart.txt    5571  20-06-96  Answers for some EDITART questions. EditArt is
  37.                                | an Apogee program provided on the Duke3D
  38.                                | CDROM.
  39. editing.txt  272244  18-07-96  v1.2 of Klaus Breuer's UnOfficial Duke Nukem 3D
  40.                                | Editing FAQ. This is an excellent reference
  41.                                | and a 'must-read' if you plan to make your own
  42.                                | levels.
  43. mapfaq03.zip 159005  25-07-96  Brett Gmoser's excellent map editing FAQ.
  44.                                | Contains many examples and a thorough
  45.                                | explanation of the level creation process for
  46.                                | Duke 3D.
  47. museum.map    67642  26-06-96  This file accompanies Klaus's Editing FAQ.
  48. museum.prn    15494   5-07-96  This file accompanies Klaus's Editing FAQ.
  49. rtsfaq.txt    16855  22-07-96  Charlie Wiederhold's Official RTS (Remote
  50.                                | Ridicule Sound) FAQ ver 1.0.
  51. secrets.txt   10749  21-05-96  Wilson Cheung's Duke Nukem 3D Secret Places
  52.                                | List.
  53. whatsrts.txt   2092  20-07-96  RTS files -What are they
  54. -----------------------------------------------------------
  55. MAP files (extra levels, over 300 in fact)
  56. path: /maps/
  57. -----------------------------------------------------------
  58. a_i\       Addon levels A-I
  59. j_r\       Addon levels J-R
  60. s_z\       Addon levels S-Z
  61.  
  62. -----------------------------------------------------------
  63. Addon levels A-I
  64. path: /maps/a_i/
  65. -----------------------------------------------------------
  66. 1trc.zip       23542 06-15-96  Single:Yes, Cooperative:Yes, DukeMatch:Yes
  67.                                | Hearing reports of trouble down at the
  68.                                | research center, your worst fears are
  69.                                | confirmed as you step out of your car... This
  70.                                | is primarily a DukeMatch level, but you can
  71.                                | play it on your own as well - and it's not too
  72.                                | easy...
  73. 2story.zip     13929 07-08-96  Single:No, Cooperative:No, DukeMatch:Yes Some
  74.                                | sort of weird building in space. The building
  75.                                | consists of 2 floors. Pretty small, great for
  76.                                | DukeMatch. 2-4 players would be ideal.
  77. 3arenas.zip     7937 06-02-96  Single:No, Cooperative:No, DukeMatch:Yes 3 large
  78.                                | rooms, filled to the brim w/ammo and weapons!
  79.                                | (Like?)...2 ways out of each...No way to hide
  80.                                | in a corner (There aren't any)...Buncha secret
  81.                                | rooms, too...Good Luck, Ace!
  82. 4build.zip      8024 06-13-96  Single:No, Cooperative:No, DukeMatch:Yes Lots of
  83.                                | dukematch levels are out there now... and i
  84.                                | whipped this level up real quick to provide
  85.                                | fast and furious frags ! the frag count should
  86.                                | top the scale with this one ! I also included
  87.                                | a pre pre beta of the sequel to Eclipse (title
  88.                                | unkown for now)
  89. aarena7.zip     9625 06-12-96  Single:No, Cooperative:No, DukeMatch:Yes Medium
  90.                                | size map, lots of variety and action. A death
  91.                                | at least once/min guarenteed!
  92. airmobil.zip    5953 05-20-96  Single:No, Cooperative:No, DukeMatch:Yes
  93. alcatraz.zip   21857 06-23-96  Single:Yes, Cooperative:No, DukeMatch:No You are
  94.                                | put in Alcatraz by the pig cops after they
  95.                                | took over earth and dumped oil under the
  96.                                | building and on top of the cells. (Notice the
  97.                                | gas leaking from the roof of your cell.) Your
  98.                                | mission is to kill all pig cops and make it to
  99.                                | the end. Also comes with a wrestling ring map.
  100. allwest.zip    29566 06-04-96  Single:Yes, Cooperative:No, DukeMatch:Maybe This
  101.                                | is my first level. I've created my office
  102.                                | building but I thought it was small so I kept
  103.                                | adding to it. Now it's large. This level has
  104.                                | most of the weapons and a few secrets. So try
  105.                                | it
  106. alpha_x.zip    11608 06-08-96  Single:No, Cooperative:No, DukeMatch:Yes Small
  107.                                | Dukematch level. 2-4 Players recommended.
  108. angel1.zip     25006 06-20-96  Single:No, Cooperative:No, DukeMatch:Yes
  109.                                | Relatively small map with an underwater area.
  110.                                | It includes all weapons. The whole thing was
  111.                                | based on a small Doom WAD that I never
  112.                                | released but was extremely much fun to play,
  113.                                | especially with 3+ Players. For 8 Players it
  114.                                | would have been too small though, so I added
  115.                                | an underwater area, as well as some airducts
  116.                                | as escape routes :)
  117. aqua1.zip      34727 06-09-96  Single:Yes, Cooperative:Yes, DukeMatch:Yes This
  118.                                | is my first Duke level in a series of related
  119.                                | levels. In the end these will be a seamless
  120.                                | episode of at least six or more levels. Find
  121.                                | the Mini Aqua sub and get your ass out of
  122.                                | there as soon as possible.
  123. aqua2.zip      69230 07-19-96  Single:Yes, Cooperative:Yes, DukeMatch:Yes You
  124.                                | have arrived in the stolen mini-sub and now
  125.                                | you must fight your way to gain entrance to
  126.                                | the experimental battle sub which will take
  127.                                | you to the Island Prison in Aqua3.map
  128. arena.zip       5538 05-18-96  This is basically a level I made in 3 hours just
  129.                                | so I can say I released something until my big
  130.                                | single player level comes out.  Watch for it,
  131.                                | it's a major subway system.  Anyway this level
  132.                                | is built for 8 player dukematch where people
  133.                                | rush for weapons and start with them.  Stay
  134.                                | alive.. it's like Stadium on steroids.
  135. armgdn.zip     13183 06-06-96  Single:No, Cooperative:No, DukeMatch:Yes This is
  136.                                | the first real one I did and it is implemented
  137.                                | for dukematch best played with 2 to 4 Players,
  138.                                | but there are 8 starts. It is a small map with
  139.                                | a lot of ways to escape the enemy. Have fun
  140.                                | with it, and let me know what you think about
  141.                                | it, (even if you did not like it) so that the
  142.                                | next one I'll do would be better.
  143. assault.zip     3450 05-21-96  Single:No, Cooperative:No, DukeMatch:Yes Very
  144.                                | fast paced DukeMatch. Best with respawn. Your
  145.                                | goal is to get to the bunker and hold it.
  146. atlantis.zip   12854 06-04-96  Single:Yes, Cooperative:Maybe, DukeMatch:No What
  147.                                | really was the lost city of Atlantis? Some
  148.                                | legends report tales of flying lizards and
  149.                                | green monsters. Could it have been a listening
  150.                                | post for the alien invasion Duke battled...
  151. attack3.zip     4931 05-29-96  Single:No, Cooperative:No, DukeMatch:Yes
  152. badcity.zip   994146 07-04-96  Single:No, Cooperative:No, DukeMatch:Yes Full
  153.                                | cityscape. Very detailed. NOT a "FIRST" map.
  154. badmafa.zip    15148 06-11-96  Single:Yes, Cooperative:Yes, DukeMatch:Yes This
  155.                                | is a very surreal world where many places have
  156.                                | no reason for existing, however it works great
  157.                                | as a deathhmatch level. Give it a try and see
  158.                                | what I mean
  159. bang.zip        4480 06-15-96  Single:No, Cooperative:No, DukeMatch:Yes It's
  160.                                | just a place. A few rooms and secrets and
  161.                                | guns! Good for a dukematch level.
  162. bartd3d.zip     3497 05-18-96  Single:No, Cooperative:No, DukeMatch:Yes THIS IS
  163.                                | MY FIRST DUKE3D DEATHMATCH LEVEL SO IT
  164.                                | PROBABLY SUCKS BUT WHAT THE HELL. PROB BEST
  165.                                | FOR TWO Player.
  166. bartmap1.zip    9560 05-27-96  Single:No, Cooperative:No, DukeMatch:Yes THIS IS
  167.                                | CONVERTED FROM DOOM2 MAP01. I WIPED OUT
  168.                                | EVERYTHING AND STARTED WITH A SHELL. IT IS AN
  169.                                | AWESOME DUKEMATCH LEVEL. I ADDED TONS OF STUFF
  170.                                | AND SOME NEW ROOMS. THE SWIMMING POOL IS A
  171.                                | COOL EFFECT.
  172. bartmap2.zip    7254 06-06-96  Single:No, Cooperative:No, DukeMatch:Yes This
  173.                                | started out as a conversion of Doom2's map07
  174.                                | but it kept crashing. So I rebuilt the whole
  175.                                | thing it looks pretty awesome. It's for
  176.                                | dukematch only
  177. bartmap3.zip    7304 06-18-96  Single:No, Cooperative:No, DukeMatch:Yes Awesome
  178.                                | dukematch level with nice underwater fighting
  179.                                | arena.
  180. bartmap4.zip    5738 07-05-96  Single:No, Cooperative:No, DukeMatch:Yes Awesome
  181.                                | dukematch level. Mainly 2 Player.
  182. bartmap5.zip    5829 07-14-96  Single:No, Cooperative:No, DukeMatch:Yes Awesome
  183.                                | dukematch level. The idea came from another
  184.                                | level that was a doom conversion, This one
  185.                                | plays real good.
  186. bases.zip      14231 06-25-96  Single:No, Cooperative:No, DukeMatch:Yes A
  187.                                | medium sized deathmatch level that was
  188.                                | designed for 2 Players of teams of 2 or 4.
  189.                                | Each team or Player will ocupy one base.
  190.                                | Includes an auto- matic missile cannon that
  191.                                | shoots at all the Players and a switch
  192.                                | underwater the deactivates and activates it. I
  193.                                | put incredible detail, time, and effort into
  194.                                | this level so I hope you enjoy it.
  195. bh4.zip        10071 05-30-96  Single:No, Cooperative:No, DukeMatch:Yes
  196. bigcity.zip    29828 07-08-96  Single:No, Cooperative:No, DukeMatch:Yes Cool
  197.                                | deathmatch level in a city setting. Includes;
  198.                                | Bar, Arcade, Hotel, Subway, Movie theater,
  199.                                | Cool Secrets. Undergrond sewer, Pools, Sniper
  200.                                | Ledges and much more!
  201. blade.zip      17670 06-09-96  Single:Yes, Cooperative:Yes, DukeMatch:Yes
  202.                                | Downtown Los Angeles, 2019. Throngs of people,
  203.                                | flickering neon signs and traffic jams. It's
  204.                                | the world of BladeRunner.
  205. blast.zip       9695 06-19-96  Single:Yes, Cooperative:Yes, DukeMatch:Yes First
  206.                                | in a series of levels. Fast paced. 2-4 Player.
  207.                                | Many weapons, no shrinker and freeze gun.
  208.                                | Enjoy the open area or the inside. Either way,
  209.                                | you'll get BLASTed.
  210. blitz.zip       7425 06-20-96  Single:No, Cooperative:No, DukeMatch:Yes
  211. block.zip      27160 06-12-96  Single:No, Cooperative:No, DukeMatch:Yes City
  212.                                | block layout with several buildings and a
  213.                                | sewer...
  214. blockwar.zip   20628 07-10-96  Single:No, Cooperative:No, DukeMatch:Yes Well,
  215.                                | we wanted to make the level that had great
  216.                                | apartment to apartment fighting, like the
  217.                                | blockwar "Judge Dredd." Of course we added
  218.                                | from there.
  219. boogy.zip      26675 06-18-96  Single:No, Cooperative:No, DukeMatch:Yes This
  220.                                | level was an attempt to make the ultimate Duke
  221.                                | Deathmatch for two Players over the modem or
  222.                                | whatever. Pretty cool stuff. It's four corners
  223.                                | of a city, each corner with a different theme.
  224. boom.zip       24691 06-13-96  Single:Yes, Cooperative:No, DukeMatch:No VERY
  225.                                | good single Player level, lots of cool
  226.                                | booby-traps and explosions. PLEASE PLEASE DO
  227.                                | NOT CHEAT!!! This level was designed and
  228.                                | balanced out to be juts right. So, i urge you,
  229.                                | PLEASE DO NOT CHEAT! Also, if you dont like
  230.                                | the level, just try going through the yellow
  231.                                | door ... you'll see why :)
  232. bradco3.zip    52808 06-21-96  Single:No, Cooperative:No, DukeMatch:Yes This is
  233.                                | a DM level that's based off of two different
  234.                                | subways. There's a bar, hotel, escalator,
  235.                                | pool, hot-tub, and lots of air vents.......
  236.                                | The lower subway will move by presure points
  237.                                | placed on the map so if you keep moving you
  238.                                | might squish your enemy.....
  239. bradco4.zip   200173 06-23-96  Single:No, Cooperative:No, DukeMatch:Yes This
  240.                                | map's setting is based off the explosion of a
  241.                                | condemmed building, which then places Duke to
  242.                                | find the person behind this.... There's a
  243.                                | firestation, and a police station, and 2
  244.                                | moving moving firetrucks, and an ambulance.
  245.                                | The moving help make a realistic enviroment
  246.                                | for a dukematch.
  247. brawl.zip       9842 06-07-96  Single:No, Cooperative:No, DukeMatch:Yes It's an
  248.                                | all out war on deathmatch. Find the secret
  249.                                | places with things and kick the opponent's
  250.                                | butt! My first Duke Nukem level !!!!!
  251. bridges.zip     4862 06-04-96  Single:No, Cooperative:No, DukeMatch:Yes A very
  252.                                | different dukematch level (but oh so fun)
  253. bunker2.zip     3777 05-20-96  Single:No, Cooperative:No, DukeMatch:Yes
  254. bunker10.zip    7980 05-21-96  Single:No, Cooperative:No, DukeMatch:Yes
  255.                                | dukematch for phun
  256. bvarkmap.zip   11478 05-12-96  Single:No, Cooperative:No, DukeMatch:Yes
  257. canyon.zip      9179 06-08-96  Single:No, Cooperative:No, DukeMatch:Yes Simple
  258.                                | little dukematch level, nice size for 2
  259.                                | people, gets crowded with more than 4 or 5.
  260.                                | Lots of opportunities to be sneaky :). It's
  261.                                | not very complicated but I put alot of work
  262.                                | into making it look nice.
  263. canyonxl.zip    5342 06-12-96  Single:No, Cooperative:No, DukeMatch:Yes Perfect
  264.                                | size map for modem play, tons of action. Now
  265.                                | with more fair re-appear spots
  266. carl1.zip        639 05-29-96  Single:No, Cooperative:No, DukeMatch:Yes
  267. casper.zip     42269 06-03-96  Single:Yes, Cooperative:No, DukeMatch:Yes A near
  268.                                | perfect replica of the house in Casper,
  269.                                | Wyoming that I grew up in. Note the computer
  270.                                | on the dining room table. It is a vintage
  271.                                | Commodore 64 (what I cut my teeth on in the
  272.                                | early '80's.) Better for Deathmatch than
  273.                                | single Player. Basically this level is
  274.                                | dedicated to my bro-man Dan who grew up in
  275.                                | this house with me. The house was built in the
  276.                                | 1930's. Yes, we even had a pinball machine in
  277.                                | the basement. 1965 Dodge City, by Gottlieb.
  278. castle.zip     13894 06-08-96  Single:No, Cooperative:No, DukeMatch:Yes
  279. castle2.zip    12424 06-14-96  Single:No, Cooperative:No, DukeMatch:Yes Duke
  280.                                | Nukem Dukematch Level 2-8 Players Large level
  281.                                | good for 4+ Dukematch. Castle with moat and a
  282.                                | few secret rooms.
  283. castlef1.zip   30289 06-18-96  Single:No, Cooperative:No, DukeMatch:Yes
  284. cave.zip       30499 06-07-96  Single:No, Cooperative:No, DukeMatch:Yes Series
  285.                                | of Duke Match Caves, Meant for 4+ Players! The
  286.                                | level is very dark, and very large.
  287. cement.zip      5581 06-01-96  Single:Yes, Cooperative:No, DukeMatch:Yes this
  288.                                | is my first attempt at a Duke3D level. I made
  289.                                | the 'wet cement' by complet accident. (pretty
  290.                                | cool, i think...) Tell me what YOU think of
  291.                                | this.
  292. chekrbrd.zip    6610 05-25-96  Single:No, Cooperative:No, DukeMatch:Yes
  293. chevy.zip      22815 06-22-96  Single:No, Cooperative:No, DukeMatch:Yes Strip
  294.                                | Club,Adult Book Store Type Place. With
  295.                                | Traps,Hiding Spots,Everything a Good Death
  296.                                | match Level Needs =-)
  297. chicken.zip     1258 07-16-96  Single:No, Cooperative:No, DukeMatch:Yes This is
  298.                                | my first Duke level converted from the level
  299.                                | of the same name in my COBUG: In The Begining
  300.                                | .WAD file for DOOM, DOOM 2, and Heretic.
  301. city.zip        6717 05-12-96  Single:No, Cooperative:No, DukeMatch:Yes
  302. citylit.zip    20612 05-29-96  Single:No, Cooperative:No, DukeMatch:Yes Just a
  303.                                | "SIMPLE" (my second) duke-match level
  304.                                | ;-)))))))
  305. club.zip        4138 05-20-96  Single:No, Cooperative:No, DukeMatch:Yes
  306. coc.zip       154599 07-10-96  Single:No, Cooperative:No, DukeMatch:Yes After
  307.                                | noticing a huge lack of quality DukeMatch
  308.                                | levels that are on the reg version of Duke 3D
  309.                                | (exception of Freeway which rocks), I decided
  310.                                | to go about the task of designing a level that
  311.                                | my friend and I would enjoy playing. The
  312.                                | result is coc.map: City of Carnage. This level
  313.                                | includes all of the things that make Duke 3D
  314.                                | one of the coolest games of all time: slopes,
  315.                                | billboards, glass, mirrors, cool lighting
  316.                                | effects, demo cameras, maskable walls,
  317.                                | transparency, and two sprite bridges. My
  318.                                | friend and I averaged about 20-25 frags each
  319.                                | for a 20 min game. That's works out to about a
  320.                                | frag every 30 seconds, which means that it's
  321.                                | definately not boring. If you are sick of the
  322.                                | numerous Doom wad conversions being done for
  323.                                | Duke 3D (if you want to play Doom levels then
  324.                                | play them on Doom already!) then I think you
  325.                                | will be very pleased with this level.
  326. concert2.zip   52185 06-13-96  Single:No, Cooperative:No, DukeMatch:Yes This is
  327.                                | a condemned concert arena, where, believe it
  328.                                | or not, some idiot is putting on a concert.
  329.                                | Don't say I didn't warn you. It's in the
  330.                                | spirit of some of the original city levels on
  331.                                | Duke. Plenty of explosives and explosions. Oh
  332.                                | yeah.
  333. congo4.zip      4472 05-20-96  Single:No, Cooperative:No, DukeMatch:Yes
  334. corprate.zip    3690 05-20-96  Single:No, Cooperative:No, DukeMatch:Yes
  335. corridor.zip    2025 06-05-96  Single:No, Cooperative:No, DukeMatch:Yes Two
  336.                                | underwater corridors one close to the other.
  337.                                | Run to find a scuba gear and then try shot
  338.                                | your opponent before you run out of air.
  339.                                | Better played with no respawn.
  340. crash4.zip      9056 05-25-96  Single:Yes, Cooperative:No, DukeMatch:Yes Just a
  341.                                | simple level I made while learning some of the
  342.                                | basics in BUILD. My first Duke map, that I
  343.                                | kept adding stuff to.
  344. crtyrad.zip    10401 06-09-96  Single:No, Cooperative:No, DukeMatch:Yes Medium
  345.                                | - Large 3 Player or more deathmatch only map.
  346. d2map11.zip    32415 06-09-96  Single:No, Cooperative:No, DukeMatch:Yes Doom2
  347.                                | map 11 converted and enhanced for Duke3D. My
  348.                                | favorite Doom2 level, and it rocks in Duke ;>
  349.                                | Not just a bunch of slapped on textures
  350.                                | either, this is a GOOD map, and makes for an
  351.                                | EXCELLENT deathmatch level. Don't let the lava
  352.                                | scare you. Besides three pairs of boots and a
  353.                                | jetpack, as long as you hop around you won't
  354.                                | take much damage. Plus, it's much easier to
  355.                                | avoid the lava than in the doom version
  356.                                | anyway.
  357. d3darena.zip   11961 05-20-96  Single:No, Cooperative:No, DukeMatch:Yes
  358.                                | Basically, its rooms ranging around a central
  359.                                | arena, with a few ledges jutting into the main
  360.                                | area...the layout provides some room to fight
  361.                                | in, some hallways and nooks for ambushes and
  362.                                | chases, and the ledges provide quick access to
  363.                                | the main area (be prepared to lose up to 15
  364.                                | life when you leap, though). The design also
  365.                                | makes the strongest weapons the hardest to
  366.                                | get, with the RPG and Devastator (shrinker,
  367.                                | steroids, and jetpacks aren't in the level by
  368.                                | design) taking a while to grab, although some
  369.                                | quick leaps can net you both the devastator
  370.                                | and the rpg and some tripbombs. Try it, you'll
  371.                                | like it.
  372. d3drill.zip     6290 05-24-96  Single:No, Cooperative:No, DukeMatch:Yes My
  373.                                | first dukematch for Duke3d. Awesome lighting
  374.                                | and a great layout!
  375. damn.zip         381 05-29-96  Single:No, Cooperative:No, DukeMatch:Yes
  376. dans_12.zip    55482 07-18-96  Single:No, Cooperative:No, DukeMatch:Yes
  377. danzig.zip      9306 06-03-96  Single:No, Cooperative:No, DukeMatch:Yes If you
  378.                                | don't know the DANZIG levels, then you must
  379.                                | have been under a rock the past few years.
  380.                                | There are a few small changes from the
  381.                                | original because Duke doesn't allow for lifts
  382.                                | to come down and return back to half way up.
  383.                                | (At least I haven't figured it out yet.) I
  384.                                | suggest playing this with monsters on. Watch
  385.                                | it! Those guys are nasty.
  386. danzig02.zip    8010 06-13-96  Single:Yes, Cooperative:No, DukeMatch:Yes If you
  387.                                | don't know the DANZIG levels, then you must
  388.                                | have been hiding under a rock the past few
  389.                                | years. There are a few small changes from the
  390.                                | original in that there are more weapons to
  391.                                | choose from and texture changes. The exit is
  392.                                | handled differently because of the difference
  393.                                | between lifts in DOOM and DUKE.
  394. danzig06.zip    7190 06-18-96  Single:Yes, Cooperative:No, DukeMatch:Yes The
  395.                                | DANZIG WADS are the best that DOOM2 has to
  396.                                | offer and they are no different with DUKE3D.
  397.                                | This series offers high speed non-stop action
  398.                                | that will make even the most grizzled DUKE
  399.                                | veteran faint of heart. Try it but don't say I
  400.                                | didn't warn you! This MAP is my personal
  401.                                | favourite in the series.
  402. danzig09.zip   11667 06-12-96  Single:No, Cooperative:No, DukeMatch:Yes If you
  403.                                | don't know the DANZIG levels, then you must
  404.                                | have been hiding under a rock the past few
  405.                                | years. There are a few small changes from the
  406.                                | original in that there are more weapons to
  407.                                | choose from and texture changes. However I
  408.                                | think I almost converted this one exactly (or
  409.                                | pretty damn close).
  410. darkhart.zip   27386 06-02-96  Single:Yes, Cooperative:Yes, DukeMatch:Yes
  411.                                | Castle DarkHart was designed for a wild
  412.                                | DukeMatch, no holds barred!!! However the avid
  413.                                | DN fan can also play a single Player match.
  414. dayoff.zip     28192 06-08-96  Single:Yes, Cooperative:Yes, DukeMatch:Yes It's
  415.                                | Duke's day off so he's heading to the bar. Can
  416.                                | ya guess what happens next? Yup, he stumbles
  417.                                | into another one of those pesky alien bases.
  418.                                | Day off or not, Duke's gotta take it out.
  419.                                | (okay I'm not a writer, so sue me).
  420. dblspace.zip   27711 06-20-96  Single:Yes, Cooperative:No, DukeMatch:Yes Make
  421.                                | sure you look out for lots of little hidey
  422.                                | holes, and items in hard to see places. I'll
  423.                                | even give you a hint... all the one-way walls
  424.                                | are a little bit darker than the walls around
  425.                                | it. There is also at least one of every item,
  426.                                | except for the protective boots and jetpack.
  427.                                | The tripmines are hidden in the sneakiest
  428.                                | places I could think of. I tried to make it so
  429.                                | that you have to do some extra work or place
  430.                                | yourself in danger to get the more powerful
  431.                                | weapons, ammo for the powerful weapons is also
  432.                                | fairly scarce... get ready to do lots of
  433.                                | Duking it out(pun intended) with the small
  434.                                | weapons. Be careful grabbing that RPG. :)
  435.                                | There are monsters in there, but I only threw
  436.                                | them in to make 2 Player DM more intresting.
  437. deflev.zip      6974 07-18-96  Single:Yes, Cooperative:Yes, DukeMatch:No walk
  438.                                | around kill some stuff find the blue key take
  439.                                | a leap of faith
  440. defpunk.zip    12033 07-08-96  Single:No, Cooperative:No, DukeMatch:Yes
  441. demi.zip       17466 06-11-96  Single:No, Cooperative:No, DukeMatch:Yes
  442. demolish.zip   12275 05-19-96  Single:No, Cooperative:No, DukeMatch:Yes
  443. desslit.zip    10330 05-29-96  Single:No, Cooperative:No, DukeMatch:Yes Just a
  444.                                | "SIMPLE" duke-match level ;-)))))))
  445. dethtiny.zip    8821 06-20-96  Single:No, Cooperative:No, DukeMatch:Yes Death -
  446.                                | its your destiny!
  447. devmap9.zip     5781 05-26-96  Single:No, Cooperative:No, DukeMatch:Yes this is
  448.                                | basicly a space version of ledges.. it is
  449.                                | meant for more then 2 Player dukematch. This
  450.                                | is devmap8 without the water and a few new
  451.                                | things added.
  452. dfactory.zip   11730 06-12-96  Single:No, Cooperative:No, DukeMatch:Yes Perfect
  453.                                | size map for modem play, tons of action. Lots
  454.                                | of sniper spots
  455. dhouse.zip     20771 05-20-96  Single:No, Cooperative:No, DukeMatch:Yes
  456. discrete.zip   30970 06-05-96  Single:No, Cooperative:No, DukeMatch:Yes
  457. dm.zip         27609 06-03-96  Single:No, Cooperative:No, DukeMatch:Yes
  458. dmduke1.zip     7919 06-04-96  Single:Yes, Cooperative:Yes, DukeMatch:Yes Fast
  459.                                | DukeMatch plays well in Spawn or No Spawn
  460.                                | modes. Underwater area. Hidden goodies. Has
  461.                                | monsters and is very challenging in solo mode,
  462.                                | but has no exit or final goal. Just go for
  463.                                | 100% k kills.
  464. dome.zip        2279 05-29-96  Single:No, Cooperative:No, DukeMatch:Yes
  465. dookie.zip       971 05-29-96  Single:No, Cooperative:No, DukeMatch:Yes
  466. doom2.zip       6126 05-20-96  Single:No, Cooperative:No, DukeMatch:Yes
  467. doomed.zip     82271 05-16-96  Single:No, Cooperative:No, DukeMatch:Yes E1M1
  468.                                | from DOOM... with some really kool changes for
  469.                                | Deathmatchin'
  470. doomnukm.zip   10351 05-18-96  Single:No, Cooperative:No, DukeMatch:Yes I know
  471.                                | that this is sacrilege, but since I have
  472.                                | clocked so many hours playing Doom's E1M1 in
  473.                                | DeathMatch, I decided to make the conversion
  474.                                | to Duke Nukem 3D. Modifications include video
  475.                                | cameras and moniters to see where your poor
  476.                                | victim is trotting around at, try taking a
  477.                                | swim in the pond to find some interesting
  478.                                | goodies there, gawk at the beautiful dancers,
  479.                                | I even added a tele from one side of the level
  480.                                | to the other. It is set up for DukeMatch only
  481.                                | and there are no monsters.
  482. doomrem.zip     9252 05-28-96  Single:No, Cooperative:No, DukeMatch:Yes Level
  483.                                | edited from Doom2 Map01
  484.                                | (Airlocks,vents,bridges,windows so on)
  485. doomtoo.zip    25265 06-15-96  Single:Yes, Cooperative:Yes, DukeMatch:Yes
  486.                                | Modified doom 1 map, very interesting things
  487.                                | added. Not crash proof! Can crash Duke.
  488. downtown.zip   24550 05-29-96  Single:No, Cooperative:No, DukeMatch:Yes
  489.                                | DukeMatch plays well in Spawn or No Spawn
  490.                                | modes. Underwater area. Hidden goodies. Has
  491.                                | monsters and is very challenging in solo mode,
  492.                                | but has no exit or final goal.
  493. downtwn.zip    24381 06-10-96  Single:No, Cooperative:No, DukeMatch:Yes
  494. downundr.zip   37876 06-02-96  Single:No, Cooperative:No, DukeMatch:Yes
  495.                                | DukeMatch plays well in Spawn or No Spawn
  496.                                | modes. Underwater area. Hidden goodies. Has
  497.                                | monsters and is very challenging in solo mode,
  498.                                | but has no exit or final goal.
  499. drkmaps.zip     3214 05-12-96  Single:No, Cooperative:No, DukeMatch:Yes
  500. dropdead.zip    7057 05-29-96  Single:No, Cooperative:No, DukeMatch:Yes A map
  501.                                | for a 2-4 Player Dukematch Arena-like, with
  502.                                | lotsa hiding places open areas, and weapons!
  503. dstar.zip      28801 06-03-96  Single:No, Cooperative:No, DukeMatch:Yes
  504. dta.zip         4105 06-08-96  Single:No, Cooperative:No, DukeMatch:Yes This is
  505.                                | my 3rd Page and probably my best over all.
  506.                                | Have plenty of fun with this one.
  507. dukbatle.zip   10162 05-26-96  Single:No, Cooperative:No, DukeMatch:Yes This is
  508.                                | my Idea of a conversion of my DTBattle.WAD for
  509.                                | HeXen.
  510. duke97.zip     12985 05-31-96  Single:No, Cooperative:No, DukeMatch:Yes wicked
  511.                                | dukematch level
  512. dukectrl.zip   39043 07-08-96  Single:Yes, Cooperative:Yes, DukeMatch:Yes
  513.                                | Control Station was built on the planet
  514.                                | Andromeda in the Alpha Cruxus system, known as
  515.                                | Summer Row because of the five Earth-type
  516.                                | worlds that orbit this G-type sun at
  517.                                | comfortable distances. The whole system is
  518.                                | possibly the richest non-mineral system in the
  519.                                | galaxy. Control Station is built from scratch
  520.                                | utilizing Duke Nukem's unique special effects.
  521.                                | Look for cool rooms above rooms, Rotating
  522.                                | doors, tremendous lighting effects, exploding
  523.                                | walls are a blast, video monitors are there to
  524.                                | stalk your prey in DukeMatch play, plus many
  525.                                | many more cool Duke Nukem 3D special effects.
  526. dukefes2.zip    6267 05-21-96  Single:No, Cooperative:No, DukeMatch:Yes Small
  527.                                | cozy fragfest in the DANZIG style of level
  528.                                | design (fast,fun & frantic!) Great for 2
  529.                                | Players most likely insane for more than 3.
  530.                                | Beware the rotating sector! (Its great for
  531.                                | some funky effects ;) )
  532. dukem69.zip     4839 06-05-96  Single:No, Cooperative:No, DukeMatch:Yes This
  533.                                | level gives a serious advantage to the 1st
  534.                                | Player
  535. dukemall.zip   11660 05-29-96  Single:No, Cooperative:No, DukeMatch:Yes It's
  536.                                | just a little thing we have been working on
  537.                                | this week.... It's pretty cool...it is a hall,
  538.                                | a cafateria, movie theater, strip bar, bar,
  539.                                | store, and our pride and joy, a 2 story
  540.                                | arcade!!!!!
  541. dukeprox.zip   43206 06-05-96  Single:Yes, Cooperative:Yes, DukeMatch:Yes
  542.                                | Proxyon Military Base was built on the planet
  543.                                | Andromeda in the Alpha Cruxus system, known as
  544.                                | Summer Row because of the five Earth-type
  545.                                | worlds that orbit this G-type sun at
  546.                                | comfortable distances. The whole system is
  547.                                | possibly the richest non-mineral system in the
  548.                                | galaxy.
  549. dukering.zip    6721 07-18-96  Single:No, Cooperative:No, DukeMatch:Yes This is
  550.                                | basically a dukematch level designed primarily
  551.                                | for 2 Player modem play. It is wide open which
  552.                                | makes for a lot of frags. The big tower in the
  553.                                | middle contains two atomic health thingies...
  554.                                | but is it worth waiting about ten seconds on
  555.                                | the elevator, in plain sight of everyone in
  556.                                | the level??? There are also a lot of blocks to
  557.                                | hide behind as well as some trenches, and some
  558.                                | other kinda cool stuff.
  559. dunkin.zip     17317 06-15-96  Single:Yes, Cooperative:Yes, DukeMatch:Yes Duke
  560.                                | wants donuts, Aliens want donuts. Multi
  561.                                | Player: Should work great, it was designed for
  562.                                | it, everything goes in a circle so people will
  563.                                | run into each other if they keep moving... if
  564.                                | you dont know the secrets after your first
  565.                                | time, you might want to use BUILD and look at
  566.                                | them without at least one person knowing them
  567.                                | then the map wont "flow" right.
  568. dwl2duke.zip    9892 05-27-96  Single:No, Cooperative:No, DukeMatch:Yes Well,
  569.                                | this is my first Duke3d MAP so I thought I
  570.                                | would start out converting a killer Doom2
  571.                                | DeathMatch WAD called Dweller2. This is not
  572.                                | because I am not original. It was to learn the
  573.                                | Editor and try different things with a PROVEN
  574.                                | level, and then move on to original work. I
  575.                                | recommend between 3 and 6 Players for this
  576.                                | level. Enjoy!
  577. e1l1weap.zip   34679 05-25-96  Single:No, Cooperative:No, DukeMatch:Yes
  578. e1m4.zip       12606 05-20-96  Single:No, Cooperative:No, DukeMatch:Yes
  579. e1m5.zip       18155 06-03-96  Single:Yes, Cooperative:Yes, DukeMatch:Yes I
  580.                                | wanted to try converting a doom level and I
  581.                                | figured I could do alot with this map, so here
  582.                                | it is. I of course added explosions (in walls,
  583.                                | ect.), earthquakes and more....
  584. eclipse.zip    37632 06-12-96  Single:Yes, Cooperative:Yes, DukeMatch:Maybe
  585.                                | Ok..imagine this...The Enterprise has been
  586.                                | taken over by unknown aliens. Unluckily, the
  587.                                | aliens then piloted the ship to earth and plan
  588.                                | to destroy it ! All millitary forces have been
  589.                                | called in to help destroy the ship but it will
  590.                                | take a week before they will be orginized to
  591.                                | strike. Now... Duke is stuck in the
  592.                                | subway...on his way home aliens just appeared
  593.                                | out of the air ! and there is only one thing
  594.                                | to do about that !
  595. edited.zip      2629 06-18-96  Single:No, Cooperative:No, DukeMatch:Yes
  596. electric.zip   33781 07-02-96  Single:No, Cooperative:No, DukeMatch:Yes MY
  597.                                | FIRST LEVEL! A DukeMatch only level with a
  598.                                | thought out level design. Use the cheat code
  599.                                | DNSHOWMAP to see where some of the secret
  600.                                | areas are.
  601. emerald.zip    22764 06-23-96  Single:No, Cooperative:No, DukeMatch:Yes An
  602.                                | emerald castle sits alone, ready for 2-8
  603.                                | Players to meet and duke it out to see who is
  604.                                | the best, but there is more to it than that,
  605.                                | see for yourself.
  606. fate.zip        7342 06-05-96  Single:No, Cooperative:No, DukeMatch:Yes This is
  607.                                | a Cool DukeMatch level that I made. It is
  608.                                | fairly small for good DukeMatch Fun, and it
  609.                                | also has a little subway in it with a cool
  610.                                | subway car. E-Mail me with comments!
  611.                                | RyanA58@aol.com
  612. fest.zip       15471 06-27-96  Single:No, Cooperative:No, DukeMatch:Yes really
  613.                                | nice high-intensity, high-kill dukematch.
  614.                                | People ask to play this over L.A. Rumble.
  615.                                | Bullet-proof glass tubes filled with water
  616.                                | make you vulnerable when going for the big
  617.                                | guns. Guns can't hit people in the tubes, but
  618.                                | pipe-bombs from above sure can :). There are
  619.                                | no sounds on any doors/lifts, this was
  620.                                | intentional to make ambushing beter. Mashers
  621.                                | at every viewscreen, reach out and smoosh
  622.                                | someone.
  623. ffest96.zip    12282 05-25-96  Single:No, Cooperative:No, DukeMatch:Yes
  624. fight.zip       4856 06-06-96  Single:No, Cooperative:No, DukeMatch:Yes Like an
  625.                                | Arena. You must fight before your Friends will
  626.                                | kill you.
  627. fireplc.zip    22851 06-14-96  Single:No, Cooperative:No, DukeMatch:Yes
  628.                                | Smaller, mainly dukematch map with a nice
  629.                                | fireplace. Includes batch file.
  630. fire_pit.zip    6031 06-20-96  Single:Yes, Cooperative:No, DukeMatch:Yes
  631.                                | Dukematch level kind of like the ledges.wad
  632.                                | from Doom.
  633. fish.zip       41385 06-05-96  Single:No, Cooperative:No, DukeMatch:Yes
  634. flanor.zip     17506 05-20-96  Single:No, Cooperative:No, DukeMatch:Yes
  635. flash01.zip    10810 05-25-96  Single:Yes, Cooperative:Maybe, DukeMatch:No A
  636.                                | small house with a garden patroled by some
  637.                                | kind of armored car, and a large basement. Let
  638.                                | me know what you think.
  639. floyd1.zip      7473 07-07-96  Single:No, Cooperative:No, DukeMatch:Yes
  640.                                | Originally set to look like a factory, though
  641.                                | I' not so sure it did that, Floyd I : TJOADC
  642.                                | looks to be a great milestone in Duke
  643.                                | Deathmatch maps.
  644. fortduke.zip   19644 06-25-96  Single:Yes, Cooperative:No, DukeMatch:Yes Them
  645.                                | damn aliens have taken control of your small
  646.                                | castle hide-away. They won't live to regret
  647.                                | it!
  648. fox.zip        10152 06-11-96  Single:No, Cooperative:No, DukeMatch:Yes Cool
  649.                                | Deathmatch level with many oppurtunities to
  650.                                | very clever. Check out the paranoid room in
  651.                                | which the Player can hide like E.T. in
  652.                                | Gertie'd doll closet. Also, there are many
  653.                                | hidden walls, so look around. The place is
  654.                                | bigger than it seems. There are about 8 hidden
  655.                                | sniper rooms.
  656. foxbase.zip    16339 06-02-96  Single:No, Cooperative:No, DukeMatch:Yes This
  657.                                | level really was not designed for stand alone
  658.                                | play as you'll notice when yo see there are no
  659.                                | monsters in this level. It was designed for
  660.                                | Duke Matching, I got tired of little Duke
  661.                                | Matching levels so I desinged a huge level.
  662. fragcity.zip   27960 05-27-96  Single:No, Cooperative:No, DukeMatch:Yes This is
  663.                                | a Dukematch level ONLY! It was made with the
  664.                                | Build program and is designed for those who
  665.                                | like LOTS of weapons. There are many hidden
  666.                                | "foxholes" scattered about. Feel free to make
  667.                                | any modifications you feel need to be made.
  668. frk.zip        95512 07-17-96  Single:No, Cooperative:No, DukeMatch:Yes Neither
  669.                                | Fish nor Flesh. Attempt to create a good
  670.                                | Dukematch-Level, but got carried away in
  671.                                | adding more and more features, so it looks
  672.                                | like a Single-Player-game without monsters.
  673. fulmovie.zip   33586 05-26-96  Single:Yes, Cooperative:Yes, DukeMatch:Yes
  674.                                | Duke3d level 1 untouched, but we added the
  675.                                | newest weapons for Duke Registered. Use
  676.                                | strategy with the trip bombs and enjoy all of
  677.                                | the guns offered in full version.
  678. funhouse.zip    7843 05-25-96  Single:No, Cooperative:No, DukeMatch:Yes This is
  679.                                | a dukematch level that I made while I am
  680.                                | learning how to edit in build. It is kinda
  681.                                | lame, but maybe it will inspirate people. :)
  682. gbhome.zip     20391 06-06-96  Single:No, Cooperative:No, DukeMatch:Yes This is
  683.                                | a Dukematch only level with lots of vents and
  684.                                | teleporters. This level was really me
  685.                                | experimenting with sectors above sectors, so I
  686.                                | haven't spent much time with the level desgin.
  687.                                | There are lots of place's to hide trip bombs
  688.                                | on this level in vents and over teleporters by
  689.                                | doors etc. Please mail me you're opions of
  690.                                | this level (good or bad) it's helpful to know
  691.                                | what people think when I'm making future
  692.                                | levels. I'm making better level at the moment
  693.                                | based in a space station, I'm taking my time
  694.                                | over this one so it should be cool. Look out!
  695. geo1.zip        7339 05-24-96  Single:Yes, Cooperative:Maybe, DukeMatch:Maybe
  696.                                | My first attempt on BUILDing maps. Has no real
  697.                                | theme, but some interesting rooms.
  698. getsome.zip    27077 07-07-96  Single:No, Cooperative:No, DukeMatch:Yes If you
  699.                                | have a LAN, you need this. Snipe, hunt, or
  700.                                | hide.
  701. girders.zip     6730 06-03-96  Single:No, Cooperative:No, DukeMatch:Yes This is
  702.                                | a deathmatch only map. The game consists a
  703.                                | series of rusty girders upon which certain
  704.                                | needed items are placed, and various rooms,
  705.                                | some of which are dangerous. Note that if you
  706.                                | fall from the girders, the diving platforms or
  707.                                | the ledge that leads into the lava you WILL
  708.                                | die. I have included no protective boots, and
  709.                                | no jetpack so there is no way out. If you take
  710.                                | one wrong step you will die. Period. End of
  711.                                | story. I made sure to make the lava in one of
  712.                                | the rooms low enough to look tempting, but the
  713.                                | ledges are just high enough so that if you
  714.                                | land in there you have no chance of escaping.
  715.                                | You will die a slow death. Also items are
  716.                                | located in certain spots to force you to go
  717.                                | there. And in the interest of fairness,
  718.                                | Players respawn next to weapons so if you die
  719.                                | and respawn and your enemy comes hunting for
  720.                                | you, chances are you'll be well armed and
  721.                                | ready for him/her. Finally there are 3 ways
  722.                                | into and out of any room so as to avoid
  723.                                | opponents getting entrenched and hogging stuff
  724.                                | up.
  725. gooncity.zip   32528 06-24-96  Single:Yes, Cooperative:No, DukeMatch:No Duke
  726.                                | loves to blast'm to pieces in Gooncity.
  727.                                | Nothing fancy, just a lot of blasted fun!
  728. gorge.zip      24459 06-23-96  Single:No, Cooperative:No, DukeMatch:Yes This
  729.                                | level is a Dukematch level that has no
  730.                                | monsters and no difficulty setting. There's
  731.                                | alot of real estate on this map so if you're
  732.                                | one of those hiding freaks you could be in for
  733.                                | a slow game.
  734. gotme.zip       4947 06-11-96  Single:No, Cooperative:No, DukeMatch:Yes This is
  735.                                | my first DukeMatch level that I made. The idea
  736.                                | was from my old marathon II map which I made
  737.                                | for the MAC.
  738. granted.zip    21726 06-18-96  Single:No, Cooperative:No, DukeMatch:Yes This is
  739.                                | a dukematch level that has the layout of my
  740.                                | house. I find it great for Dukematch. I
  741.                                | suggest to explore it before you play. It has
  742.                                | 4 stories to it! HAVE FUN!!!!!
  743. gurka.zip       3838 06-12-96  Single:No, Cooperative:No, DukeMatch:Yes
  744.                                | Deathmatch level 2-3 Players
  745. hangar1.zip     9637 05-18-96  Single:No, Cooperative:No, DukeMatch:Yes
  746. hardcr1.zip     6181 06-19-96  Single:No, Cooperative:No, DukeMatch:Yes First
  747.                                | in a series of HARD CORE levels Fast pace, 2-4
  748.                                | Player level No health cause real deathmatch
  749.                                | doesn't have health You will only see shotgun,
  750.                                | pistol, rocket launcher, and chaingun. Look
  751.                                | for our BLAST series for more weapons.
  752. harena.zip     30861 07-08-96  Single:No, Cooperative:No, DukeMatch:Yes This
  753.                                | level is a hockey arena, complete with food
  754.                                | stores, bathrooms, and a vent system. **To
  755.                                | activate the music in the level, please read
  756.                                | the music.txt included in this zip file**
  757. harm1.zip      22178 05-18-96  Single:No, Cooperative:No, DukeMatch:Yes
  758.                                | Harm1.map is the first in a (hopeful) series
  759.                                | of dukematch levels. I have designed this
  760.                                | level to be used in NOSPAWN DUKEMATCH; a
  761.                                | custom user.con file is included and SHOULD BE
  762.                                | USED WITH THIS LEVEL. Rename your current
  763.                                | user.con file to user.old, and THEN rename
  764.                                | harm1.con to user.con. (See below for more
  765.                                | details.)
  766. heck.zip       16689 06-20-96  Single:No, Cooperative:No, DukeMatch:Yes A Duke
  767.                                | Match Level for Experts ;)
  768. her_e4m1.zip   11021 05-22-96  Single:No, Cooperative:No, DukeMatch:Yes Small
  769.                                | level, lots of weapons, no freeze ray or
  770.                                | shrink ray, no exit and no monsters. This use
  771.                                | to be our favorite deathmatch level on
  772.                                | Heretic.
  773. hilltop.zip    10250 06-18-96  Single:No, Cooperative:No, DukeMatch:Yes The
  774.                                | goal is to keep control of the central bunker.
  775. hockey.zip      3860 05-20-96  Single:No, Cooperative:No, DukeMatch:Yes
  776. homerdm1.zip    2852 05-28-96  Single:No, Cooperative:No, DukeMatch:Yes
  777. homerdm2.zip    2882 05-28-96  Single:No, Cooperative:No, DukeMatch:Yes
  778. homerdm3.zip    1883 05-18-96  Single:No, Cooperative:No, DukeMatch:Yes
  779. horror.zip     26296 06-18-96  Single:No, Cooperative:No, DukeMatch:Yes
  780. hotel.zip      26206 05-29-96  Single:No, Cooperative:No, DukeMatch:Yes
  781. hotel3.zip     11202 05-20-96  Single:No, Cooperative:No, DukeMatch:Yes
  782. huge1.zip       7824 05-31-96  Single:No, Cooperative:No, DukeMatch:Yes My
  783.                                | first dukematch for Duke3d. A simple map, but
  784.                                | fun to play!!
  785. huge2.zip      24290 05-20-96  Single:No, Cooperative:No, DukeMatch:Yes
  786. h_ledges.zip    7213 06-06-96  Single:No, Cooperative:No, DukeMatch:Yes A level
  787.                                | resembling the ledges series made for Doom.
  788.                                | All the weapons are included and are
  789.                                | strategically placed to encourage the use of
  790.                                | all of them. While I still strive to attain
  791.                                | the RPG, the other weapons are just as usefull
  792.                                | considering their placement.
  793. icity.zip      18961 06-24-96  Single:Yes, Cooperative:Maybe, DukeMatch:Yes
  794.                                | Duke battles alien scum in the city. Fight
  795.                                | through subways, bars and restaurants.
  796. ihotel.zip     13745 05-25-96  Single:No, Cooperative:No, DukeMatch:Yes
  797. invaders.zip   52861 06-15-96  Single:Yes, Cooperative:Yes, DukeMatch:Yes You
  798.                                | and your friends were having a party. You were
  799.                                | channel serf'n when you saw OJ on the news.
  800.                                | When all of the sudden you see two flashes of
  801.                                | light one white which took out the police
  802.                                | station and a blue one which you soon discover
  803.                                | erected a force field around the city. We now
  804.                                | have so alien allies so you will come across
  805.                                | some government testing areas. But some of
  806.                                | transporters don't work correctly. Your
  807.                                | mission if you choose to accept is to get
  808.                                | aboard the station and nuke the stolen
  809.                                | shuttle. This text doc will self destruct in 5
  810.                                | seconds... 4... 3... 2... 1...
  811. island10.zip   18247 05-27-96  Single:Yes, Cooperative:No, DukeMatch:No <<DUKE
  812.                                | VS. THE VOLCANO>> Duke is stranded on a remote
  813.                                | island where the aliens plan on constructing a
  814.                                | new base. Lots of secrets (try to find them
  815.                                | all!!), bad guys and cool rooms. There will be
  816.                                | at least two more levels with this theme
  817.                                | (coming as soon as I figure out how to compile
  818.                                | your own .GRP-files)
  819. -----------------------------------------------------------
  820. Addon levels J-R
  821. path: /maps/j_r/
  822. -----------------------------------------------------------
  823. j1.zip          7845 06-16-96  Single:Yes, Cooperative:No, DukeMatch:No Just a
  824.                                | fun shoot'em-up level that has some cool
  825.                                | sprite pallettes and stuff...
  826. j2.zip          8494 06-16-96  Single:Yes, Cooperative:No, DukeMatch:No Just a
  827.                                | fun shoot'em-up level that has some cool
  828.                                | sprite pallettes and stuff...
  829. jenn_apt.zip   16740 05-25-96  Single:No, Cooperative:No, DukeMatch:Yes
  830. jjredsky.zip   22288 06-14-96  Single:No, Cooperative:No, DukeMatch:Yes A 4
  831.                                | corner city street, with a "Holocaust"
  832.                                | setting.
  833. jl_aptmt.zip   16827 05-31-96  Single:No, Cooperative:No, DukeMatch:Yes A map
  834.                                | of my apartment with a few added rooms to the
  835.                                | building for dukematching. This is a revision
  836.                                | by popular demand. There is now a mirror in
  837.                                | the bathroom, and the light switches work.
  838.                                | *NOTE* Try sticking your finger in a power
  839.                                | socket!!
  840. jl_dma01.zip    3301 06-19-96  Single:No, Cooperative:Yes, DukeMatch:Yes Small
  841.                                | circular arena for Duke Match only. Try
  842.                                | shooting the center of the map with an RPG!
  843. jl_space.zip   12785 06-19-96  Single:No, Cooperative:Yes, DukeMatch:Yes
  844.                                | DukeMatch map in space catwalks. Don't fall
  845.                                | off!!. Try shooting the space shuttle with an
  846.                                | RPG! Also, shoot the inner walls of the
  847.                                | command tower!
  848. junkyard.zip   16386 06-08-96  Single:No, Cooperative:No, DukeMatch:Yes This
  849.                                | level is an supremely detailed representation
  850.                                | of a crowded Junk Yard chock full of useless
  851.                                | crap: Video games, contruction materials,
  852.                                | dumpters, cars, explosives, a car crusher, an
  853.                                | underwater passage, and a secret control
  854.                                | center inside a mysterious sentinel.
  855. justice1.zip    7067 07-09-96  Single:No, Cooperative:No, DukeMatch:Yes Fast,
  856.                                | uncluttered DukeMatch level with fun combat
  857.                                | situations. (This is an updated version. If
  858.                                | you have the older version, please download
  859.                                | this. All of the traps--such as falling into
  860.                                | water and lava without an escape route--have
  861.                                | been removed.)
  862. justin1.zip     6450 05-25-96  Single:No, Cooperative:No, DukeMatch:Yes
  863. kickass2.zip    2120 05-12-96  Single:No, Cooperative:No, DukeMatch:Yes
  864. kickbox.zip     4161 06-15-96  Single:No, Cooperative:No, DukeMatch:Yes A kick
  865.                                | boxing arena, complete with bleachers and
  866.                                | litter. Also has a locker\shower room, a
  867.                                | bathroom, and a lobby. Simple objective:
  868.                                | kickbox in the provided arena.
  869. killerst.zip   20947 06-18-96  Single:Yes, Cooperative:Maybe, DukeMatch:No You
  870.                                | start off in a normal niteclub which happens
  871.                                | to be overrun by aliens. As you exit the
  872.                                | niteclub you find that the whole town is
  873.                                | overrun by aliens!!! Time to kick some alien
  874.                                | ass!!!!
  875. killerv3.zip   16574 05-28-96  Single:No, Cooperative:No, DukeMatch:Yes This
  876.                                | level is Great for Deathmatches, I recommend
  877.                                | Playing over modem only.
  878. kilo10.zip      8548 06-01-96  Single:No, Cooperative:No, DukeMatch:Yes This is
  879.                                | my first Duke level. I have made a dozen or so
  880.                                | for Doom and Hexen.
  881. kilo14.zip      7088 06-12-96  Single:No, Cooperative:No, DukeMatch:Yes This is
  882.                                | my second Duke level. I have made a dozen or
  883.                                | so for Doom and Hexen.
  884. kop_p.zip      15202 06-18-96  Single:No, Cooperative:No, DukeMatch:Yes This is
  885.                                | a little Dukematch level that includes a
  886.                                | couple of houses, and a lot of pipes to crawl
  887.                                | through. All weapons are spread around the
  888.                                | place, and there's a lot of ways to get out of
  889.                                | each house.
  890. lava01.zip     13510 06-30-96  Single:No, Cooperative:No, DukeMatch:Yes First
  891.                                | level I've made, kinda cool..... lots of
  892.                                | "sniper" places, up high & low No RPG, or
  893.                                | higher weapons, to keep it even? Let me know
  894.                                | what you think?
  895. legoland.zip    8485 06-06-96  Single:No, Cooperative:No, DukeMatch:Yes
  896.                                | Dukematch only. Its a very simple level which
  897.                                | only took a few hours to put together and does
  898.                                | not employ any of those sexy features that
  899.                                | Duke is famous for. I just couldnt be
  900.                                | bothered. 8 Players might be a bit much as its
  901.                                | a bit 'up-close-and-personal' but whatever.
  902.                                | This level is a homage to one of the great
  903.                                | Doom][ Deathmatch levels, dm2icu.wad (I think
  904.                                | thats what it was called, havent played it
  905.                                | since the shareware version of Duke appeared).
  906. lerock10.zip   12224 05-24-96  Single:Yes, Cooperative:Yes, DukeMatch:Maybe
  907.                                | Based off of a dance club in Cancun, MX, Le
  908.                                | Rock is set in a downtown part of LA where the
  909.                                | club scene is hyped. You begin in the back
  910.                                | streets of the club area, and can explore some
  911.                                | of the setting which includes an opening into
  912.                                | a desert area known as the Lizard Pit, and
  913.                                | then into another building which at one point
  914.                                | served as hotel lobby with a little pond
  915.                                | filled with "fish". Entering the back area of
  916.                                | the club itself, you will get to explore Le
  917.                                | Rock all over, including the bathrooms, the
  918.                                | bar, the mosh pit, and the snack area. There
  919.                                | are also a number of secrets to be discovered.
  920.                                | Le Rock does contain all weapons and bonus
  921.                                | items. It is up to you to find them all.
  922.                                | Enjoy!
  923. level1.zip     49105 05-27-96  Single:No, Cooperative:No, DukeMatch:Yes This is
  924.                                | perhaps the best damned Doom2 level1 since the
  925.                                | original :) very, very, very many kool changes
  926.                                | for Deathmatchin'...
  927. lilpig2.zip     2004 05-20-96  Single:No, Cooperative:No, DukeMatch:Yes
  928. loyco.zip      20174 06-15-96  Single:No, Cooperative:No, DukeMatch:Yes This is
  929.                                | a great Level. It was designed for Dukematch.
  930.                                | This level ROCKS! This level is for the best
  931.                                | Players!
  932. lunar.zip      11916 06-07-96  Single:No, Cooperative:No, DukeMatch:Yes
  933. lunar1.zip      7787 05-18-96  Single:Yes, Cooperative:No, DukeMatch:Yes
  934. lurker1.zip     5433 06-10-96  Single:No, Cooperative:No, DukeMatch:Yes
  935. madhouse.zip   10943 06-02-96  Single:No, Cooperative:No, DukeMatch:Yes This
  936.                                | map is based on my house and is just plain
  937.                                | awesome :) ... It's not quite complete, just
  938.                                | like Warhouse wasn't, but then again, Warhouse
  939.                                | was a dumb level. I never completed it.
  940.                                | Madhouse, however, rocks! I have a small list
  941.                                | of revisions I'm already planning on... and
  942.                                | will add onto the list as I need to. If you
  943.                                | send me a message giving me a suggestion and I
  944.                                | like it, that'll be added to the list. So far,
  945.                                | the list goes as follows:
  946. madv10.zip      4091 07-18-96  Single:No, Cooperative:No, DukeMatch:Yes My
  947.                                | roommate and I wanted a map that was quick,
  948.                                | that wouldnt provide an advantage to either
  949.                                | Player. We like it.
  950. mall1.zip      27534 06-11-96  Single:No, Cooperative:No, DukeMatch:Yes
  951. mancar2.zip    12788 05-31-96  Single:No, Cooperative:No, DukeMatch:Yes This
  952.                                | level is very fast paced - trying to get the
  953.                                | feel of a fast heretic deathmatch - but at
  954.                                | times it will slow down... Recommended 2-4
  955.                                | Players unless all Players are using Pentiums!
  956. mancer01.zip    8891 05-20-96  Single:No, Cooperative:No, DukeMatch:Yes This
  957.                                | level is very fast paced. Two Players never
  958.                                | really slows down but at times it will.. I
  959.                                | think I'm gonna recomm- end 2 - 4 Players. No
  960.                                | more than 4 or the level will become a total
  961.                                | war zone!
  962. mangler.zip     2972 05-18-96  Single:No, Cooperative:No, DukeMatch:Yes This is
  963.                                | my first try at a level. Best with 4 or more
  964.                                | people, but still cool with 2-3. Squish...
  965. markhous.zip   25824 07-02-96  Single:Yes, Cooperative:Yes, DukeMatch:Yes The
  966.                                | neighborhood has really gone downhill! Might
  967.                                | as well just nuke the whole place. Now where
  968.                                | did I put that nuke button... This level is
  969.                                | based on the original blueprints of my house
  970.                                | in Milwaukee, WI, USA, which are over 65 years
  971.                                | old (and getting pretty flaky). Hint: The nuke
  972.                                | button is in the "dungeon", which is where I
  973.                                | keep my musical instruments.
  974. martin.zip      6022 05-25-96  Single:No, Cooperative:No, DukeMatch:Yes
  975. maze.zip        5088 05-20-96  Single:No, Cooperative:No, DukeMatch:Yes Level
  976.                                | to Duke-Match...or cooperative(final bosses)
  977. metacity.zip  707468 05-25-96  Single:No, Cooperative:No, DukeMatch:Yes
  978.                                | dukematch what else... based on my first
  979.                                | bunker.map I included some new textures, which
  980.                                | makes the map more interesting..uhh
  981. metal.zip      14208 06-18-96  Single:No, Cooperative:No, DukeMatch:Yes
  982. micdm20.zip     8551 06-14-96  Single:No, Cooperative:No, DukeMatch:Yes
  983. mix.zip        40286 06-18-96  Single:Yes, Cooperative:Yes, DukeMatch:Yes Nice
  984.                                | (hopefully) level based on an old Doom 2 level
  985.                                | by myself for up to eight (definitely no less
  986.                                | than six) Players. Also good for single play.
  987. mobias.zip     25231 07-15-96  Single:Yes, Cooperative:Maybe, DukeMatch:Yes A
  988.                                | space station, complete with airlock, train,
  989.                                | and lots of fun stuff.
  990. moon12.zip     74479 07-21-96  Single:Yes, Cooperative:Maybe, DukeMatch:No moon
  991.                                | base
  992. moonbase.zip   19268 05-26-96  Single:No, Cooperative:No, DukeMatch:Yes
  993. moonlab.zip    20616 06-14-96  Single:No, Cooperative:No, DukeMatch:Yes This is
  994.                                | just a Beta. A full description and story-
  995.                                | line to come later this June.
  996. moonlab4.zip   22471 07-01-96  Single:No, Cooperative:No, DukeMatch:Yes This is
  997.                                | just a Beta. A full description and story-
  998.                                | line to come later this June.
  999. mt_duke.zip    10101 05-26-96  Single:Yes, Cooperative:No, DukeMatch:Yes This
  1000.                                | level is both playable in single Player mode
  1001.                                | or Dukematch. Dukematch being the best. I have
  1002.                                | play tested it in 2-Player modem mode and it
  1003.                                | rules! Part of the level is mountain terrain
  1004.                                | and part is inside a secret shipping base.
  1005. multi2.zip      4250 05-29-96  Single:No, Cooperative:No, DukeMatch:Yes
  1006. mymap.zip       5913 05-24-96  Single:Yes, Cooperative:No, DukeMatch:No Just a
  1007.                                | level I made up so other people could enjoy
  1008.                                | it....:)
  1009. nail.zip       18422 05-24-96  Single:Yes, Cooperative:Yes, DukeMatch:Yes This
  1010.                                | is my first attempt to make a level. I've
  1011.                                | included lots of secrets, weird hidden stuff
  1012.                                | and lots of things to blow up. This level is
  1013.                                | complete as is, but I will be working on it to
  1014.                                | make it better. HAVE FUN!
  1015. nailed.zip     23409 05-24-96  Single:Yes, Cooperative:Yes, DukeMatch:No A
  1016.                                | building with a little of everything
  1017.                                | inside...a subway, conveyor belts, moving
  1018.                                | platforms, elevators, lotsa bad guys, and tons
  1019.                                | of secrets...HAVE FUN!
  1020. newart.zip     77024 05-30-96  Single:No, Cooperative:No, DukeMatch:Yes Just
  1021.                                | two rooms, but all new graphics using the
  1022.                                | EDITART utility. Both files must be in the
  1023.                                | DUKE3D directory
  1024. newfort.zip    17169 05-28-96  Single:No, Cooperative:No, DukeMatch:Yes This is
  1025.                                | based on an old Doom II deathmatch level that
  1026.                                | I had. I have tried to keep it simple and
  1027.                                | fast. I could not remember the original
  1028.                                | authors name so if he/she would contact me I
  1029.                                | will include them in the credits.
  1030. night1.zip      2648 05-20-96  Single:No, Cooperative:No, DukeMatch:Yes
  1031. nihil01.zip    27338 05-27-96  Single:No, Cooperative:No, DukeMatch:Yes after
  1032.                                | beating bad ass (last boss) you are informed
  1033.                                | of one more ship comming towards earth. on the
  1034.                                | ship is a duke nukem clone (the other Player)
  1035.                                | ready to kill you and discredit your name.your
  1036.                                | mission to destroy everything and every
  1037.                                | one.ITS TIME TO KICK SOME ASS AND CHEW SOME
  1038.                                | BUBBLEGUM AND I AM ALL OUT OF GUM.
  1039. oasis.zip      34462 06-21-96  Single:Yes, Cooperative:Yes, DukeMatch:Yes A
  1040.                                | challenging level with secrets, tricks, and
  1041.                                | unique obstacles that must be completed.
  1042.                                | Designed for 1-Player but supports 2-8
  1043.                                | dukematch and co-op.
  1044. oblivion.zip    6608 06-20-96  Single:No, Cooperative:No, DukeMatch:Yes This is
  1045.                                | a fast paced Dukematch level that will keep
  1046.                                | you on the edge of your seat the whole game.
  1047. oneway.zip      5248 05-30-96  Single:No, Cooperative:No, DukeMatch:Yes Nowhere
  1048.                                | to hide...
  1049. ourhouse.zip  298402 06-04-96  Single:No, Cooperative:No, DukeMatch:Yes Very
  1050.                                | detailed map of our house at University,
  1051.                                | including features such as:  Four storeys, 
  1052.                                | Sewers,  Additional crispy artwork,  Pretty
  1053.                                | girlies, :)  Working Microwave and Toaster, 
  1054.                                | general crispyness.
  1055. outpost.zip     6403 06-20-96  Single:No, Cooperative:No, DukeMatch:Yes My
  1056.                                | first level. Small, designed for 2 Player
  1057.                                | dukematch. Highly detailed. Very well done.
  1058. overkill.zip   21766 06-02-96  Single:No, Cooperative:No, DukeMatch:Yes Duke
  1059.                                | Nukem Dukematch Level 3-8 Players Wide open
  1060.                                | level with the emphasis on FUN! All out
  1061.                                | warfare is common, especialy around the RPG!
  1062.                                | :) Fast & Fun with 3 Players, awesome Gut-City
  1063.                                | with more! enjoy...
  1064. panic.zip      12472 05-25-96  Single:No, Cooperative:No, DukeMatch:Yes Duke
  1065.                                | Match
  1066. park.zip      131378 06-12-96  Single:No, Cooperative:No, DukeMatch:Yes
  1067. patrol.zip     10041 05-26-96  Single:No, Cooperative:No, DukeMatch:Yes
  1068.                                | Description: This map started out as a test
  1069.                                | for moving sectors (such as vehicles and
  1070.                                | such). I thought it was really cool...so I
  1071.                                | just popped Duke Starts and Items in it and
  1072.                                | called it an "intimate" simple Dukematch
  1073.                                | level. You want L.A.R.D. Patrol boats that
  1074.                                | fire missles? Ok... Should be interesting to
  1075.                                | play in...
  1076. pit.zip         7163 06-18-96  Single:No, Cooperative:No, DukeMatch:Yes
  1077.                                | Dukematch level for up to 8 Players, not too
  1078.                                | big, lots of underwater
  1079. pitwars1.zip    3391 06-20-96  Single:No, Cooperative:No, DukeMatch:Yes An
  1080.                                | island in a pit of magma is covered in marble
  1081.                                | columns and pillars--not many secrets
  1082. playgrnd.zip    9500 07-18-96  Single:No, Cooperative:No, DukeMatch:Yes
  1083. pntball.zip    20254 06-06-96  Single:No, Cooperative:No, DukeMatch:Yes A
  1084.                                | regular sized level for MultiPlayer gaming.
  1085.                                | Based on a paint ball building that I have
  1086.                                | been to. But, with LOTS of really cool
  1087.                                | features. Ideal for any number of Players. No
  1088.                                | single Player playing supported. Very dark and
  1089.                                | thought provoking level.
  1090. prison.zip     15478 06-16-96  Single:Yes, Cooperative:Yes, DukeMatch:Yes A
  1091.                                | prison
  1092. pyramid.zip     4498 05-20-96  Single:No, Cooperative:No, DukeMatch:Yes Nothing
  1093.                                | really exciting, but a couple of cool rooms.
  1094. qtest2dn.zip   71897 06-20-96  Single:No, Cooperative:No, DukeMatch:Yes The
  1095.                                | architecture and weapon placement of this map
  1096.                                | is exactly the same as in qtest1dn. But the
  1097.                                | big difference is that this uses quake grafx,
  1098.                                | ripped by Allen H Blum of 3dRealms. It also
  1099.                                | has more sound effects, sprite grafx, better
  1100.                                | lighting, and a few bug fixes. You should
  1101.                                | probably have the art file in your duke3d
  1102.                                | directory or it might not work...
  1103. quad.zip       34834 05-31-96  Single:Yes, Cooperative:No, DukeMatch:Yes My
  1104.                                | First ever "Duke 3D", This is cool for
  1105.                                | Dukematch so give it a try. I will be
  1106.                                | releasing better levels in the future, so look
  1107.                                | out!
  1108. radman.zip      5674 05-25-96  Single:No, Cooperative:No, DukeMatch:Yes
  1109. ramp.zip        2154 07-18-96  Single:No, Cooperative:No, DukeMatch:Yes This is
  1110.                                | my first dukematch level. I based it on a
  1111.                                | deathmatch level from Rise of the Triad, but
  1112.                                | it's different enough to have some fun on.
  1113.                                | DukeMatch recommended.
  1114. rando.zip      21034 05-18-96  Single:No, Cooperative:No, DukeMatch:Yes
  1115. redline1.zip   53912 06-03-96  Single:Yes, Cooperative:Maybe, DukeMatch:Maybe
  1116.                                | This map was designed for single Player/co-op
  1117.                                | play. Dukematch spots are in the map, but it's
  1118.                                | rather large and you will spend alot of time
  1119.                                | hunting.
  1120. redrum.zip     42455 06-29-96  Single:Yes, Cooperative:No, DukeMatch:No Redrum
  1121.                                | is murder backwards and thats what you'll see
  1122.                                | if you dare to enter my level. Good luck!
  1123. redsky.zip    400237 06-14-96  Single:No, Cooperative:No, DukeMatch:Yes A 4
  1124.                                | corner city street, with a "Holocaust"
  1125.                                | setting.
  1126. resort.zip     11392 07-18-96  Single:No, Cooperative:No, DukeMatch:Yes
  1127.                                | DukeMatch level of a tourist resort - includes
  1128.                                | a boat which moves around and an island.
  1129. revhenge.zip   36805 07-18-96  Single:Yes, Cooperative:Maybe, DukeMatch:Maybe
  1130.                                | On a wind swept plain stands an ancient stone
  1131.                                | edifice - FUTTOCK's HENGE. An alien craft
  1132.                                | crashes but it's not the first to visit earth,
  1133.                                | they've already established a subterranean
  1134.                                | outpost. Battle through the mayhem and destroy
  1135.                                | their ugly leader.
  1136. rmaps2.zip     10004 06-15-96  Single:Some, Cooperative:Maybe, DukeMatch:Some
  1137.                                | RMAPS version 2.0 Includes 1 map made for
  1138.                                | DUKEMATCH. Very clean, very little glitches.
  1139.                                | WELL DONE.
  1140. roadkill.zip   71464 06-17-96  Single:Yes, Cooperative:Yes, DukeMatch:Yes Duke
  1141.                                | has made it back home, but his R&R is
  1142.                                | shortlived. Some of those alien bastards
  1143.                                | escaped his onslaught, returned to earth and
  1144.                                | are setting up a counter-attack. To make
  1145.                                | matters worse, they stole his girlfriend too.
  1146.                                | The aliens have concentrated their forces in
  1147.                                | an office building (that looks amazing like
  1148.                                | the one I work in). We've supplied you with
  1149.                                | enough weapons, ammo, and equipment to get the
  1150.                                | job done. All we need is you to come in and
  1151.                                | kick some ass. You start off over the hill
  1152.                                | from the building. Proceed past the hill, to
  1153.                                | the road in front of the building. Watch out
  1154.                                | for the alien's security details that patrol
  1155.                                | the area. If you good enough you can survive
  1156.                                | the roadway and enter the building. Then the
  1157.                                | fun begins. This level works well in single
  1158.                                | Player, co-op, and dukematch modes. Pentium
  1159.                                | speed is preferred due to the cool effects and
  1160.                                | sprite complexity I incorporated in RoadKill.
  1161. rodeo1.zip    101398 07-18-96  Single:No, Cooperative:No, DukeMatch:Yes This is
  1162.                                | a large level set in a military prison like
  1163.                                | area. It is specifically designed for 8 Player
  1164.                                | Dukematching... and is not much fun for 2
  1165.                                | Players unless you like big levels. It focuses
  1166.                                | on the skill of a Player... rather than the
  1167.                                | blind luck of shooting someone. This was the
  1168.                                | official level used in the Duke Nukem 3D Rodeo
  1169.                                | Shootout Tournament held on July 13th, 1996.
  1170. ross1b5.zip     6736 05-12-96  Single:No, Cooperative:No, DukeMatch:Yes
  1171. runngun.zip    10115 05-20-96  Single:No, Cooperative:No, DukeMatch:Yes
  1172. ryanb01.zip     8171 05-29-96  Single:No, Cooperative:No, DukeMatch:Yes Duke
  1173.                                | Nukem Dukematch Level, 2 Players only! Fast
  1174.                                | Compact Level with all weapons and a few
  1175.                                | secrets, Watch out for my next level.. Its
  1176.                                | AWESOME!
  1177. ryancity.zip   36551 07-08-96  Single:Yes, Cooperative:Yes, DukeMatch:Yes One
  1178.                                | of the best .MAP files out there, for Duke
  1179.                                | Nukem 3D. a map of a street, lot's of shops,
  1180.                                | that have appropriate textures. VERY nice
  1181.                                | looking, it'll be BLOODY EXCELLANT for Duke
  1182.                                | Matches, big, but not too big, quality
  1183.                                | ASSURED.
  1184.  
  1185.                                | a deathmatch level with a western outdoors
  1186.                                | theme. It features a cool western train, a
  1187.                                | realistic town, a river with rapids,
  1188.                                | whirlpools and a waterfall, and plenty of
  1189.                                | cliffs. Plus lots more.
  1190. -----------------------------------------------------------
  1191. Addon levels S-Z
  1192. path: /maps/s_z/
  1193. -----------------------------------------------------------
  1194. s_days.zip     20421 06-06-96  Single:Yes, Cooperative:Maybe, DukeMatch:Maybe
  1195.                                | You are 17 year old Duke Nukem. You awaken
  1196.                                | from your blackout to find yourself on top of
  1197.                                | a tremendously high ledge. The alien holocaust
  1198.                                | has hit. While in your school gym, an alien
  1199.                                | weapon was fired at the roof of your school.
  1200.                                | (Go figure) Did I mention that they've
  1201.                                | butchered your best friends? Now, the aliens
  1202.                                | are taking over the city. Luckily, you brought
  1203.                                | your .45 to school today, and even though you
  1204.                                | didn't get to kill the school bully, it's
  1205.                                | gonna come in handy. Plus, you have a whole
  1206.                                | arsenal waiting at your truck outside.)
  1207. sactown.zip    12562 06-11-96  Single:Yes, Cooperative:Yes, DukeMatch:Yes A SAC
  1208.                                | camp used for decoding transmissions from
  1209.                                | unknown life forms in outer space. It was
  1210.                                | established in 1998 and placed in the small
  1211.                                | town of Morganston, a suburb of Milwaukee,
  1212.                                | Wisconsin. It has CLUB LEAD (a sleazy bar),
  1213.                                | and two apartments, along with the complex.
  1214. sand.zip       41984 06-04-96  Single:Yes, Cooperative:Maybe, DukeMatch:Yes
  1215. school.zip     30615 05-19-96  Single:Yes, Cooperative:Maybe, DukeMatch:Yes
  1216.                                | Loosely based on an old school.
  1217. screw_u2.zip   24961 06-07-96  Single:No, Cooperative:No, DukeMatch:Yes
  1218.                                | Dukematch level. 2 - 8 Players. All the
  1219.                                | weapons are included, and there is plenty of
  1220.                                | ammo. Essentially, screw-u2 consists of 5
  1221.                                | rooms connected by 2 corridors.
  1222. screwed.zip    15728 05-30-96  Single:No, Cooperative:No, DukeMatch:Yes My
  1223.                                | first level for Duke3d and it's a wild
  1224.                                | deathmatch ride. Just a few monsters to keep
  1225.                                | things moving. Yes, there are 2 ways to exit
  1226.                                | the level. Kill the boss guarding the exit
  1227.                                | button. Or hit the exit button.
  1228. scumcity.zip   56745 06-21-96  Single:Yes, Cooperative:No, DukeMatch:Yes The
  1229.                                | aliens are really pissed and there's lots of
  1230.                                | them. I mean lots. But there is also a hell of
  1231.                                | an arsenal of weapons at your disposal. Don't
  1232.                                | worry, Duke always comes out on top.
  1233. ship.zip       11385 05-25-96  Single:No, Cooperative:No, DukeMatch:Yes
  1234. shred.zip       7080 06-20-96  Single:No, Cooperative:No, DukeMatch:Yes
  1235. shroom.zip      7430 06-12-96  Single:Yes, Cooperative:No, DukeMatch:Yes The
  1236.                                | DukeMatch is a lot differnt than the normal
  1237.                                | play. There are teleporters in Duke Match ,
  1238.                                | you can go to hell, another world, or just a
  1239.                                | bad trip!
  1240. siege2.zip      5223 05-20-96  Single:No, Cooperative:No, DukeMatch:Yes
  1241. sinister.zip    7052 05-30-96  Single:Yes, Cooperative:Yes, DukeMatch:Yes Fast
  1242.                                | Deathmatch level, look for hidden doors.
  1243. slugfest.zip   13485 05-28-96  Single:No, Cooperative:No, DukeMatch:Yes This is
  1244.                                | based on an old Doom II deathmatch level that
  1245.                                | was originally made my Paul Tinsley. As the
  1246.                                | name suggest it is a slugfest.
  1247. slumcity.zip   25995 06-08-96  Single:Yes, Cooperative:Yes, DukeMatch:Yes The
  1248.                                | aliens have decided to make one last all out
  1249.                                | attempt to take over earth. This time they
  1250.                                | choose the city of Slum. There are alot of
  1251.                                | mobs in this level but the weapons are more
  1252.                                | than enough.
  1253. sluts.zip       6905 05-25-96  Single:No, Cooperative:No, DukeMatch:Yes
  1254. sniper.zip      6809 06-01-96  Single:No, Cooperative:No, DukeMatch:Yes SnIpEr!
  1255.                                | is a Duke Match level which is like a kinda
  1256.                                | Paintball/Lasergame with bits and pieces put
  1257.                                | here and there so you can hide behind things
  1258.                                | and attack each other. There also is a
  1259.                                | snipering area but your vision is limited -
  1260.                                | You'll know what I mean when you play it
  1261. songtong.zip   26234 06-15-96  Single:No, Cooperative:No, DukeMatch:Yes This
  1262.                                | level, which actually started out as a Delta
  1263.                                | river fighting type theme ended up being
  1264.                                | halfway modeled after Songtong city (Now known
  1265.                                | as pyontech) in Korea. Although it looks
  1266.                                | nowhere as close (or as crowded) as the actual
  1267.                                | city, I tried to follow the theme. Basically
  1268.                                | you have 4 buildings: my favorite club (of
  1269.                                | about 40 or 50 to choose from in about two
  1270.                                | city blocks of the actual city), a bathroom
  1271.                                | (Yes Korea does have Coed bathrooms in some
  1272.                                | places), A porno book store (No they don't
  1273.                                | have these, just thought I'd throw one in.)
  1274.                                | And a whore house. (I was a regular at at the
  1275.                                | "hotel" next to club exandu when they had a
  1276.                                | decent selection to choose from).
  1277. splish1.zip     6119 06-04-96  Single:No, Cooperative:No, DukeMatch:Yes Quite a
  1278.                                | big, well conected level, with one large
  1279.                                | outdoor area, a few small rooms, an extensive
  1280.                                | underwater area, and some teleports. Some
  1281.                                | interesting tactics are available:)
  1282. stadium2.zip    7856 06-20-96  Single:No, Cooperative:No, DukeMatch:Yes
  1283. stairs.zip      6117 06-12-96  Single:No, Cooperative:No, DukeMatch:Yes a very
  1284.                                | small level designed ONLY for 2 Player DM
  1285. stickit.zip    10182 06-08-96  Single:No, Cooperative:No, DukeMatch:Yes Some
  1286.                                | rooms I put together, nothing special. I
  1287.                                | recommend 2-4 Players. Kill.
  1288. subcity1.zip   24810 06-16-96  Single:No, Cooperative:No, DukeMatch:Yes A
  1289.                                | subway/cityscape DukeMatch level that sets new
  1290.                                | standards in realism and size for Duke Nukem
  1291.                                | 3D maps. Explore working cinemas, shopping
  1292.                                | malls, huge subway systems, apartment blocks
  1293.                                | and more. This level took at least 20 hours to
  1294.                                | make (I lost count long ago ;-), so I hope you
  1295.                                | like it!
  1296. subway.zip      8733 05-27-96  Single:No, Cooperative:No, DukeMatch:Yes My
  1297.                                | second Duke3d Deathmatch level...when I
  1298.                                | finally hooked up with my brother for
  1299.                                | playtesting, we Player for three hours
  1300.                                | straight...much fun
  1301. subway66.zip   13798 06-01-96  Single:No, Cooperative:No, DukeMatch:Yes
  1302.                                | dukematch what else... based on my wellknown
  1303.                                | maps :) I strechted the map with a subway
  1304.                                | sector, which makes this map more funny....
  1305.                                | Now it's time for holidays...that rocks..
  1306. tamt1.zip      13405 06-08-96  Single:No, Cooperative:No, DukeMatch:Yes We'll
  1307.                                | this is the first level I have actually
  1308.                                | completed, that I thought was good enough to
  1309.                                | upload, this level is made for those who enjoy
  1310.                                | wasting there friends rather than getting
  1311.                                | wasted as soon as they enter a level.....Just
  1312.                                | check it out
  1313. teleland.zip    4419 05-18-96  Single:No, Cooperative:No, DukeMatch:Yes
  1314. thebase.zip   105766 06-19-96  Single:Yes, Cooperative:No, DukeMatch:Maybe
  1315.                                | <<THE BASE>> After surviving beach parties,
  1316.                                | volcanic eruptions weird movie-references and
  1317.                                | a giant Remmington Shotgunshell-box (play
  1318.                                | Island1 if you haven't already done so), Duke
  1319.                                | discovers that the aliens have overrun a
  1320.                                | military base located on this island. Well, I
  1321.                                | guess you know what happens now.... !!!!!TOTAL
  1322.                                | CARNAGE!!!!!
  1323. thefort.zip     4180 05-29-96  Single:No, Cooperative:No, DukeMatch:Yes
  1324. thehole.zip     5292 07-21-96  Single:No, Cooperative:No, DukeMatch:Yes Pretty
  1325.                                | fun DukeMatch level. hint: Go to the middle!!!
  1326.                                | :-)
  1327. themine.zip     9274 06-30-96  Single:Yes, Cooperative:Maybe, DukeMatch:Yes 2nd
  1328.                                | level I've made, inside & outside of a Mine,
  1329.                                | Water, Teleporters but no ending. Chain Gun,
  1330.                                | Shotgun, Pipebombs, RPG. Let me know what you
  1331.                                | think?
  1332. thepond.zip     7321 05-20-96  Single:No, Cooperative:No, DukeMatch:Yes
  1333. tikkanen.zip   22283 06-06-96  Single:No, Cooperative:No, DukeMatch:Yes
  1334. timehop.zip    31311 06-23-96  Single:Yes, Cooperative:Maybe, DukeMatch:Yes
  1335.                                | Duke travels through 2 time periods. Includes
  1336.                                | a rain forest with an active volcano and a
  1337.                                | river waterslide. Also comes with a desert
  1338.                                | zone to get all sweaty in. Great for
  1339.                                | deathmatch.
  1340. tommap.zip     16409 05-31-96  Single:No, Cooperative:No, DukeMatch:Yes This is
  1341.                                | a level I built real quick for Dukematch
  1342.                                | *ONLY* It has all the weapons, some water,
  1343.                                | vents, a mirror, etc...
  1344. train.zip       5374 05-20-96  Single:No, Cooperative:No, DukeMatch:Yes
  1345. trenches.zip   10067 05-25-96  Single:No, Cooperative:No, DukeMatch:Yes
  1346.                                | Trenches, lots of weapons and LANDMINES
  1347.                                | (you'll see ;)
  1348. tunnel.zip     21811 06-13-96  Single:No, Cooperative:No, DukeMatch:Yes This
  1349.                                | DM-level plays in a network of tunnels which
  1350.                                | crosslink several small rooms and which is
  1351.                                | surrounded by "ringtunnel" Who can find all
  1352.                                | secrets ? (Without cheating)
  1353. ty.zip         68445 07-20-96  Single:Yes, Cooperative:Maybe, DukeMatch:Yes
  1354.                                | Duke had just finished closing up the store.
  1355.                                | He headed off to Ty's Place for a few
  1356.                                | brewskies and a little action; time to unwind
  1357.                                | from the daily grind. Little did he know an
  1358.                                | alien invasion had taken over the city he had
  1359.                                | come to love. It's payback time! Includes
  1360.                                | batch file.
  1361. ultima.zip      5084 06-09-96  Single:No, Cooperative:No, DukeMatch:Yes
  1362. unreal.zip      8399 05-31-96  Single:No, Cooperative:No, DukeMatch:Yes
  1363. uptown.zip     37860 06-14-96  Single:Yes, Cooperative:No, DukeMatch:Yes Fairly
  1364.                                | large level designed for deathmatch but has
  1365.                                | monsters and is very challenging in single
  1366.                                | play, lots of secret passageways. Train that
  1367.                                | circles the town.
  1368. vimdeath.zip    5874 05-25-96  Single:No, Cooperative:No, DukeMatch:Yes
  1369. vrtlcty.zip    16435 05-29-96  Single:No, Cooperative:No, DukeMatch:Yes VRTLCTY
  1370.                                | is a small part of a city made for 2-8 Players
  1371. waffle.zip      3929 06-04-96  Single:No, Cooperative:No, DukeMatch:Yes A small
  1372.                                | level,my first one :).
  1373. wankies.zip     9976 06-04-96  Single:No, Cooperative:No, DukeMatch:Yes
  1374. warehaus.zip   31889 07-04-96  Single:Yes, Cooperative:Maybe, DukeMatch:Yes The
  1375.                                | Aliens have taken over a munitions warehouse
  1376.                                | Your goal is to blow up the place by mopping
  1377.                                | up "The boiler room." Security is on alert, so
  1378.                                | keep it tight.
  1379. warehous.zip   13623 05-25-96  Single:No, Cooperative:No, DukeMatch:Yes
  1380. warped.zip     10911 05-29-96  Single:No, Cooperative:No, DukeMatch:Yes A
  1381.                                | WARPED level for dukematch... This level is
  1382.                                | twisted and will probably confuse you the
  1383.                                | first twenty times you play it. However, once
  1384.                                | you know your way around it's a different
  1385.                                | story....
  1386. water7.zip     16473 05-20-96  Single:No, Cooperative:No, DukeMatch:Yes
  1387. waterdam.zip   30208 06-22-96  Single:No, Cooperative:No, DukeMatch:Yes
  1388. waterone.zip    7832 05-20-96  Single:No, Cooperative:No, DukeMatch:Yes
  1389. waterway.zip    9505 05-20-96  Single:No, Cooperative:No, DukeMatch:Yes
  1390. weird5.zip      1675 05-20-96  Single:No, Cooperative:No, DukeMatch:Yes
  1391. western.zip    36985 06-18-96  Single:No, Cooperative:No, DukeMatch:Yes This is
  1392.                                | a deathmatch level with a western outdoors
  1393.                                | theme. It features a cool western train, a
  1394.                                | realistic town, a river with rapids,
  1395.                                | whirlpools and a waterfall, and plenty of
  1396.                                | cliffs. Plus lots more.
  1397. whore0m.zip    11364 05-25-96  Single:No, Cooperative:No, DukeMatch:Yes
  1398. wingle1.zip    16755 05-29-96  Single:Yes, Cooperative:No, DukeMatch:No My
  1399.                                | first attempt at a level. I am just releasing
  1400.                                | this level to find out what you think of it.
  1401.                                | Any comments, good or bad, email me.
  1402. wired.zip      21829 06-24-96  Single:Yes, Cooperative:No, DukeMatch:Yes You
  1403.                                | catch a transport after killing the Cycloid
  1404.                                | Emperor just to get out of there, and it takes
  1405.                                | you to an alien club- hotel
  1406. wolf.zip       23491 05-25-96  Single:No, Cooperative:No, DukeMatch:Yes Duke
  1407.                                | Nukem Dukematch Level 2-8 Players Fast Compact
  1408.                                | Level with all weapons and a few secrets,
  1409.                                | includes trams and a very nice carpet!
  1410. yep.zip         6519 05-20-96  Single:No, Cooperative:No, DukeMatch:Yes
  1411. z_trobe.zip    10618 05-29-96  Single:No, Cooperative:No, DukeMatch:Yes
  1412. zoo.zip        13592 05-30-96  Single:No, Cooperative:No, DukeMatch:Yes
  1413. zp.zip         11667 05-29-96  Single:No, Cooperative:No, DukeMatch:Yes An all
  1414.                                | out multiPlayer level. Big and very suitable
  1415.                                | for 4-6 Players. Many hidingplaces and other
  1416.                                | fun stuff
  1417. -----------------------------------------------------------
  1418. Files that can change the way the game works
  1419. path: /patches/
  1420. -----------------------------------------------------------
  1421. dron2dop.zip  427542 21-07-96  The new and improved drone 2 dopefish
  1422.                                | conversion. This patch changes the Duke3D
  1423.                                | drone enemy into the Dopefish from Duke Nukem
  1424.                                | 1.
  1425. dukemp5.zip   318161 30-05-96  MP5K add-on for Duke Nukem 3d. Even up the odds
  1426.                                | and get your own back on those alien scumbags
  1427.                                | ! This add-on replaces your poxy automatic
  1428.                                | pistol with a cool H&K MP5K sub-machine gun.
  1429. nuke3d.zip    377260 22-07-96  Devastating .CON files to add nuclear weapons to
  1430.                                | DUKE-3D 1.1. You'll wonder how you could've
  1431.                                | lived (or died) without 'em!
  1432. ubduke10.zip   55359  3-05-96  Ultra Bloody Duke Launcher v1.0
  1433. -----------------------------------------------------------
  1434. Duke3D related programs.
  1435. path: /programs/
  1436. -----------------------------------------------------------
  1437. artview3.zip   20461 19-07-96  Artview takes either a group file (.GRP) or an
  1438.                                | art file (.ART) and tries to read the tiles
  1439.                                | within the file.
  1440. dmatch12.zip   15663 22-07-96  A Duke Nuke'em 3D DukeMatch launcher. Includes
  1441.                                | many nifty features like - Specify
  1442.                                | Episode/Level /Skill, Select external .MAP
  1443.                                | files and Edit CommBat Macros.
  1444. dned106.zip   113645 18-07-96  The frontend for DUKE NUKEM 3D and BUILD.
  1445. ec20beta.zip  113384 22-07-96  Charlie Wiederhold's .CON file editor.
  1446. fixwd2mp.zip   20408 18-06-96  Designed to fix those HOM you sometimes get when
  1447.                                | using WAD2MAP to convert Doom WAD files to
  1448.                                | Duke3D MAP files.
  1449. gwave303.zip  464336 20-07-96  GoldWave is a digital audio editor for Windows
  1450.                                | 3.1.  It has realtime oscilloscopes,
  1451.                                | intelligent editing, and numerous effects such
  1452.                                | as echo, flange, distortion, mechanize, and
  1453.                                | reverse.
  1454. mapextnd.zip   24594 23-06-96  With MapTrans, you can create levels any size
  1455.                                | you want - limited only by your patience and
  1456.                                | endurance.
  1457. maps10.zip     18686 11-07-96  Now you can start your .MAP, .RTS, .CON in
  1458.                                | DukeNukem with the configuration that you
  1459.                                | want. This program manages the files and
  1460.                                | parameters of the game for you, much faster
  1461.                                | than using SETUP.EXE or command line
  1462.                                | parameters...                       |
  1463. winrts.zip     17830 20-07-96  A windows utility program for RTSMaker. Makes it
  1464.                                | very easy to make sound (RTS) files for
  1465.                                | Duke3D. Will allow you to select .Wav or .voc
  1466.                                | files to use for an RTS file
  1467. -----------------------------------------------------------
  1468. Remote Ridicule. Insult your opponents verbally!
  1469. path: /rts/
  1470. -----------------------------------------------------------
  1471. rtsfaq.txt     16855 22-07-96  Answers for frequently asked questions about
  1472.                                | RTS files.
  1473. whatsrts.txt    2092 20-07-96  What is RTS ? This file tells you
  1474. ace.zip       396084 21-07-96  No Description
  1475. adam8.zip     166701 21-07-96  No Description
  1476. akirarts.zip  534688 21-07-96  No Description
  1477. altmote.zip  1363306 21-07-96  AltMote.zip contains 6 new remote ridicule files
  1478.                                | (60 differents sounds in all) for rise of the
  1479.                                | triad. Sounds are well-known quotes from
  1480.                                | various movies. Download it today for remote
  1481.                                | ridicule needs!
  1482. andrew.zip    232821 21-07-96  No Description
  1483. aod.zip       346437 21-07-96  No Description
  1484. armyodrk.zip  444226 21-07-96  A ROTT sound file from ARMY OF DARKNESS. Shop
  1485.                                | smart...Shop S-Mart! cool stuff.
  1486. arnie.zip     139667 21-07-96  No Description
  1487. bill.zip      262701 21-07-96  No Description
  1488. brian.zip     187705 21-07-96  No Description
  1489. bugs.zip      103004 21-07-96  No Description
  1490. charren.zip   166975 21-07-96  No Description
  1491. chump.zip     227729 21-07-96  No Description
  1492. coopblue.zip  114927 21-07-96  Its particularity is that it's in FRENCH, and
  1493.                                | its made specificaly for the cooperative
  1494.                                | games. F1: "Stop! Ne bouges plus!" F2:
  1495.                                | "Suis-moi, je passe en premier" F3: "Mais
  1496.                                | après toi, mon cher. Je te suis!" F4: "Chacun
  1497.                                | de son côté, feux croisés!" F5: "File
  1498.                                | indienne, maintenant!" F6: "Dos à dos,
  1499.                                | maintenant!" F7: "Position latérale côte à
  1500.                                | côtte, maintenant!" F8: "J'ai besoin de
  1501.                                | munition" F9: "Haaa! Je suis touché
  1502.                                | sérieusement.. J'ai besoin d'un medi-kit!"
  1503.                                | F10: "Recules! Retranchons-nous!"
  1504. crampto1.zip  330578 21-07-96  No Description
  1505. dancool1.zip  302436 21-07-96  No Description
  1506. decoys.zip    148103 18-07-96  No Description
  1507. decoys2.zip   275932 21-07-96  No Description
  1508. decoys3.zip   205345 21-07-96  No Description
  1509. doug3.zip     269912 21-07-96  No Description
  1510. dugmix1.zip   607941 21-07-96  No Description
  1511. dugmix1.zip   607941 21-07-96  No Description
  1512. dugmix2.zip   349105 21-07-96  No Description
  1513. duke2.zip     126150 21-07-96  No Description
  1514. duke2rts.zip  143889 21-07-96  When I got the sharware version of Duke, I
  1515.                                | thought the rts file was pretty cool. But now,
  1516.                                | after countless Dukematches, I am sick of it.
  1517.                                | So, this is my solution THE DUKE NUKEM RTS #2.
  1518.                                | All the voices are of Duke Nukem himself. I
  1519.                                | hope everyone likes it.
  1520. duke4d.zip    148332 21-07-96  No Description
  1521. dukeoft.zip   210707 21-07-96  No Description
  1522. exodus.zip    492606 21-07-96  No Description
  1523. fart.zip      490768 21-07-96  No Description
  1524. fmj.zip       396589  8-07-96  No Description
  1525. hawkfan.zip   185250 21-07-96  No Description
  1526. hiphop.zip   1424996 21-07-96  .RTS FILE FOR DUKE NUKEM AND RISE OF THE TRIAD!
  1527.                                | CYPRESS HILL,SNOOP DOG,FUGEES AND SCARFACE
  1528.                                | SAMPLES, PERFECT FOR DUKEMATCH!
  1529. hwar2.zip     162760 21-07-96  No Description
  1530. jcarrey.zip   269733  8-07-96  No Description
  1531. jeff2.zip     639844 21-07-96  Just a bunch of stuff i had on the drive. Hope
  1532.                                | you all like this one.
  1533. jeff3.zip     221680 21-07-96  No Description
  1534. jrrts.zip     568678 21-07-96  No Description
  1535. killer.zip    280382 21-07-96  No Description
  1536. laugh.zip     163506 21-07-96  No Description
  1537. madduke.zip   234833 11-06-96  This is an RTS file based on the default Duke
  1538.                                | VOC files. I've filled the 10 RTS slots with
  1539.                                | some catchy phrases made by cutting and
  1540.                                | pasting parts of the originals with GoldWave.
  1541.                                | Slots where I couldn't think of anything are
  1542.                                | filled with unmodified sounds. What could be
  1543.                                | better in a Dukematch game than Duke running
  1544.                                | around singing Born to be Wild?
  1545. matt5.zip     292981 21-07-96  No Description
  1546. mix1.zip      260944 21-07-96  No Description
  1547. mr_bean.zip   192393 21-07-96  No Description
  1548. owar2.zip     139877 21-07-96  No Description
  1549. pissed.zip    174322 21-07-96  ****F1: "DIE YOU SON OF A BITCH!" ****F2: "BLOW
  1550.                                | IT OUT YOUR ASS!" ****F3: "SUCK IT DOWN!"
  1551.                                | ****F4: "HEA HEA HEA, WHAT A MESS!" ****F5:
  1552.                                | "EAT SH*T AND DIE!" ****F6: "LET GOD SORT EM
  1553.                                | OUT!" ****F7: "DUKE NUKEM MUST DIE!" ****F8:
  1554.                                | "WHAT, THERE'S ONLY ONE OF YOU?" ****F9:
  1555.                                | "YOU'RE PISSIN' ME OFF!" ****F10: "IT'S DOWN
  1556.                                | TO YOU AND ME YOU ONE EYED FREAK!"
  1557. porky.zip     146948 21-07-96  No Description
  1558. prism.zip     186370 21-07-96  No Description
  1559. rage.zip      591912 21-07-96  No Description
  1560. red_neck.zip  543207 21-07-96  No Description
  1561. redwarf.zip   296008 21-07-96  No Description
  1562. retas.zip     760220 21-07-96  No Description
  1563. rns2.zip      205459 21-07-96  No Description
  1564. robsound.zip  200397 21-07-96  No Description
  1565. rockin.zip    163422 21-07-96  No Description
  1566. simon.zip     210162 21-07-96  No Description
  1567. stoned.zip   1193130 21-07-96  No Description
  1568. stooges.zip   177716 21-07-96  Here's another great .RTS file, this one from
  1569.                                | the 3 STOOGES, good for taunting opponents!
  1570. stuff.zip     450644 21-07-96  No Description
  1571. techno.zip    508398 21-07-96  No Description
  1572. the_best.zip  401046 21-07-96  No Description
  1573. waka.zip      178753 21-07-96  No Description
  1574. -----------------------------------------------------------
  1575. Tutorials: everything from gameplay to editing
  1576. path: /tutorial/
  1577. -----------------------------------------------------------
  1578. klaus\                         Klaus Breuer's UnOfficial Duke3 Editing FAQ.
  1579. mike\                          Various files from Mike Miller's Duke3D page,
  1580. tempest\                       Tempest's BUILD Tutorial, a series of articles.
  1581. tyler\                         Tyler Matthews' tutorial series, in HTML.
  1582. buildts.txt    12667 23-07-96  BUILD Troubleshooter by Michael Mittag.
  1583. conhack.txt    30789 22-07-96  The Unofficial Duke 3D .con file hacker's guide.
  1584. d3dsound.txt   15682  3-02-95  Duke Nukem 3D Soundlist by Dave Atwater.
  1585. editart1.txt    2212 23-07-96  A short guide to using EDITART.
  1586. glass.zip       1403 19-07-96  How to make breakable glass in Duke3D.
  1587. jgpal.txt       2025 17-02-95  Pallette colors for Duke 3D.
  1588. multiflr.zip    5042 19-07-96  Mutiple floors in the same space (with .map).
  1589. palette.txt     3828  8-02-95  Jim's Mini-FAQ on Duke3D Palette Version 1.0.
  1590. revenge.zip   138156  8-07-96  "How did you do did it?". With .map etc.
  1591. run.txt         2166 13-06-96  This batch file allows you to run your map files
  1592.                                | from the command line and still have your
  1593.                                | monsters present.
  1594. sliding.zip     3279 19-07-96  How to Create Sliding Doors.
  1595. subway.zip      2639 19-07-96  How to make a subway with Duke 3D build editor.
  1596. swinger.zip     2948 19-07-96  Swinging Door Tutorial V1.0. With .map.
  1597. tiletex.txt     6078 28-05-96  Duke Nukem 3D Tile Reference v0.2b
  1598. -----------------------------------------------------------
  1599. Klaus Breuer's UnOfficial Duke3 Editing FAQ.
  1600. path: /tutorial/klaus/
  1601. -----------------------------------------------------------
  1602. editing.txt   272244 18-07-96  v1.2 of Klaus Breuer's UnOfficial Duke Nukem 3D
  1603.                                | Editing FAQ. This is an excellent reference
  1604.                                | and a 'must-read' if you plan to make your own
  1605.                                | levels.
  1606. museum.map    67642  26-06-96  This file accompanies Klaus's Editing FAQ.
  1607. museum.prn    15494   5-07-96  This file accompanies Klaus's Editing FAQ
  1608. -----------------------------------------------------------
  1609. Various files from Mike Miller's Duke3D page,
  1610. path: /tutorial/mike/
  1611. -----------------------------------------------------------
  1612. advice.txt      3550 22-07-96  Simple Game-Play Advice.
  1613. beatboss.txt    2017 22-07-96  How to Beat the Bosses.
  1614. cheats.txt      1596 22-07-96  V1.3d Shareware Cheats Codes.
  1615. controls.txt    1854 22-07-96  Notes on Input Devices.
  1616. funthing.txt   11670 22-07-96  Fun Things to Do and See.
  1617. readme.txt        99 22-07-96  A note about the source of these files.
  1618. secrets.txt    25716 22-07-96  Secrets and Bonuses!
  1619. strategy.txt   47021 22-07-96  Game-Play and DukeMatch Strategies.
  1620. weapons.txt     5555 22-07-96  Weapon Info
  1621. -----------------------------------------------------------
  1622. Tempest's BUILD Tutorial, a series of articles.
  1623. path: /tutorial/tempest/
  1624. -----------------------------------------------------------
  1625. bridges.map        842 25-05-96 Lesson 9 : Making bridges (MAP file)
  1626. bridges.txt       2203 25-05-96 Lesson 9 : Making bridges
  1627. door9.map         3730 15-05-96 Lesson 4 : Star Trek doors (MAP file)
  1628. door9.txt         1659 15-05-96 Lesson 4 : Star Trek doors
  1629. door20.map        3198 15-05-96 Lesson 2 : Making doors that move up (MAP file)
  1630. door20.txt        2561 16-05-96 Lesson 2 : Making doors that move up
  1631. door23.map        2698 15-05-96 Lesson 3 : Making swinging doors (MAP file)
  1632. door23.txt        2330 22-06-96 Lesson 3 : Making swinging doors
  1633. door26.map        3922 15-05-96 Lesson 5 : Split Star Trek doors (MAP file)
  1634. door26.txt        1606 15-05-96 Lesson 5 : Split Star Trek doors
  1635. dukeqna.txt       5496 22-07-96 Build Questions and Answers
  1636. duketips.txt      3193 22-07-96 Tips on Designing Duke levels
  1637. lights.map         838  2-06-96 Lesson 11 : Making light switches (MAP file)
  1638. lights.txt        1607  2-06-96 Lesson 11 : Making light switches
  1639. mirror.map        3758 16-05-96 Lesson 6 : Making mirrors (MAP file)
  1640. mirror.txt        1704 16-05-96 Lesson 6 : Making mirrors
  1641. skywin.map        3466  1-06-96 Lesson 10 : Making sky windows (MAP file)
  1642. skywin.txt        3710  1-06-96 Lesson 10 : Making sky windows
  1643. teleport.map      1042 18-05-96 Lesson 8 : Making teleporters (MAP file)
  1644. teleport.txt      1620 18-05-96 Lesson 8 : Making teleporters
  1645. water.map          746 18-05-96 Lesson 7 : Making water (MAP file)
  1646. water.txt         3012 18-05-96 Lesson 7 : Making water
  1647. windows.map       2274 14-05-96 Lesson 1 : Making glass windows (MAP file)
  1648. windows.txt       1259 14-05-96 Lesson 1 : Making glass window
  1649. -----------------------------------------------------------
  1650. Tyler Matthews' tutorial series, in HTML.
  1651. path: /tutorial/tyler/
  1652. -----------------------------------------------------------
  1653. camera.htm      2808 07-20-96  Illustrated tutorial on making cameras.
  1654. convey.htm      1774 06-18-96  Illustrated tutorial on making conveyer belts.
  1655. cops.htm        2381 07-06-96  Illustrated tutorial on making recon cars.
  1656. crack.htm       3499 06-17-96  Illustrated tutorial on making exploding cracks.
  1657. doors.htm       2826 07-07-96  Illus. Tut. on floor, ceiling, and split doors.
  1658. dukefaq.htm    11143 07-07-96  A Frequently Asked Questions list.
  1659. duketxt.htm    10869 07-07-96  A Frequently Asked Questions list (no graphics).
  1660. elevator.htm    2781 06-18-96  Illustrated tutorial on making elevators.
  1661. equake.htm      2718 06-21-96  Illustrated tutorial on making earthquakes.
  1662. lights.htm      2171 06-18-96  Illustrated tutorial on making lightswitches.
  1663. mirrors.htm     3011 06-18-96  Illustrated tutorial on making mirrors.
  1664. platform.htm    2066 07-07-96  Illustrated tutorial on elevator platforms.
  1665. qa.htm          4659 07-04-96  General Questions and Answers.
  1666. rotate.htm      2727 06-18-96  Illustrated tutorial on rotating sectors.
  1667. seref.htm      22827 07-06-96  Sector Effector reference guide.
  1668. slide.htm       4265 06-18-96  Illustrated tutorial on making sliding doors.
  1669. stref.htm      14588 07-07-96  Sector Tag Reference Guide.
  1670. subway.htm      2665 06-18-96  Illustrated tutorial on making subways.
  1671. swngdoor.htm    4454 06-18-96  Illustrated tutorial on making swinging doors.
  1672. teleport.htm    2007 06-18-96  Illustrated tutorial on making teleporters.
  1673. updorlt.htm     3522 07-06-96  Illustrated tutorial on Up Open Door Lights.
  1674. water.htm       2373 07-01-96  Illustrated tutorial on making Water Sectors.
  1675. 3drealms.gif    3758 05-26-96
  1676. build.gif       1137 05-26-96
  1677. camera1.gif     2755 07-20-96
  1678. camera2.gif     3048 07-20-96
  1679. camera3.gif     1569 07-20-96
  1680. camera4.gif     5874 07-20-96
  1681. camera5.gif     6447 07-20-96
  1682. camera6.gif     6306 07-20-96
  1683. camera7.gif     6447 07-20-96
  1684. camera8.gif     1774 07-20-96
  1685. convey1.gif     2643 06-05-96
  1686. convey2.gif     4189 06-05-96
  1687. cops1.gif       2512 07-06-96
  1688. cops2.gif       4475 07-06-96
  1689. cops3.gif      12499 07-06-96
  1690. crack1.gif      3165 06-17-96
  1691. crack2.gif      2588 06-17-96
  1692. crack3.gif     18113 06-17-96
  1693. door1.gif       3519 05-26-96
  1694. door2.gif       2140 05-26-96
  1695. duke.gif        3924 05-26-96
  1696. duke1.gif      23654 05-27-96
  1697. elevatr1.gif    2750 05-27-96
  1698. elevatr2.gif    5639 05-27-96
  1699. elevatr3.gif   16101 05-27-96
  1700. elevatr4.gif   10501 05-27-96
  1701. equake1.gif     3320 06-18-96
  1702. equake2.gif    28172 06-18-96
  1703. equake3.gif     4857 06-18-96
  1704. faq.gif         1176 01-30-96
  1705. lights1.gif     8213 05-27-96
  1706. lights2.gif     3002 05-27-96
  1707. maps.htm        1603 07-05-96
  1708. mirror1.gif     3376 06-17-96
  1709. mirror2.gif    11135 06-17-96
  1710. mirror3.gif    11392 06-17-96
  1711. mirror4.gif     9277 06-17-96
  1712. mirror5.gif    12491 06-17-96
  1713. mirror6.gif     2555 06-17-96
  1714. new.gif          980 07-06-96
  1715. pig.gif         3148 06-10-96
  1716. pltform1.gif    3382 07-07-96
  1717. pltform2.gif   20002 07-07-96
  1718. pltform3.gif    3499 07-07-96
  1719. rotate1.gif     3655 06-05-96
  1720. rotate2.gif     3031 06-05-96
  1721. se.gif          1086 06-10-96
  1722. slide1.gif      4037 06-09-96
  1723. slide2.gif      3149 06-09-96
  1724. slide3.gif      3116 06-09-96
  1725. slide4.gif      2566 06-09-96
  1726. slide5.gif      2895 06-09-96
  1727. slide6.gif      2897 06-09-96
  1728. slide7.gif      2223 06-09-96
  1729. slide8.gif      3084 06-09-96
  1730. ssref.htm        851 06-18-96
  1731. st.gif          1235 07-07-96
  1732. subway1.gif     4297 05-27-96
  1733. subway2.gif     2483 05-27-96
  1734. subway3.gif     6185 05-27-96
  1735. swngdor1.gif    2316 05-27-96
  1736. swngdor2.gif    2891 05-27-96
  1737. swngdor3.gif    2883 05-27-96
  1738. swngdor4.gif    3212 05-27-96
  1739. swngdor5.gif    1909 05-27-96
  1740. swngdor6.gif    2024 05-27-96
  1741. telport1.gif    3781 05-27-96
  1742. telport2.gif    4656 05-27-96
  1743. update.gif      1105 07-07-96
  1744. updorlt1.gif    3031 07-06-96
  1745. updorlt2.gif    4400 07-06-96
  1746. updorlt3.gif    6201 07-06-96
  1747. updorlt4.gif    5127 07-06-96
  1748. updorlt5.gif    4972 07-06-96
  1749. water1.gif      3390 05-28-96
  1750. water2.gif      5089 07-01-96
  1751. -----------------------------------------------------------
  1752. Unzipped tree
  1753. path: /unzipped/
  1754. -----------------------------------------------------------
  1755. maps\          Add-on levels (unzipped)
  1756. -----------------------------------------------------------
  1757. Add-on levels (unzipped)
  1758. path: /unzipped/maps/
  1759. -----------------------------------------------------------
  1760. a_i\                          Addon levels A-I (unzipped)
  1761. j_r\                          Addon levels J-R (unzipped)
  1762. s_z\                          Addon levels S-Z (unzipped)
  1763. -----------------------------------------------------------
  1764. Addon levels A-I (unzipped)
  1765. path: /unzipped/maps/a_i/
  1766. -----------------------------------------------------------
  1767. 1trc\                         Single:Yes, Cooperative:Yes, DukeMatch:Yes
  1768.                                | Hearing reports of trouble down at the
  1769.                                | research center, your worst fears are
  1770.                                | confirmed as you step out of your car... This
  1771.                                | is primarily a DukeMatch level, but you can
  1772.                                | play it on your own as well - and it's not too
  1773.                                | easy...
  1774. 2story\                       Single:No, Cooperative:No, DukeMatch:Yes Some
  1775.                                | sort of weird building in space. The building
  1776.                                | consists of 2 floors. Pretty small, great for
  1777.                                | DukeMatch. 2-4 players would be ideal.
  1778. 3arenas\                      Single:No, Cooperative:No, DukeMatch:Yes 3 large
  1779.                                | rooms, filled to the brim w/ammo and weapons!
  1780.                                | (Like?)...2 ways out of each...No way to hide
  1781.                                | in a corner (There aren't any)...Buncha secret
  1782.                                | rooms, too...Good Luck, Ace!
  1783. 4build\                       Single:No, Cooperative:No, DukeMatch:Yes Lots of
  1784.                                | dukematch levels are out there now... and i
  1785.                                | whipped this level up real quick to provide
  1786.                                | fast and furious frags ! the frag count should
  1787.                                | top the scale with this one ! I also included
  1788.                                | a pre pre beta of the sequel to Eclipse (title
  1789.                                | unkown for now)
  1790. aarena7\                      Single:No, Cooperative:No, DukeMatch:Yes Medium
  1791.                                | size map, lots of variety and action. A death
  1792.                                | at least once/min guarenteed!
  1793. airmobil\                     Single:No, Cooperative:No, DukeMatch:Yes
  1794. alcatraz\                     Single:Yes, Cooperative:No, DukeMatch:No You are
  1795.                                | put in Alcatraz by the pig cops after they
  1796.                                | took over earth and dumped oil under the
  1797.                                | building and on top of the cells. (Notice the
  1798.                                | gas leaking from the roof of your cell.) Your
  1799.                                | mission is to kill all pig cops and make it to
  1800.                                | the end. Also comes with a wrestling ring map.
  1801. allwest\                      Single:Yes, Cooperative:No, DukeMatch:Maybe This
  1802.                                | is my first level. I've created my office
  1803.                                | building but I thought it was small so I kept
  1804.                                | adding to it. Now it's large. This level has
  1805.                                | most of the weapons and a few secrets. So try
  1806.                                | it
  1807. alpha\                        Single:No, Cooperative:No, DukeMatch:Yes Small
  1808.                                | Dukematch level. 2-4 Players recommended.
  1809. angel1\                       Single:No, Cooperative:No, DukeMatch:Yes
  1810.                                | Relatively small map with an underwater area.
  1811.                                | It includes all weapons. The whole thing was
  1812.                                | based on a small Doom WAD that I never
  1813.                                | released but was extremely much fun to play,
  1814.                                | especially with 3+ Players. For 8 Players it
  1815.                                | would have been too small though, so I added
  1816.                                | an underwater area, as well as some airducts
  1817.                                | as escape routes :)
  1818. aqua1\                        Single:Yes, Cooperative:Yes, DukeMatch:Yes This
  1819.                                | is my first Duke level in a series of related
  1820.                                | levels. In the end these will be a seamless
  1821.                                | episode of at least six or more levels. Find
  1822.                                | the Mini Aqua sub and get your ass out of
  1823.                                | there as soon as possible.
  1824. aqua2\                        Single:Yes, Cooperative:Yes, DukeMatch:Yes You
  1825.                                | have arrived in the stolen mini-sub and now
  1826.                                | you must fight your way to gain entrance to
  1827.                                | the experimental battle sub which will take
  1828.                                | you to the Island Prison in Aqua3.map
  1829. arena\                        This is basically a level I made in 3 hours just
  1830.                                | so I can say I released something until my big
  1831.                                | single player level comes out.  Watch for it,
  1832.                                | it's a major subway system.  Anyway this level
  1833.                                | is built for 8 player dukematch where people
  1834.                                | rush for weapons and start with them.  Stay
  1835.                                | alive.. it's like Stadium on steroids.
  1836. armgdn\                       Single:No, Cooperative:No, DukeMatch:Yes This is
  1837.                                | the first real one I did and it is implemented
  1838.                                | for dukematch best played with 2 to 4 Players,
  1839.                                | but there are 8 starts. It is a small map with
  1840.                                | a lot of ways to escape the enemy. Have fun
  1841.                                | with it, and let me know what you think about
  1842.                                | it, (even if you did not like it) so that the
  1843.                                | next one I'll do would be better.
  1844. assault\                      Single:No, Cooperative:No, DukeMatch:Yes Very
  1845.                                | fast paced DukeMatch. Best with respawn. Your
  1846.                                | goal is to get to the bunker and hold it.
  1847. atlantis\                     Single:Yes, Cooperative:Maybe, DukeMatch:No What
  1848.                                | really was the lost city of Atlantis? Some
  1849.                                | legends report tales of flying lizards and
  1850.                                | green monsters. Could it have been a listening
  1851.                                | post for the alien invasion Duke battled...
  1852. attack3\                      Single:No, Cooperative:No, DukeMatch:Yes
  1853. badcity\                      Single:No, Cooperative:No, DukeMatch:Yes Full
  1854.                                | cityscape. Very detailed. NOT a "FIRST" map.
  1855. badmafa\                      Single:Yes, Cooperative:Yes, DukeMatch:Yes This
  1856.                                | is a very surreal world where many places have
  1857.                                | no reason for existing, however it works great
  1858.                                | as a deathhmatch level. Give it a try and see
  1859.                                | what I mean
  1860. bang\                         Single:No, Cooperative:No, DukeMatch:Yes It's
  1861.                                | just a place. A few rooms and secrets and
  1862.                                | guns! Good for a dukematch level.
  1863. bartd3d\                      Single:No, Cooperative:No, DukeMatch:Yes THIS IS
  1864.                                | MY FIRST DUKE3D DEATHMATCH LEVEL SO IT
  1865.                                | PROBABLY SUCKS BUT WHAT THE HELL. PROB BEST
  1866.                                | FOR TWO Player.
  1867. bartmap1\                     Single:No, Cooperative:No, DukeMatch:Yes THIS IS
  1868.                                | CONVERTED FROM DOOM2 MAP01. I WIPED OUT
  1869.                                | EVERYTHING AND STARTED WITH A SHELL. IT IS AN
  1870.                                | AWESOME DUKEMATCH LEVEL. I ADDED TONS OF STUFF
  1871.                                | AND SOME NEW ROOMS. THE SWIMMING POOL IS A
  1872.                                | COOL EFFECT.
  1873. bartmap2\                     Single:No, Cooperative:No, DukeMatch:Yes This
  1874.                                | started out as a conversion of Doom2's map07
  1875.                                | but it kept crashing. So I rebuilt the whole
  1876.                                | thing it looks pretty awesome. It's for
  1877.                                | dukematch only
  1878. bartmap3\                     Single:No, Cooperative:No, DukeMatch:Yes Awesome
  1879.                                | dukematch level with nice underwater fighting
  1880.                                | arena.
  1881. bartmap4\                     Single:No, Cooperative:No, DukeMatch:Yes Awesome
  1882.                                | dukematch level. Mainly 2 Player.
  1883. bartmap5\                     Single:No, Cooperative:No, DukeMatch:Yes Awesome
  1884.                                | dukematch level. The idea came from another
  1885.                                | level that was a doom conversion, This one
  1886.                                | plays real good.
  1887. bases\                        Single:No, Cooperative:No, DukeMatch:Yes A medium
  1888.                                | sized deathmatch level that was designed for 2
  1889.                                | Players of teams of 2 or 4. Each team or
  1890.                                | Player will ocupy one base. Includes an auto-
  1891.                                | matic missile cannon that shoots at all the
  1892.                                | Players and a switch underwater the
  1893.                                | deactivates and activates it. I put incredible
  1894.                                | detail, time, and effort into this level so I
  1895.                                | hope you enjoy it.
  1896. bh4\                          Single:No, Cooperative:No, DukeMatch:Yes
  1897. bigcity\                      Single:No, Cooperative:No, DukeMatch:Yes Cool
  1898.                                | deathmatch level in a city setting. Includes;
  1899.                                | Bar, Arcade, Hotel, Subway, Movie theater,
  1900.                                | Cool Secrets. Undergrond sewer, Pools, Sniper
  1901.                                | Ledges and much more!
  1902. blade\                        Single:Yes, Cooperative:Yes, DukeMatch:Yes
  1903.                                | Downtown Los Angeles, 2019. Throngs of people,
  1904.                                | flickering neon signs and traffic jams. It's
  1905.                                | the world of BladeRunner.
  1906. blast\                        Single:Yes, Cooperative:Yes, DukeMatch:Yes First
  1907.                                | in a series of levels. Fast paced. 2-4 Player.
  1908.                                | Many weapons, no shrinker and freeze gun.
  1909.                                | Enjoy the open area or the inside. Either way,
  1910.                                | you'll get BLASTed.
  1911. blitz\                        Single:No, Cooperative:No, DukeMatch:Yes
  1912. block\                        Single:No, Cooperative:No, DukeMatch:Yes City
  1913.                                | block layout with several buildings and a
  1914.                                | sewer...
  1915. blockwar\                     Single:No, Cooperative:No, DukeMatch:Yes Well, we
  1916.                                | wanted to make the level that had great
  1917.                                | apartment to apartment fighting, like the
  1918.                                | blockwar "Judge Dredd." Of course we added
  1919.                                | from there.
  1920. boogy\                        Single:No, Cooperative:No, DukeMatch:Yes This
  1921.                                | level was an attempt to make the ultimate Duke
  1922.                                | Deathmatch for two Players over the modem or
  1923.                                | whatever. Pretty cool stuff. It's four corners
  1924.                                | of a city, each corner with a different theme.
  1925. boom\                         Single:Yes, Cooperative:No, DukeMatch:No VERY
  1926.                                | good single Player level, lots of cool
  1927.                                | booby-traps and explosions. PLEASE PLEASE DO
  1928.                                | NOT CHEAT!!! This level was designed and
  1929.                                | balanced out to be juts right. So, i urge you,
  1930.                                | PLEASE DO NOT CHEAT! Also, if you dont like
  1931.                                | the level, just try going through the yellow
  1932.                                | door ... you'll see why :)
  1933. bradco3\                      Single:No, Cooperative:No, DukeMatch:Yes This is
  1934.                                | a DM level that's based off of two different
  1935.                                | subways. There's a bar, hotel, escalator,
  1936.                                | pool, hot-tub, and lots of air vents.......
  1937.                                | The lower subway will move by presure points
  1938.                                | placed on the map so if you keep moving you
  1939.                                | might squish your enemy.....
  1940. bradco4\                      Single:No, Cooperative:No, DukeMatch:Yes This
  1941.                                | map's setting is based off the explosion of a
  1942.                                | condemmed building, which then places Duke to
  1943.                                | find the person behind this.... There's a
  1944.                                | firestation, and a police station, and 2
  1945.                                | moving moving firetrucks, and an ambulance.
  1946.                                | The moving help make a realistic enviroment
  1947.                                | for a dukematch.
  1948. brawl\                        Single:No, Cooperative:No, DukeMatch:Yes It's an
  1949.                                | all out war on deathmatch. Find the secret
  1950.                                | places with things and kick the opponent's
  1951.                                | butt! My first Duke Nukem level !!!!!
  1952. bridges\                      Single:No, Cooperative:No, DukeMatch:Yes A very
  1953.                                | different dukematch level (but oh so fun)
  1954. bunker2\                      Single:No, Cooperative:No, DukeMatch:Yes
  1955. bunker10\                     Single:No, Cooperative:No, DukeMatch:Yes
  1956.                                | dukematch for phun
  1957. bvarkmap\                     Single:No, Cooperative:No, DukeMatch:Yes
  1958. canyon\                       Single:No, Cooperative:No, DukeMatch:Yes Simple
  1959.                                | little dukematch level, nice size for 2
  1960.                                | people, gets crowded with more than 4 or 5.
  1961.                                | Lots of opportunities to be sneaky :). It's
  1962.                                | not very complicated but I put alot of work
  1963.                                | into making it look nice.
  1964. canyonxl\                     Single:No, Cooperative:No, DukeMatch:Yes Perfect
  1965.                                | size map for modem play, tons of action. Now
  1966.                                | with more fair re-appear spots
  1967. carl1\                        Single:No, Cooperative:No, DukeMatch:Yes
  1968. casper\                       Single:Yes, Cooperative:No, DukeMatch:Yes A near
  1969.                                | perfect replica of the house in Casper,
  1970.                                | Wyoming that I grew up in. Note the computer
  1971.                                | on the dining room table. It is a vintage
  1972.                                | Commodore 64 (what I cut my teeth on in the
  1973.                                | early '80's.) Better for Deathmatch than
  1974.                                | single Player. Basically this level is
  1975.                                | dedicated to my bro-man Dan who grew up in
  1976.                                | this house with me. The house was built in the
  1977.                                | 1930's. Yes, we even had a pinball machine in
  1978.                                | the basement. 1965 Dodge City, by Gottlieb.
  1979. castle\                       Single:No, Cooperative:No, DukeMatch:Yes
  1980. castle2\                      Single:No, Cooperative:No, DukeMatch:Yes Duke
  1981.                                | Nukem Dukematch Level 2-8 Players Large level
  1982.                                | good for 4+ Dukematch. Castle with moat and a
  1983.                                | few secret rooms.
  1984. castlef1\                     Single:No, Cooperative:No, DukeMatch:Yes
  1985. cave\                         Single:No, Cooperative:No, DukeMatch:Yes Series
  1986.                                | of Duke Match Caves, Meant for 4+ Players! The
  1987.                                | level is very dark, and very large.
  1988. cement\                       Single:Yes, Cooperative:No, DukeMatch:Yes this is
  1989.                                | my first attempt at a Duke3D level. I made the
  1990.                                | 'wet cement' by complet accident. (pretty
  1991.                                | cool, i think...) Tell me what YOU think of
  1992.                                | this.
  1993. chekrbrd\                     Single:No, Cooperative:No, DukeMatch:Yes
  1994. chevy\                        Single:No, Cooperative:No, DukeMatch:Yes Strip
  1995.                                | Club,Adult Book Store Type Place. With
  1996.                                | Traps,Hiding Spots,Everything a Good Death
  1997.                                | match Level Needs =-)
  1998. chicken\                      Single:No, Cooperative:No, DukeMatch:Yes This is
  1999.                                | my first Duke level converted from the level
  2000.                                | of the same name in my COBUG: In The Begining
  2001.                                | .WAD file for DOOM, DOOM 2, and Heretic.
  2002. city\                         Single:No, Cooperative:No, DukeMatch:Yes
  2003. citylit\                      Single:No, Cooperative:No, DukeMatch:Yes Just a
  2004.                                | "SIMPLE" (my second) duke-match level
  2005.                                | ;-)))))))
  2006. club\                         Single:No, Cooperative:No, DukeMatch:Yes
  2007. coc\                          Single:No, Cooperative:No, DukeMatch:Yes After
  2008.                                | noticing a huge lack of quality DukeMatch
  2009.                                | levels that are on the reg version of Duke 3D
  2010.                                | (exception of Freeway which rocks), I decided
  2011.                                | to go about the task of designing a level that
  2012.                                | my friend and I would enjoy playing. The
  2013.                                | result is coc.map: City of Carnage. This level
  2014.                                | includes all of the things that make Duke 3D
  2015.                                | one of the coolest games of all time: slopes,
  2016.                                | billboards, glass, mirrors, cool lighting
  2017.                                | effects, demo cameras, maskable walls,
  2018.                                | transparency, and two sprite bridges. My
  2019.                                | friend and I averaged about 20-25 frags each
  2020.                                | for a 20 min game. That's works out to about a
  2021.                                | frag every 30 seconds, which means that it's
  2022.                                | definately not boring. If you are sick of the
  2023.                                | numerous Doom wad conversions being done for
  2024.                                | Duke 3D (if you want to play Doom levels then
  2025.                                | play them on Doom already!) then I think you
  2026.                                | will be very pleased with this level.
  2027. concert2\                     Single:No, Cooperative:No, DukeMatch:Yes This is
  2028.                                | a condemned concert arena, where, believe it
  2029.                                | or not, some idiot is putting on a concert.
  2030.                                | Don't say I didn't warn you. It's in the
  2031.                                | spirit of some of the original city levels on
  2032.                                | Duke. Plenty of explosives and explosions. Oh
  2033.                                | yeah.
  2034. congo4\                       Single:No, Cooperative:No, DukeMatch:Yes
  2035. corprate\                     Single:No, Cooperative:No, DukeMatch:Yes
  2036. corridor\                     Single:No, Cooperative:No, DukeMatch:Yes Two
  2037.                                | underwater corridors one close to the other.
  2038.                                | Run to find a scuba gear and then try shot
  2039.                                | your opponent before you run out of air.
  2040.                                | Better played with no respawn.
  2041. crash4\                       Single:Yes, Cooperative:No, DukeMatch:Yes Just a
  2042.                                | simple level I made while learning some of the
  2043.                                | basics in BUILD. My first Duke map, that I
  2044.                                | kept adding stuff to.
  2045. crtyrad\                      Single:No, Cooperative:No, DukeMatch:Yes Medium -
  2046.                                | Large 3 Player or more deathmatch only map.
  2047. d2map11\                      Single:No, Cooperative:No, DukeMatch:Yes Doom2
  2048.                                | map 11 converted and enhanced for Duke3D. My
  2049.                                | favorite Doom2 level, and it rocks in Duke ;>
  2050.                                | Not just a bunch of slapped on textures
  2051.                                | either, this is a GOOD map, and makes for an
  2052.                                | EXCELLENT deathmatch level. Don't let the lava
  2053.                                | scare you. Besides three pairs of boots and a
  2054.                                | jetpack, as long as you hop around you won't
  2055.                                | take much damage. Plus, it's much easier to
  2056.                                | avoid the lava than in the doom version
  2057.                                | anyway.
  2058. d3darena\                     Single:No, Cooperative:No, DukeMatch:Yes
  2059.                                | Basically, its rooms ranging around a central
  2060.                                | arena, with a few ledges jutting into the main
  2061.                                | area...the layout provides some room to fight
  2062.                                | in, some hallways and nooks for ambushes and
  2063.                                | chases, and the ledges provide quick access to
  2064.                                | the main area (be prepared to lose up to 15
  2065.                                | life when you leap, though). The design also
  2066.                                | makes the strongest weapons the hardest to
  2067.                                | get, with the RPG and Devastator (shrinker,
  2068.                                | steroids, and jetpacks aren't in the level by
  2069.                                | design) taking a while to grab, although some
  2070.                                | quick leaps can net you both the devastator
  2071.                                | and the rpg and some tripbombs. Try it, you'll
  2072.                                | like it.
  2073. d3drill\                      Single:No, Cooperative:No, DukeMatch:Yes My first
  2074.                                | dukematch for Duke3d. Awesome lighting and a
  2075.                                | great layout!
  2076. damn\                         Single:No, Cooperative:No, DukeMatch:Yes
  2077. dans\                         Single:No, Cooperative:No, DukeMatch:Yes
  2078. danzig\                       Single:No, Cooperative:No, DukeMatch:Yes If you
  2079.                                | don't know the DANZIG levels, then you must
  2080.                                | have been under a rock the past few years.
  2081.                                | There are a few small changes from the
  2082.                                | original because Duke doesn't allow for lifts
  2083.                                | to come down and return back to half way up.
  2084.                                | (At least I haven't figured it out yet.) I
  2085.                                | suggest playing this with monsters on. Watch
  2086.                                | it! Those guys are nasty.
  2087. danzig02\                     Single:Yes, Cooperative:No, DukeMatch:Yes If you
  2088.                                | don't know the DANZIG levels, then you must
  2089.                                | have been hiding under a rock the past few
  2090.                                | years. There are a few small changes from the
  2091.                                | original in that there are more weapons to
  2092.                                | choose from and texture changes. The exit is
  2093.                                | handled differently because of the difference
  2094.                                | between lifts in DOOM and DUKE.
  2095. danzig06\                     Single:Yes, Cooperative:No, DukeMatch:Yes The
  2096.                                | DANZIG WADS are the best that DOOM2 has to
  2097.                                | offer and they are no different with DUKE3D.
  2098.                                | This series offers high speed non-stop action
  2099.                                | that will make even the most grizzled DUKE
  2100.                                | veteran faint of heart. Try it but don't say I
  2101.                                | didn't warn you! This MAP is my personal
  2102.                                | favourite in the series.
  2103. danzig09\                     Single:No, Cooperative:No, DukeMatch:Yes If you
  2104.                                | don't know the DANZIG levels, then you must
  2105.                                | have been hiding under a rock the past few
  2106.                                | years. There are a few small changes from the
  2107.                                | original in that there are more weapons to
  2108.                                | choose from and texture changes. However I
  2109.                                | think I almost converted this one exactly (or
  2110.                                | pretty damn close).
  2111. darkhart\                     Single:Yes, Cooperative:Yes, DukeMatch:Yes Castle
  2112.                                | DarkHart was designed for a wild DukeMatch, no
  2113.                                | holds barred!!! However the avid DN fan can
  2114.                                | also play a single Player match.
  2115. dayoff\                       Single:Yes, Cooperative:Yes, DukeMatch:Yes It's
  2116.                                | Duke's day off so he's heading to the bar. Can
  2117.                                | ya guess what happens next? Yup, he stumbles
  2118.                                | into another one of those pesky alien bases.
  2119.                                | Day off or not, Duke's gotta take it out.
  2120.                                | (okay I'm not a writer, so sue me).
  2121. dblspace\                     Single:Yes, Cooperative:No, DukeMatch:Yes Make
  2122.                                | sure you look out for lots of little hidey
  2123.                                | holes, and items in hard to see places. I'll
  2124.                                | even give you a hint... all the one-way walls
  2125.                                | are a little bit darker than the walls around
  2126.                                | it. There is also at least one of every item,
  2127.                                | except for the protective boots and jetpack.
  2128.                                | The tripmines are hidden in the sneakiest
  2129.                                | places I could think of. I tried to make it so
  2130.                                | that you have to do some extra work or place
  2131.                                | yourself in danger to get the more powerful
  2132.                                | weapons, ammo for the powerful weapons is also
  2133.                                | fairly scarce... get ready to do lots of
  2134.                                | Duking it out(pun intended) with the small
  2135.                                | weapons. Be careful grabbing that RPG. :)
  2136.                                | There are monsters in there, but I only threw
  2137.                                | them in to make 2 Player DM more intresting.
  2138. deflev\                       Single:Yes, Cooperative:Yes, DukeMatch:No walk
  2139.                                | around kill some stuff find the blue key take
  2140.                                | a leap of faith
  2141. defpunk\                      Single:No, Cooperative:No, DukeMatch:Yes
  2142. demi\                         Single:No, Cooperative:No, DukeMatch:Yes
  2143. demolish\                     Single:No, Cooperative:No, DukeMatch:Yes
  2144. desslit\                      Single:No, Cooperative:No, DukeMatch:Yes Just a
  2145.                                | "SIMPLE" duke-match level ;-)))))))
  2146. dethtiny\                     Single:No, Cooperative:No, DukeMatch:Yes Death -
  2147.                                | its your destiny!
  2148. devmap9\                      Single:No, Cooperative:No, DukeMatch:Yes this is
  2149.                                | basicly a space version of ledges.. it is
  2150.                                | meant for more then 2 Player dukematch. This
  2151.                                | is devmap8 without the water and a few new
  2152.                                | things added.
  2153. dfactory\                     Single:No, Cooperative:No, DukeMatch:Yes Perfect
  2154.                                | size map for modem play, tons of action. Lots
  2155.                                | of sniper spots
  2156. dhouse\                       Single:No, Cooperative:No, DukeMatch:Yes
  2157. discrete\                     Single:No, Cooperative:No, DukeMatch:Yes
  2158. dm\                           Single:No, Cooperative:No, DukeMatch:Yes
  2159. dmduke1\                      Single:Yes, Cooperative:Yes, DukeMatch:Yes Fast
  2160.                                | DukeMatch plays well in Spawn or No Spawn
  2161.                                | modes. Underwater area. Hidden goodies. Has
  2162.                                | monsters and is very challenging in solo mode,
  2163.                                | but has no exit or final goal. Just go for
  2164.                                | 100% k kills.
  2165. dome\                         Single:No, Cooperative:No, DukeMatch:Yes
  2166. dookie\                       Single:No, Cooperative:No, DukeMatch:Yes
  2167. doom2\                        Single:No, Cooperative:No, DukeMatch:Yes
  2168. doomed\                       Single:No, Cooperative:No, DukeMatch:Yes E1M1
  2169.                                | from DOOM... with some really kool changes for
  2170.                                | Deathmatchin'
  2171. doomnukm\                     Single:No, Cooperative:No, DukeMatch:Yes I know
  2172.                                | that this is sacrilege, but since I have
  2173.                                | clocked so many hours playing Doom's E1M1 in
  2174.                                | DeathMatch, I decided to make the conversion
  2175.                                | to Duke Nukem 3D. Modifications include video
  2176.                                | cameras and moniters to see where your poor
  2177.                                | victim is trotting around at, try taking a
  2178.                                | swim in the pond to find some interesting
  2179.                                | goodies there, gawk at the beautiful dancers,
  2180.                                | I even added a tele from one side of the level
  2181.                                | to the other. It is set up for DukeMatch only
  2182.                                | and there are no monsters.
  2183. doomrem\                      Single:No, Cooperative:No, DukeMatch:Yes Level
  2184.                                | edited from Doom2 Map01
  2185.                                | (Airlocks,vents,bridges,windows so on)
  2186. doomtoo\                      Single:Yes, Cooperative:Yes, DukeMatch:Yes
  2187.                                | Modified doom 1 map, very interesting things
  2188.                                | added. Not crash proof! Can crash Duke.
  2189. downtown\                     Single:No, Cooperative:No, DukeMatch:Yes
  2190.                                | DukeMatch plays well in Spawn or No Spawn
  2191.                                | modes. Underwater area. Hidden goodies. Has
  2192.                                | monsters and is very challenging in solo mode,
  2193.                                | but has no exit or final goal.
  2194. downtwn\                      Single:No, Cooperative:No, DukeMatch:Yes
  2195. downundr\                     Single:No, Cooperative:No, DukeMatch:Yes
  2196.                                | DukeMatch plays well in Spawn or No Spawn
  2197.                                | modes. Underwater area. Hidden goodies. Has
  2198.                                | monsters and is very challenging in solo mode,
  2199.                                | but has no exit or final goal.
  2200. drkmaps\                      Single:No, Cooperative:No, DukeMatch:Yes
  2201. dropdead\                     Single:No, Cooperative:No, DukeMatch:Yes A map
  2202.                                | for a 2-4 Player Dukematch Arena-like, with
  2203.                                | lotsa hiding places open areas, and weapons!
  2204. dstar\                        Single:No, Cooperative:No, DukeMatch:Yes
  2205. dta\                          Single:No, Cooperative:No, DukeMatch:Yes This is
  2206.                                | my 3rd Page and probably my best over all.
  2207.                                | Have plenty of fun with this one.
  2208. dukbatle\                     Single:No, Cooperative:No, DukeMatch:Yes This is
  2209.                                | my Idea of a conversion of my DTBattle.WAD for
  2210.                                | HeXen.
  2211. duke97\                       Single:No, Cooperative:No, DukeMatch:Yes wicked
  2212.                                | dukematch level
  2213. dukectrl\                     Single:Yes, Cooperative:Yes, DukeMatch:Yes
  2214.                                | Control Station was built on the planet
  2215.                                | Andromeda in the Alpha Cruxus system, known as
  2216.                                | Summer Row because of the five Earth-type
  2217.                                | worlds that orbit this G-type sun at
  2218.                                | comfortable distances. The whole system is
  2219.                                | possibly the richest non-mineral system in the
  2220.                                | galaxy. Control Station is built from scratch
  2221.                                | utilizing Duke Nukem's unique special effects.
  2222.                                | Look for cool rooms above rooms, Rotating
  2223.                                | doors, tremendous lighting effects, exploding
  2224.                                | walls are a blast, video monitors are there to
  2225.                                | stalk your prey in DukeMatch play, plus many
  2226.                                | many more cool Duke Nukem 3D special effects.
  2227. dukefes2\                     Single:No, Cooperative:No, DukeMatch:Yes Small
  2228.                                | cozy fragfest in the DANZIG style of level
  2229.                                | design (fast,fun & frantic!) Great for 2
  2230.                                | Players most likely insane for more than 3.
  2231.                                | Beware the rotating sector! (Its great for
  2232.                                | some funky effects ;) )
  2233. dukem69\                      Single:No, Cooperative:No, DukeMatch:Yes This
  2234.                                | level gives a serious advantage to the 1st
  2235.                                | Player
  2236. dukemall\                     Single:No, Cooperative:No, DukeMatch:Yes It's
  2237.                                | just a little thing we have been working on
  2238.                                | this week.... It's pretty cool...it is a hall,
  2239.                                | a cafateria, movie theater, strip bar, bar,
  2240.                                | store, and our pride and joy, a 2 story
  2241.                                | arcade!!!!!
  2242. dukeprox\                     Single:Yes, Cooperative:Yes, DukeMatch:Yes
  2243.                                | Proxyon Military Base was built on the planet
  2244.                                | Andromeda in the Alpha Cruxus system, known as
  2245.                                | Summer Row because of the five Earth-type
  2246.                                | worlds that orbit this G-type sun at
  2247.                                | comfortable distances. The whole system is
  2248.                                | possibly the richest non-mineral system in the
  2249.                                | galaxy.
  2250. dukering\                     Single:No, Cooperative:No, DukeMatch:Yes This is
  2251.                                | basically a dukematch level designed primarily
  2252.                                | for 2 Player modem play. It is wide open which
  2253.                                | makes for a lot of frags. The big tower in the
  2254.                                | middle contains two atomic health thingies...
  2255.                                | but is it worth waiting about ten seconds on
  2256.                                | the elevator, in plain sight of everyone in
  2257.                                | the level??? There are also a lot of blocks to
  2258.                                | hide behind as well as some trenches, and some
  2259.                                | other kinda cool stuff.
  2260. dunkin\                       Single:Yes, Cooperative:Yes, DukeMatch:Yes Duke
  2261.                                | wants donuts, Aliens want donuts. Multi
  2262.                                | Player: Should work great, it was designed for
  2263.                                | it, everything goes in a circle so people will
  2264.                                | run into each other if they keep moving... if
  2265.                                | you dont know the secrets after your first
  2266.                                | time, you might want to use BUILD and look at
  2267.                                | them without at least one person knowing them
  2268.                                | then the map wont "flow" right.
  2269. dwl2duke\                     Single:No, Cooperative:No, DukeMatch:Yes Well,
  2270.                                | this is my first Duke3d MAP so I thought I
  2271.                                | would start out converting a killer Doom2
  2272.                                | DeathMatch WAD called Dweller2. This is not
  2273.                                | because I am not original. It was to learn the
  2274.                                | Editor and try different things with a PROVEN
  2275.                                | level, and then move on to original work. I
  2276.                                | recommend between 3 and 6 Players for this
  2277.                                | level. Enjoy!
  2278. e1l1weap\                     Single:No, Cooperative:No, DukeMatch:Yes
  2279. e1m4\                         Single:No, Cooperative:No, DukeMatch:Yes
  2280. e1m5\                         Single:Yes, Cooperative:Yes, DukeMatch:Yes I
  2281.                                | wanted to try converting a doom level and I
  2282.                                | figured I could do alot with this map, so here
  2283.                                | it is. I of course added explosions (in walls,
  2284.                                | ect.), earthquakes and more....
  2285. eclipse\                      Single:Yes, Cooperative:Yes, DukeMatch:Maybe
  2286.                                | Ok..imagine this...The Enterprise has been
  2287.                                | taken over by unknown aliens. Unluckily, the
  2288.                                | aliens then piloted the ship to earth and plan
  2289.                                | to destroy it ! All millitary forces have been
  2290.                                | called in to help destroy the ship but it will
  2291.                                | take a week before they will be orginized to
  2292.                                | strike. Now... Duke is stuck in the
  2293.                                | subway...on his way home aliens just appeared
  2294.                                | out of the air ! and there is only one thing
  2295.                                | to do about that !
  2296. edited\                       Single:No, Cooperative:No, DukeMatch:Yes
  2297. electric\                     Single:No, Cooperative:No, DukeMatch:Yes MY FIRST
  2298.                                | LEVEL! A DukeMatch only level with a thought
  2299.                                | out level design. Use the cheat code DNSHOWMAP
  2300.                                | to see where some of the secret areas are.
  2301. emerald\                      Single:No, Cooperative:No, DukeMatch:Yes An
  2302.                                | emerald castle sits alone, ready for 2-8
  2303.                                | Players to meet and duke it out to see who is
  2304.                                | the best, but there is more to it than that,
  2305.                                | see for yourself.
  2306. fate\                         Single:No, Cooperative:No, DukeMatch:Yes This is
  2307.                                | a Cool DukeMatch level that I made. It is
  2308.                                | fairly small for good DukeMatch Fun, and it
  2309.                                | also has a little subway in it with a cool
  2310.                                | subway car. E-Mail me with comments!
  2311.                                | RyanA58@aol.com
  2312. fest\                         Single:No, Cooperative:No, DukeMatch:Yes really
  2313.                                | nice high-intensity, high-kill dukematch.
  2314.                                | People ask to play this over L.A. Rumble.
  2315.                                | Bullet-proof glass tubes filled with water
  2316.                                | make you vulnerable when going for the big
  2317.                                | guns. Guns can't hit people in the tubes, but
  2318.                                | pipe-bombs from above sure can :). There are
  2319.                                | no sounds on any doors/lifts, this was
  2320.                                | intentional to make ambushing beter. Mashers
  2321.                                | at every viewscreen, reach out and smoosh
  2322.                                | someone.
  2323. ffest96\                      Single:No, Cooperative:No, DukeMatch:Yes
  2324. fight\                        Single:No, Cooperative:No, DukeMatch:Yes Like an
  2325.                                | Arena. You must fight before your Friends will
  2326.                                | kill you.
  2327. fireplc\                      Single:No, Cooperative:No, DukeMatch:Yes Smaller,
  2328.                                | mainly dukematch map with a nice fireplace.
  2329.                                | Includes batch file.
  2330. fire\                         Single:Yes, Cooperative:No, DukeMatch:Yes
  2331.                                | Dukematch level kind of like the ledges.wad
  2332.                                | from Doom.
  2333. fish\                         Single:No, Cooperative:No, DukeMatch:Yes
  2334. flanor\                       Single:No, Cooperative:No, DukeMatch:Yes
  2335. flash01\                      Single:Yes, Cooperative:Maybe, DukeMatch:No A
  2336.                                | small house with a garden patroled by some
  2337.                                | kind of armored car, and a large basement. Let
  2338.                                | me know what you think.
  2339. floyd1\                       Single:No, Cooperative:No, DukeMatch:Yes
  2340.                                | Originally set to look like a factory, though
  2341.                                | I' not so sure it did that, Floyd I : TJOADC
  2342.                                | looks to be a great milestone in Duke
  2343.                                | Deathmatch maps.
  2344. fortduke\                     Single:Yes, Cooperative:No, DukeMatch:Yes Them
  2345.                                | damn aliens have taken control of your small
  2346.                                | castle hide-away. They won't live to regret
  2347.                                | it!
  2348. fox\                          Single:No, Cooperative:No, DukeMatch:Yes Cool
  2349.                                | Deathmatch level with many oppurtunities to
  2350.                                | very clever. Check out the paranoid room in
  2351.                                | which the Player can hide like E.T. in
  2352.                                | Gertie'd doll closet. Also, there are many
  2353.                                | hidden walls, so look around. The place is
  2354.                                | bigger than it seems. There are about 8 hidden
  2355.                                | sniper rooms.
  2356. foxbase\                      Single:No, Cooperative:No, DukeMatch:Yes This
  2357.                                | level really was not designed for stand alone
  2358.                                | play as you'll notice when yo see there are no
  2359.                                | monsters in this level. It was designed for
  2360.                                | Duke Matching, I got tired of little Duke
  2361.                                | Matching levels so I desinged a huge level.
  2362. fragcity\                     Single:No, Cooperative:No, DukeMatch:Yes This is
  2363.                                | a Dukematch level ONLY! It was made with the
  2364.                                | Build program and is designed for those who
  2365.                                | like LOTS of weapons. There are many hidden
  2366.                                | "foxholes" scattered about. Feel free to make
  2367.                                | any modifications you feel need to be made.
  2368. frk\                          Single:No, Cooperative:No, DukeMatch:Yes Neither
  2369.                                | Fish nor Flesh. Attempt to create a good
  2370.                                | Dukematch-Level, but got carried away in
  2371.                                | adding more and more features, so it looks
  2372.                                | like a Single-Player-game without monsters.
  2373. fulmovie\                     Single:Yes, Cooperative:Yes, DukeMatch:Yes Duke3d
  2374.                                | level 1 untouched, but we added the newest
  2375.                                | weapons for Duke Registered. Use strategy with
  2376.                                | the trip bombs and enjoy all of the guns
  2377.                                | offered in full version.
  2378. funhouse\                     Single:No, Cooperative:No, DukeMatch:Yes This is
  2379.                                | a dukematch level that I made while I am
  2380.                                | learning how to edit in build. It is kinda
  2381.                                | lame, but maybe it will inspirate people. :)
  2382. gbhome\                       Single:No, Cooperative:No, DukeMatch:Yes This is
  2383.                                | a Dukematch only level with lots of vents and
  2384.                                | teleporters. This level was really me
  2385.                                | experimenting with sectors above sectors, so I
  2386.                                | haven't spent much time with the level desgin.
  2387.                                | There are lots of place's to hide trip bombs
  2388.                                | on this level in vents and over teleporters by
  2389.                                | doors etc. Please mail me you're opions of
  2390.                                | this level (good or bad) it's helpful to know
  2391.                                | what people think when I'm making future
  2392.                                | levels. I'm making better level at the moment
  2393.                                | based in a space station, I'm taking my time
  2394.                                | over this one so it should be cool. Look out!
  2395. geo1\                         Single:Yes, Cooperative:Maybe, DukeMatch:Maybe My
  2396.                                | first attempt on BUILDing maps. Has no real
  2397.                                | theme, but some interesting rooms.
  2398. getsome\                      Single:No, Cooperative:No, DukeMatch:Yes If you
  2399.                                | have a LAN, you need this. Snipe, hunt, or
  2400.                                | hide.
  2401. girders\                      Single:No, Cooperative:No, DukeMatch:Yes This is
  2402.                                | a deathmatch only map. The game consists a
  2403.                                | series of rusty girders upon which certain
  2404.                                | needed items are placed, and various rooms,
  2405.                                | some of which are dangerous. Note that if you
  2406.                                | fall from the girders, the diving platforms or
  2407.                                | the ledge that leads into the lava you WILL
  2408.                                | die. I have included no protective boots, and
  2409.                                | no jetpack so there is no way out. If you take
  2410.                                | one wrong step you will die. Period. End of
  2411.                                | story. I made sure to make the lava in one of
  2412.                                | the rooms low enough to look tempting, but the
  2413.                                | ledges are just high enough so that if you
  2414.                                | land in there you have no chance of escaping.
  2415.                                | You will die a slow death. Also items are
  2416.                                | located in certain spots to force you to go
  2417.                                | there. And in the interest of fairness,
  2418.                                | Players respawn next to weapons so if you die
  2419.                                | and respawn and your enemy comes hunting for
  2420.                                | you, chances are you'll be well armed and
  2421.                                | ready for him/her. Finally there are 3 ways
  2422.                                | into and out of any room so as to avoid
  2423.                                | opponents getting entrenched and hogging stuff
  2424.                                | up.
  2425. gooncity\                     Single:Yes, Cooperative:No, DukeMatch:No Duke
  2426.                                | loves to blast'm to pieces in Gooncity.
  2427.                                | Nothing fancy, just a lot of blasted fun!
  2428. gorge\                        Single:No, Cooperative:No, DukeMatch:Yes This
  2429.                                | level is a Dukematch level that has no
  2430.                                | monsters and no difficulty setting. There's
  2431.                                | alot of real estate on this map so if you're
  2432.                                | one of those hiding freaks you could be in for
  2433.                                | a slow game.
  2434. gotme\                        Single:No, Cooperative:No, DukeMatch:Yes This is
  2435.                                | my first DukeMatch level that I made. The idea
  2436.                                | was from my old marathon II map which I made
  2437.                                | for the MAC.
  2438. granted\                      Single:No, Cooperative:No, DukeMatch:Yes This is
  2439.                                | a dukematch level that has the layout of my
  2440.                                | house. I find it great for Dukematch. I
  2441.                                | suggest to explore it before you play. It has
  2442.                                | 4 stories to it! HAVE FUN!!!!!
  2443. gurka\                        Single:No, Cooperative:No, DukeMatch:Yes
  2444.                                | Deathmatch level 2-3 Players
  2445. hangar1\                      Single:No, Cooperative:No, DukeMatch:Yes
  2446. hardcr1\                      Single:No, Cooperative:No, DukeMatch:Yes First in
  2447.                                | a series of HARD CORE levels Fast pace, 2-4
  2448.                                | Player level No health cause real deathmatch
  2449.                                | doesn't have health You will only see shotgun,
  2450.                                | pistol, rocket launcher, and chaingun. Look
  2451.                                | for our BLAST series for more weapons.
  2452. harena\                       Single:No, Cooperative:No, DukeMatch:Yes This
  2453.                                | level is a hockey arena, complete with food
  2454.                                | stores, bathrooms, and a vent system. **To
  2455.                                | activate the music in the level, please read
  2456.                                | the music.txt included in this zip file**
  2457. harm1\                        Single:No, Cooperative:No, DukeMatch:Yes
  2458.                                | Harm1.map is the first in a (hopeful) series
  2459.                                | of dukematch levels. I have designed this
  2460.                                | level to be used in NOSPAWN DUKEMATCH; a
  2461.                                | custom user.con file is included and SHOULD BE
  2462.                                | USED WITH THIS LEVEL. Rename your current
  2463.                                | user.con file to user.old, and THEN rename
  2464.                                | harm1.con to user.con. (See below for more
  2465.                                | details.)
  2466. heck\                         Single:No, Cooperative:No, DukeMatch:Yes A Duke
  2467.                                | Match Level for Experts ;)
  2468. her\                          Single:No, Cooperative:No, DukeMatch:Yes Small
  2469.                                | level, lots of weapons, no freeze ray or
  2470.                                | shrink ray, no exit and no monsters. This use
  2471.                                | to be our favorite deathmatch level on
  2472.                                | Heretic.
  2473. hilltop\                      Single:No, Cooperative:No, DukeMatch:Yes The goal
  2474.                                | is to keep control of the central bunker.
  2475. hockey\                       Single:No, Cooperative:No, DukeMatch:Yes
  2476. homerdm1\                     Single:No, Cooperative:No, DukeMatch:Yes
  2477. homerdm2\                     Single:No, Cooperative:No, DukeMatch:Yes
  2478. homerdm3\                     Single:No, Cooperative:No, DukeMatch:Yes
  2479. horror\                       Single:No, Cooperative:No, DukeMatch:Yes
  2480. hotel\                        Single:No, Cooperative:No, DukeMatch:Yes
  2481. hotel3\                       Single:No, Cooperative:No, DukeMatch:Yes
  2482. huge1\                        Single:No, Cooperative:No, DukeMatch:Yes My first
  2483.                                | dukematch for Duke3d. A simple map, but fun to
  2484.                                | play!!
  2485. huge2\                        Single:No, Cooperative:No, DukeMatch:Yes
  2486. h\                            Single:No, Cooperative:No, DukeMatch:Yes A level
  2487.                                | resembling the ledges series made for Doom.
  2488.                                | All the weapons are included and are
  2489.                                | strategically placed to encourage the use of
  2490.                                | all of them. While I still strive to attain
  2491.                                | the RPG, the other weapons are just as usefull
  2492.                                | considering their placement.
  2493. icity\                        Single:Yes, Cooperative:Maybe, DukeMatch:Yes Duke
  2494.                                | battles alien scum in the city. Fight through
  2495.                                | subways, bars and restaurants.
  2496. ihotel\                       Single:No, Cooperative:No, DukeMatch:Yes
  2497. invaders\                     Single:Yes, Cooperative:Yes, DukeMatch:Yes You
  2498.                                | and your friends were having a party. You were
  2499.                                | channel serf'n when you saw OJ on the news.
  2500.                                | When all of the sudden you see two flashes of
  2501.                                | light one white which took out the police
  2502.                                | station and a blue one which you soon discover
  2503.                                | erected a force field around the city. We now
  2504.                                | have so alien allies so you will come across
  2505.                                | some government testing areas. But some of
  2506.                                | transporters don't work correctly. Your
  2507.                                | mission if you choose to accept is to get
  2508.                                | aboard the station and nuke the stolen
  2509.                                | shuttle. This text doc will self destruct in 5
  2510.                                | seconds... 4... 3... 2... 1...
  2511. island10\                     Single:Yes, Cooperative:No, DukeMatch:No <<DUKE
  2512.                                | VS. THE VOLCANO>> Duke is stranded on a remote
  2513.                                | island where the aliens plan on constructing a
  2514.                                | new base. Lots of secrets (try to find them
  2515.                                | all!!), bad guys and cool rooms. There will be
  2516.                                | at least two more levels with this theme
  2517.                                | (coming as soon as I figure out how to compile
  2518.                                | your own .GRP-files)
  2519. -----------------------------------------------------------
  2520. Single:Yes, Cooperative:Yes, DukeMatch:Yes
  2521. path: /unzipped/maps/a_i/1trc/
  2522. -----------------------------------------------------------
  2523. trc.map        79786 05-27-96  05-27-96
  2524. trc.txt         1552 06-09-96  06-09-96
  2525. -----------------------------------------------------------
  2526. Single:No, Cooperative:No, DukeMatch:Yes Some
  2527. path: /unzipped/maps/a_i/2story/
  2528. -----------------------------------------------------------
  2529. 2story.map     29054 05-18-96  05-18-96
  2530. 2story.mid     15646 10-30-94  10-30-94
  2531. 2story.txt      3164 05-18-96  05-18-96
  2532. -----------------------------------------------------------
  2533. Single:No, Cooperative:No, DukeMatch:Yes 3 large
  2534. path: /unzipped/maps/a_i/3arenas/
  2535. -----------------------------------------------------------
  2536. 3arenas.map    26286 06-01-96  06-01-96
  2537. 3arenas.txt     1465 06-01-96  06-01-96
  2538. -----------------------------------------------------------
  2539. Single:No, Cooperative:No, DukeMatch:Yes Lots of
  2540. path: /unzipped/maps/a_i/4build/
  2541. -----------------------------------------------------------
  2542. 4build.map     14778 06-14-96  06-14-96
  2543. 4build.txt      1291 06-14-96  06-14-96
  2544. beta.map       11902 06-14-96  06-14-96
  2545. -----------------------------------------------------------
  2546. Single:No, Cooperative:No, DukeMatch:Yes Medium
  2547. path: /unzipped/maps/a_i/aarena7/
  2548. -----------------------------------------------------------
  2549. aarena7.map    32022 05-31-96  05-31-96
  2550. aarena7.txt     1381 06-01-96  06-01-96
  2551. file_id.diz      218 05-31-96  05-31-96
  2552. -----------------------------------------------------------
  2553. Single:No, Cooperative:No, DukeMatch:Yes
  2554. path: /unzipped/maps/a_i/airmobil/
  2555. -----------------------------------------------------------
  2556. airmobil.map   21214 05-14-96  05-14-96
  2557. -----------------------------------------------------------
  2558. Single:Yes, Cooperative:No, DukeMatch:No You are
  2559. path: /unzipped/maps/a_i/alcatraz/
  2560. -----------------------------------------------------------
  2561. alcatraz.map   77234 06-20-96  06-20-96
  2562. alcatraz.txt    1448 06-20-96  06-20-96
  2563. wresring.map   13094 06-09-96  06-09-96
  2564. -----------------------------------------------------------
  2565. Single:Yes, Cooperative:No, DukeMatch:Maybe This
  2566. path: /unzipped/maps/a_i/allwest/
  2567. -----------------------------------------------------------
  2568. allwest.map   109086 06-02-96  06-02-96
  2569. allwest.txt     1027 06-02-96  06-02-96
  2570. -----------------------------------------------------------
  2571. Single:No, Cooperative:No, DukeMatch:Yes Small
  2572. path: /unzipped/maps/a_i/alpha/
  2573. -----------------------------------------------------------
  2574. alpha_x.map    30654 06-01-96  06-01-96
  2575. alpha_x.mid    13894 09-28-95  09-28-95
  2576. alpha_x.txt     3130 06-01-96  06-01-96
  2577. -----------------------------------------------------------
  2578. Single:No, Cooperative:No, DukeMatch:Yes
  2579. path: /unzipped/maps/a_i/angel1/
  2580. -----------------------------------------------------------
  2581. angel1.map     83986 06-21-96  06-21-96
  2582. angel1.txt      2070 06-21-96  06-21-96
  2583. -----------------------------------------------------------
  2584. Single:Yes, Cooperative:Yes, DukeMatch:Yes This
  2585. path: /unzipped/maps/a_i/aqua1/
  2586. -----------------------------------------------------------
  2587. aqua.map      109074 06-09-96  06-09-96
  2588. aqua.txt        1780 06-09-96  06-09-96
  2589. -----------------------------------------------------------
  2590. Single:Yes, Cooperative:Yes, DukeMatch:Yes You
  2591. path: /unzipped/maps/a_i/aqua2/
  2592. -----------------------------------------------------------
  2593. aqua2.map     231858 07-01-96  07-01-96
  2594. aqua2.txt       2023 07-01-96  07-01-96
  2595. -----------------------------------------------------------
  2596. This is basically a level I made in 3 hours just
  2597. path: /unzipped/maps/a_i/arena/
  2598. -----------------------------------------------------------
  2599. arena.map      18626 05-17-96  05-17-96
  2600. arena.txt       1611 05-17-96  05-17-96
  2601. -----------------------------------------------------------
  2602. Single:No, Cooperative:No, DukeMatch:Yes This is
  2603. path: /unzipped/maps/a_i/armgdn/
  2604. -----------------------------------------------------------
  2605. armgdn.map     44410 05-05-96  05-05-96
  2606. armgdn.txt      1404 05-05-96  05-05-96
  2607. -----------------------------------------------------------
  2608. Single:No, Cooperative:No, DukeMatch:Yes Very
  2609. path: /unzipped/maps/a_i/assault/
  2610. -----------------------------------------------------------
  2611. assault.map    10714 05-21-96  05-21-96
  2612. assault.txt      851 05-21-96  05-21-96
  2613. -----------------------------------------------------------
  2614. Single:Yes, Cooperative:Maybe, DukeMatch:No What
  2615. path: /unzipped/maps/a_i/atlantis/
  2616. -----------------------------------------------------------
  2617. atlantis.map   51550 06-01-96  06-01-96
  2618. readme.txt      1081 06-04-96  06-04-96
  2619. -----------------------------------------------------------
  2620. Single:No, Cooperative:No, DukeMatch:Yes
  2621. path: /unzipped/maps/a_i/attack3/
  2622. -----------------------------------------------------------
  2623. attack3.map    18438 05-26-96  05-26-96
  2624. -----------------------------------------------------------
  2625. Single:No, Cooperative:No, DukeMatch:Yes Full
  2626. path: /unzipped/maps/a_i/badcity/
  2627. -----------------------------------------------------------
  2628. badcity.map   204646 03-04-95  03-04-95
  2629. badcity.txt     3950 03-04-95  03-04-95
  2630. jemtile.zip   935553 06-27-96  06-27-96
  2631. -----------------------------------------------------------
  2632. Single:Yes, Cooperative:Yes, DukeMatch:Yes This
  2633. path: /unzipped/maps/a_i/badmafa/
  2634. -----------------------------------------------------------
  2635. whit.map       51718 06-10-96  06-10-96
  2636. whit.txt        1678 06-10-96  06-10-96
  2637. -----------------------------------------------------------
  2638. Single:No, Cooperative:No, DukeMatch:Yes It's
  2639. path: /unzipped/maps/a_i/bang/
  2640. -----------------------------------------------------------
  2641. bang.map       12762 06-15-96  06-15-96
  2642. bang.txt        1746 06-15-96  06-15-96
  2643. -----------------------------------------------------------
  2644. Single:No, Cooperative:No, DukeMatch:Yes THIS IS
  2645. path: /unzipped/maps/a_i/bartd3d/
  2646. -----------------------------------------------------------
  2647. bartd3d.map    10170 05-17-96  05-17-96
  2648. bartd3d.txt     1458 05-17-96  05-17-96
  2649. -----------------------------------------------------------
  2650. Single:No, Cooperative:No, DukeMatch:Yes THIS IS
  2651. path: /unzipped/maps/a_i/bartmap1/
  2652. -----------------------------------------------------------
  2653. bartmap1.map   29858 05-24-96  05-24-96
  2654. bartmap1.txt    1660 05-24-96  05-24-96
  2655. file_id.diz      176 05-25-96  05-25-96
  2656. -----------------------------------------------------------
  2657. Single:No, Cooperative:No, DukeMatch:Yes This
  2658. path: /unzipped/maps/a_i/bartmap2/
  2659. -----------------------------------------------------------
  2660. bartmap2.map   26058 06-05-96  06-05-96
  2661. bartmap2.txt    1279 06-04-96  06-04-96
  2662. file_id.diz      139 06-04-96  06-04-96
  2663. -----------------------------------------------------------
  2664. Single:No, Cooperative:No, DukeMatch:Yes Awesome
  2665. path: /unzipped/maps/a_i/bartmap3/
  2666. -----------------------------------------------------------
  2667. bartmap3.map   26218 06-17-96  06-17-96
  2668. bartmap3.txt    1164 06-17-96  06-17-96
  2669. file_id.diz      119 06-17-96  06-17-96
  2670. -----------------------------------------------------------
  2671. Single:No, Cooperative:No, DukeMatch:Yes Awesome
  2672. path: /unzipped/maps/a_i/bartmap4/
  2673. -----------------------------------------------------------
  2674. bartmap4.map   19718 07-03-96  07-03-96
  2675. bartmap4.txt    1137 07-03-96  07-03-96
  2676. -----------------------------------------------------------
  2677. Single:No, Cooperative:No, DukeMatch:Yes Awesome
  2678. path: /unzipped/maps/a_i/bartmap5/
  2679. -----------------------------------------------------------
  2680. bartmap5.map   18946 07-11-96  07-11-96
  2681. bartmap5.txt    1227 07-12-96  07-12-96
  2682. -----------------------------------------------------------
  2683. Single:No, Cooperative:No, DukeMatch:Yes A medium
  2684. path: /unzipped/maps/a_i/bases/
  2685. -----------------------------------------------------------
  2686. bases.map      53226 06-22-96  06-22-96
  2687. bases.txt       1295 06-22-96  06-22-96
  2688. -----------------------------------------------------------
  2689. Single:No, Cooperative:No, DukeMatch:Yes
  2690. path: /unzipped/maps/a_i/bh4/
  2691. -----------------------------------------------------------
  2692. bh4.map        36970 05-30-96  05-30-96
  2693. bh4.txt          787 05-28-96  05-28-96
  2694. -----------------------------------------------------------
  2695. Single:No, Cooperative:No, DukeMatch:Yes Cool
  2696. path: /unzipped/maps/a_i/bigcity/
  2697. -----------------------------------------------------------
  2698. bigcity.map    98058 06-17-96  06-17-96
  2699. bigcity.txt      950 06-17-96  06-17-96
  2700. file_id.diz      165 06-17-96  06-17-96
  2701. -----------------------------------------------------------
  2702. Single:Yes, Cooperative:Yes, DukeMatch:Yes
  2703. path: /unzipped/maps/a_i/blade/
  2704. -----------------------------------------------------------
  2705. blade.map      58502 06-09-96  06-09-96
  2706. blade.txt       1476 06-09-96  06-09-96
  2707. -----------------------------------------------------------
  2708. Single:Yes, Cooperative:Yes, DukeMatch:Yes First
  2709. path: /unzipped/maps/a_i/blast/
  2710. -----------------------------------------------------------
  2711. blast.map      44054 06-14-96  06-14-96
  2712. blast.txt       1221 06-14-96  06-14-96
  2713. -----------------------------------------------------------
  2714. Single:No, Cooperative:No, DukeMatch:Yes
  2715. path: /unzipped/maps/a_i/blitz/
  2716. -----------------------------------------------------------
  2717. blitz.map       8174 02-11-96  02-11-96
  2718. dethtoll.mid   53425 10-29-95  10-29-95
  2719. -----------------------------------------------------------
  2720. Single:No, Cooperative:No, DukeMatch:Yes City
  2721. path: /unzipped/maps/a_i/block/
  2722. -----------------------------------------------------------
  2723. block.map      86870 06-05-96  06-05-96
  2724. block.txt       1634 06-13-96  06-13-96
  2725. -----------------------------------------------------------
  2726. Single:No, Cooperative:No, DukeMatch:Yes Well, we
  2727. path: /unzipped/maps/a_i/blockwar/
  2728. -----------------------------------------------------------
  2729. blockwar.map   71354 05-30-96  05-30-96
  2730. blockwar.txt    2076 05-31-96  05-31-96
  2731. -----------------------------------------------------------
  2732. Single:No, Cooperative:No, DukeMatch:Yes This
  2733. path: /unzipped/maps/a_i/boogy/
  2734. -----------------------------------------------------------
  2735. boogyman.map   82186 06-17-96  06-17-96
  2736. boogyman.txt    2856 06-17-96  06-17-96
  2737. -----------------------------------------------------------
  2738. Single:Yes, Cooperative:No, DukeMatch:No VERY
  2739. path: /unzipped/maps/a_i/boom/
  2740. -----------------------------------------------------------
  2741. _boom_.map     69670 06-11-96  06-11-96
  2742. _boom_.txt      2054 06-11-96  06-11-96
  2743. dethtoll.mid   15646 10-30-94  10-30-94
  2744. -----------------------------------------------------------
  2745. Single:No, Cooperative:No, DukeMatch:Yes This is
  2746. path: /unzipped/maps/a_i/bradco3/
  2747. -----------------------------------------------------------
  2748. brad_co3.map   91342 06-09-96  06-09-96
  2749. brad_co3.txt    1557 06-13-96  06-13-96
  2750. tiles015.art   95597 06-09-96  06-09-96
  2751. -----------------------------------------------------------
  2752. Single:No, Cooperative:No, DukeMatch:Yes This
  2753. path: /unzipped/maps/a_i/bradco4/
  2754. -----------------------------------------------------------
  2755. brad_co4.map  162118 06-22-96  06-22-96
  2756. brad_co4.txt    1616 06-19-96  06-19-96
  2757. subway.voc     69391 06-14-96  06-14-96
  2758. tiles015.art  349022 06-22-96  06-22-96
  2759. -----------------------------------------------------------
  2760. Single:No, Cooperative:No, DukeMatch:Yes It's an
  2761. path: /unzipped/maps/a_i/brawl/
  2762. -----------------------------------------------------------
  2763. brawl.map      37798 06-06-96  06-06-96
  2764. brawl.txt       1459 06-06-96  06-06-96
  2765. -----------------------------------------------------------
  2766. Single:No, Cooperative:No, DukeMatch:Yes A very
  2767. path: /unzipped/maps/a_i/bridges/
  2768. -----------------------------------------------------------
  2769. bridges.map    15354 05-30-96  05-30-96
  2770. bridges.txt      897 06-02-96
  2771. -----------------------------------------------------------
  2772. Single:No, Cooperative:No, DukeMatch:Yes
  2773. path: /unzipped/maps/a_i/bunker10/
  2774. -----------------------------------------------------------
  2775. bunker.map     27446 05-20-96  05-20-96
  2776. bunker.txt      1502 05-20-96  05-20-96
  2777. file_id.diz      221 05-20-96  05-20-96
  2778. -----------------------------------------------------------
  2779. Single:No, Cooperative:No, DukeMatch:Yes
  2780. path: /unzipped/maps/a_i/bunker2/
  2781. -----------------------------------------------------------
  2782. bunker2.map    13546 05-16-96  05-16-96
  2783. -----------------------------------------------------------
  2784. Single:No, Cooperative:No, DukeMatch:Yes
  2785. path: /unzipped/maps/a_i/bvarkmap/
  2786. -----------------------------------------------------------
  2787. davepyr.map     3862 05-07-96  05-07-96
  2788. lilpig2.map     7398 05-07-96  05-07-96
  2789. -----------------------------------------------------------
  2790. Single:No, Cooperative:No, DukeMatch:Yes Simple
  2791. path: /unzipped/maps/a_i/canyon/
  2792. -----------------------------------------------------------
  2793. canyon.map     27846 06-01-96  06-01-96
  2794. canyon.txt      1294 06-01-96  06-01-96
  2795. -----------------------------------------------------------
  2796. Single:No, Cooperative:No, DukeMatch:Yes Perfect
  2797. path: /unzipped/maps/a_i/canyonxl/
  2798. -----------------------------------------------------------
  2799. canyonxl.map   14622 06-02-96  06-02-96
  2800. canyonxl.txt    1278 06-02-96  06-02-96
  2801. file_id.diz      161 06-02-96  06-02-96
  2802. -----------------------------------------------------------
  2803. Single:No, Cooperative:No, DukeMatch:Yes
  2804. path: /unzipped/maps/a_i/carl1/
  2805. -----------------------------------------------------------
  2806. carl1.map       1830 05-25-96  05-25-96
  2807. -----------------------------------------------------------
  2808. Single:Yes, Cooperative:No, DukeMatch:Yes A near
  2809. path: /unzipped/maps/a_i/casper/
  2810. -----------------------------------------------------------
  2811. casper.map    133166 06-01-96  06-01-96
  2812. casper.txt      2225 06-01-96  06-01-96
  2813. -----------------------------------------------------------
  2814. Single:No, Cooperative:No, DukeMatch:Yes
  2815. path: /unzipped/maps/a_i/castle/
  2816. -----------------------------------------------------------
  2817. castle.map     47830 06-06-96  06-06-96
  2818. castle.txt       864 06-07-96  06-07-96
  2819. -----------------------------------------------------------
  2820. Single:No, Cooperative:No, DukeMatch:Yes Duke
  2821. path: /unzipped/maps/a_i/castle2/
  2822. -----------------------------------------------------------
  2823. castle.map     47806 06-15-96  06-15-96
  2824. castle.txt       996 06-15-96  06-15-96
  2825. -----------------------------------------------------------
  2826. Single:No, Cooperative:No, DukeMatch:Yes
  2827. path: /unzipped/maps/a_i/castlef1/
  2828. -----------------------------------------------------------
  2829. castlef1.map  133994 06-17-96  06-17-96
  2830. -----------------------------------------------------------
  2831. Single:No, Cooperative:No, DukeMatch:Yes Series
  2832. path: /unzipped/maps/a_i/cave/
  2833. -----------------------------------------------------------
  2834. caves.txt       1173 06-04-96  06-04-96
  2835. gary4.map     100158 06-02-96  06-02-96
  2836. -----------------------------------------------------------
  2837. Single:Yes, Cooperative:No, DukeMatch:Yes this is
  2838. path: /unzipped/maps/a_i/cement/
  2839. -----------------------------------------------------------
  2840. cement.map     18814 06-01-96  06-01-96
  2841. cement.txt      1399 06-01-96  06-01-96
  2842. -----------------------------------------------------------
  2843. Single:No, Cooperative:No, DukeMatch:Yes
  2844. path: /unzipped/maps/a_i/chekrbrd/
  2845. -----------------------------------------------------------
  2846. chekrbrd.map   17698 05-20-96  05-20-96
  2847. readme.bbs      1507 05-13-96  05-13-96
  2848. -----------------------------------------------------------
  2849. Single:No, Cooperative:No, DukeMatch:Yes Strip
  2850. path: /unzipped/maps/a_i/chevy/
  2851. -----------------------------------------------------------
  2852. chevy.map      78806 06-22-96  06-22-96
  2853. chevy.txt        924 06-22-96  06-22-96
  2854. -----------------------------------------------------------
  2855. Single:No, Cooperative:No, DukeMatch:Yes This is
  2856. path: /unzipped/maps/a_i/chicken/
  2857. -----------------------------------------------------------
  2858. chicken.map     1542 05-22-96  05-22-96
  2859. chicken.txt     1233 07-11-96  07-11-96
  2860. file_id.diz       72 07-11-96  07-11-96
  2861. -----------------------------------------------------------
  2862. Single:No, Cooperative:No, DukeMatch:Yes
  2863. path: /unzipped/maps/a_i/city/
  2864. -----------------------------------------------------------
  2865. city.map       26622 05-11-96  05-11-96
  2866. -----------------------------------------------------------
  2867. Single:No, Cooperative:No, DukeMatch:Yes Just a
  2868. path: /unzipped/maps/a_i/citylit/
  2869. -----------------------------------------------------------
  2870. citylit.map    78982 05-29-96  05-29-96
  2871. citylit.txt      351 05-29-96  05-29-96
  2872. -----------------------------------------------------------
  2873. Single:No, Cooperative:No, DukeMatch:Yes
  2874. path: /unzipped/maps/a_i/club/
  2875. -----------------------------------------------------------
  2876. club.map       15462 05-12-96  05-12-96
  2877. -----------------------------------------------------------
  2878. Single:No, Cooperative:No, DukeMatch:Yes After
  2879. path: /unzipped/maps/a_i/coc/
  2880. -----------------------------------------------------------
  2881. coc.dmo       135807 07-06-96  07-06-96
  2882. coc.map        63142 07-03-96  07-03-96
  2883. coc.txt         8744 07-06-96  07-06-96
  2884. file_id.diz      417 07-07-96  07-07-96
  2885. -----------------------------------------------------------
  2886. Single:No, Cooperative:No, DukeMatch:Yes This is
  2887. path: /unzipped/maps/a_i/concert2/
  2888. -----------------------------------------------------------
  2889. concert.map   120550 06-13-96  06-13-96
  2890. concert.txt     1923 06-13-96  06-13-96
  2891. dethtoll.mid   40549 05-17-96  05-17-96
  2892. -----------------------------------------------------------
  2893. Single:No, Cooperative:No, DukeMatch:Yes
  2894. path: /unzipped/maps/a_i/congo4/
  2895. -----------------------------------------------------------
  2896. congo4.map     15518 05-15-96  05-15-96
  2897. -----------------------------------------------------------
  2898. Single:No, Cooperative:No, DukeMatch:Yes
  2899. path: /unzipped/maps/a_i/corprate/
  2900. -----------------------------------------------------------
  2901. corprate.map   14282 05-11-96  05-11-96
  2902. -----------------------------------------------------------
  2903. Single:No, Cooperative:No, DukeMatch:Yes Two
  2904. path: /unzipped/maps/a_i/corridor/
  2905. -----------------------------------------------------------
  2906. corridor.map    4182 06-06-96  06-06-96
  2907. corridor.txt    1129 06-06-96  06-06-96
  2908. -----------------------------------------------------------
  2909. Single:Yes, Cooperative:No, DukeMatch:Yes Just a
  2910. path: /unzipped/maps/a_i/crash4/
  2911. -----------------------------------------------------------
  2912. crash4.map     31074 05-25-96  05-25-96
  2913. readme.txt      1077 05-25-96  05-25-96
  2914. -----------------------------------------------------------
  2915. Single:No, Cooperative:No, DukeMatch:Yes Medium -
  2916. path: /unzipped/maps/a_i/crtyrad/
  2917. -----------------------------------------------------------
  2918. crtyard.map    35422 06-06-96  06-06-96
  2919. crtyard.txt     1433 06-06-96  06-06-96
  2920. -----------------------------------------------------------
  2921. Single:No, Cooperative:No, DukeMatch:Yes Doom2
  2922. path: /unzipped/maps/a_i/d2map11/
  2923. -----------------------------------------------------------
  2924. d2map11.map    47198 06-09-96  06-09-96
  2925. d2map11.txt     2908 06-09-96  06-09-96
  2926. demo1.dmo      18941 06-09-96  06-09-96
  2927. -----------------------------------------------------------
  2928. Single:No, Cooperative:No, DukeMatch:Yes
  2929. path: /unzipped/maps/a_i/d3darena/
  2930. -----------------------------------------------------------
  2931. d3darena.map   31790 05-14-96  05-14-96
  2932. d3darena.txt    2915 05-14-96  05-14-96
  2933. -----------------------------------------------------------
  2934. Single:No, Cooperative:No, DukeMatch:Yes My first
  2935. path: /unzipped/maps/a_i/d3drill/
  2936. -----------------------------------------------------------
  2937. d3drill.map    17850 05-17-96  05-17-96
  2938. d3drill.txt     2418 05-17-96  05-17-96
  2939. file_id.diz       34 05-17-96  05-17-96
  2940. -----------------------------------------------------------
  2941. Single:No, Cooperative:No, DukeMatch:Yes
  2942. path: /unzipped/maps/a_i/damn/
  2943. -----------------------------------------------------------
  2944. damn.map         890 05-25-96  05-25-96
  2945. -----------------------------------------------------------
  2946. Single:No, Cooperative:No, DukeMatch:Yes
  2947. path: /unzipped/maps/a_i/dans/
  2948. -----------------------------------------------------------
  2949. dans_12.map   214442 07-07-96  07-07-96
  2950. -----------------------------------------------------------
  2951. Single:No, Cooperative:No, DukeMatch:Yes If you
  2952. path: /unzipped/maps/a_i/danzig/
  2953. -----------------------------------------------------------
  2954. danzig01.map   29146 06-03-96  06-03-96
  2955. danzig01.txt    2381 06-03-96  06-03-96
  2956. -----------------------------------------------------------
  2957. Single:Yes, Cooperative:No, DukeMatch:Yes If you
  2958. path: /unzipped/maps/a_i/danzig02/
  2959. -----------------------------------------------------------
  2960. danzig02.map   23862 06-13-96  06-13-96
  2961. danzig02.txt    2521 06-13-96  06-13-96
  2962. -----------------------------------------------------------
  2963. Single:Yes, Cooperative:No, DukeMatch:Yes The
  2964. path: /unzipped/maps/a_i/danzig06/
  2965. -----------------------------------------------------------
  2966. danzig06.map   20178 06-18-96  06-18-96
  2967. danzig06.txt    2765 06-17-96  06-17-96
  2968. -----------------------------------------------------------
  2969. Single:No, Cooperative:No, DukeMatch:Yes If you
  2970. path: /unzipped/maps/a_i/danzig09/
  2971. -----------------------------------------------------------
  2972. danzig09.map   35150 06-12-96  06-12-96
  2973. danzig09.txt    2479 06-13-96  06-13-96
  2974. -----------------------------------------------------------
  2975. Single:Yes, Cooperative:Yes, DukeMatch:Yes Castle
  2976. path: /unzipped/maps/a_i/darkhart/
  2977. -----------------------------------------------------------
  2978. darkhart.map  110134 06-01-96  06-01-96
  2979. darkhart.txt    2033 06-01-96  06-01-96
  2980. -----------------------------------------------------------
  2981. Single:Yes, Cooperative:Yes, DukeMatch:Yes It's
  2982. path: /unzipped/maps/a_i/dayoff/
  2983. -----------------------------------------------------------
  2984. dayoff.map     94962 06-06-96  06-06-96
  2985. dayoff.txt      3716 06-06-96  06-06-96
  2986. -----------------------------------------------------------
  2987. Single:Yes, Cooperative:No, DukeMatch:Yes Make
  2988. path: /unzipped/maps/a_i/dblspace/
  2989. -----------------------------------------------------------
  2990. dblspace.map  101698 06-18-96  06-18-96
  2991. dblspace.txt    3535 06-18-96  06-18-96
  2992. -----------------------------------------------------------
  2993. Single:Yes, Cooperative:Yes, DukeMatch:No walk
  2994. path: /unzipped/maps/a_i/deflev/
  2995. -----------------------------------------------------------
  2996. defpunk.txt      874 07-16-96  07-16-96
  2997. sdevn1.map     21114 07-16-96  07-16-96
  2998. -----------------------------------------------------------
  2999. Single:No, Cooperative:No, DukeMatch:Yes
  3000. path: /unzipped/maps/a_i/defpunk/
  3001. -----------------------------------------------------------
  3002. defpunk.map    35506 07-06-96  07-06-96
  3003. homer.nfo       1116 07-06-96  07-06-96
  3004. -----------------------------------------------------------
  3005. Single:No, Cooperative:No, DukeMatch:Yes
  3006. path: /unzipped/maps/a_i/demi/
  3007. -----------------------------------------------------------
  3008. demi.map       71598 06-11-96  06-11-96
  3009. -----------------------------------------------------------
  3010. Single:No, Cooperative:No, DukeMatch:Yes
  3011. path: /unzipped/maps/a_i/demolish/
  3012. -----------------------------------------------------------
  3013. demolish.map   46142 05-19-96  05-19-96
  3014. demolish.nfo    1923 05-19-96  05-19-96
  3015. -----------------------------------------------------------
  3016. Single:No, Cooperative:No, DukeMatch:Yes Just a
  3017. path: /unzipped/maps/a_i/desslit/
  3018. -----------------------------------------------------------
  3019. desslit.map    42210 05-29-96  05-29-96
  3020. desslit.txt      339 05-29-96  05-29-96
  3021. -----------------------------------------------------------
  3022. Single:No, Cooperative:No, DukeMatch:Yes Death -
  3023. path: /unzipped/maps/a_i/dethtiny/
  3024. -----------------------------------------------------------
  3025. dethtiny.map   28366 06-13-96  06-13-96
  3026. file_id.diz      116 06-13-96  06-13-96
  3027. template.txt    1079 06-13-96  06-13-96
  3028. -----------------------------------------------------------
  3029. Single:No, Cooperative:No, DukeMatch:Yes this is
  3030. path: /unzipped/maps/a_i/devmap9/
  3031. -----------------------------------------------------------
  3032. devmap9.map    15622 05-23-96  05-23-96
  3033. devmap9.txt     1557 05-23-96  05-23-96
  3034. -----------------------------------------------------------
  3035. Single:No, Cooperative:No, DukeMatch:Yes Perfect
  3036. path: /unzipped/maps/a_i/dfactory/
  3037. -----------------------------------------------------------
  3038. demo1.dmo       1606 06-11-96  06-11-96
  3039. dethtoll.mid   44442 06-08-96  06-08-96
  3040. dfactory.map   20866 06-11-96  06-11-96
  3041. dfactory.txt    2648 06-11-96  06-11-96
  3042. -----------------------------------------------------------
  3043. Single:No, Cooperative:No, DukeMatch:Yes
  3044. path: /unzipped/maps/a_i/dhouse/
  3045. -----------------------------------------------------------
  3046. dhouse.map     77842 05-11-96  05-11-96
  3047. -----------------------------------------------------------
  3048. Single:No, Cooperative:No, DukeMatch:Yes
  3049. path: /unzipped/maps/a_i/discrete/
  3050. -----------------------------------------------------------
  3051. discrete.dsc     885 05-24-96  05-24-96
  3052. discrete.map  108570 05-24-96  05-24-96
  3053. -----------------------------------------------------------
  3054. Single:No, Cooperative:No, DukeMatch:Yes
  3055. path: /unzipped/maps/a_i/dm/
  3056. -----------------------------------------------------------
  3057. dm.map         92474 06-03-96  06-03-96
  3058. dm.txt           639 06-03-96  06-03-96
  3059. -----------------------------------------------------------
  3060. Single:Yes, Cooperative:Yes, DukeMatch:Yes Fast
  3061. path: /unzipped/maps/a_i/dmduke1/
  3062. -----------------------------------------------------------
  3063. dmduke1.map    22610 05-10-96  05-10-96
  3064. dmduke1.txt     2350 05-10-96  05-10-96
  3065. -----------------------------------------------------------
  3066. Single:No, Cooperative:No, DukeMatch:Yes
  3067. path: /unzipped/maps/a_i/dome/
  3068. -----------------------------------------------------------
  3069. dome.map        7834 05-25-96  05-25-96
  3070. -----------------------------------------------------------
  3071. Single:No, Cooperative:No, DukeMatch:Yes
  3072. path: /unzipped/maps/a_i/dookie/
  3073. -----------------------------------------------------------
  3074. dookie1.map     2946 05-25-96  05-25-96
  3075. -----------------------------------------------------------
  3076. Single:No, Cooperative:No, DukeMatch:Yes
  3077. path: /unzipped/maps/a_i/doom2/
  3078. -----------------------------------------------------------
  3079. doom2.map      23230 05-14-95  05-14-95
  3080. -----------------------------------------------------------
  3081. Single:No, Cooperative:No, DukeMatch:Yes E1M1
  3082. path: /unzipped/maps/a_i/doomed/
  3083. -----------------------------------------------------------
  3084. demo1.dmo      72317 05-15-96  05-15-96
  3085. doomed.map     36430 05-15-96  05-15-96
  3086. file_id.diz      149 05-15-96  05-15-96
  3087. info.txt        2326 05-15-96  05-15-96
  3088. -----------------------------------------------------------
  3089. Single:No, Cooperative:No, DukeMatch:Yes I know
  3090. path: /unzipped/maps/a_i/doomnukm/
  3091. -----------------------------------------------------------
  3092. doomnukm.map   34946 05-12-96  05-12-96
  3093. doomnukm.txt    2074 05-12-96  05-12-96
  3094. -----------------------------------------------------------
  3095. Single:No, Cooperative:No, DukeMatch:Yes Level
  3096. path: /unzipped/maps/a_i/doomrem/
  3097. -----------------------------------------------------------
  3098. doomrem.map    30102 05-25-96  05-25-96
  3099. doomrem.txt     1051 05-25-96  05-25-96
  3100. -----------------------------------------------------------
  3101. Single:Yes, Cooperative:Yes, DukeMatch:Yes
  3102. path: /unzipped/maps/a_i/doomtoo/
  3103. -----------------------------------------------------------
  3104. doomtoo.map    95382 06-02-96  06-02-96
  3105. doomtoo.txt     2048 06-02-96  06-02-96
  3106. -----------------------------------------------------------
  3107. Single:No, Cooperative:No, DukeMatch:Yes
  3108. path: /unzipped/maps/a_i/downtown/
  3109. -----------------------------------------------------------
  3110. downtown.map   82894 05-18-96  05-18-96
  3111. downtown.txt    1833 05-18-96  05-18-96
  3112. -----------------------------------------------------------
  3113. Single:No, Cooperative:No, DukeMatch:Yes
  3114. path: /unzipped/maps/a_i/downtwn/
  3115. -----------------------------------------------------------
  3116. downtwn.map    88350 06-09-96  06-09-96
  3117. -----------------------------------------------------------
  3118. Single:No, Cooperative:No, DukeMatch:Yes
  3119. path: /unzipped/maps/a_i/downundr/
  3120. -----------------------------------------------------------
  3121. downundr.map  130026 06-01-96  06-01-96
  3122. downundr.txt    2438 06-01-96  06-01-96
  3123. -----------------------------------------------------------
  3124. Single:No, Cooperative:No, DukeMatch:Yes
  3125. path: /unzipped/maps/a_i/drkmaps/
  3126. -----------------------------------------------------------
  3127. cafe.map        9542 05-07-96  05-07-96
  3128. kickass.map     3106 05-07-96  05-07-96
  3129. -----------------------------------------------------------
  3130. Single:No, Cooperative:No, DukeMatch:Yes A map
  3131. path: /unzipped/maps/a_i/dropdead/
  3132. -----------------------------------------------------------
  3133. dropdead.map   23254 05-28-96  05-28-96
  3134. dropdead.txt    1749 05-28-96  05-28-96
  3135. -----------------------------------------------------------
  3136. Single:No, Cooperative:No, DukeMatch:Yes
  3137. path: /unzipped/maps/a_i/dstar/
  3138. -----------------------------------------------------------
  3139. dstar.map     124006 05-29-96  05-29-96
  3140. -----------------------------------------------------------
  3141. Single:No, Cooperative:No, DukeMatch:Yes This is
  3142. path: /unzipped/maps/a_i/dta/
  3143. -----------------------------------------------------------
  3144. dta.map        11714 06-01-96  06-01-96
  3145. dta.txt         1412 06-01-96  06-01-96
  3146. -----------------------------------------------------------
  3147. Single:No, Cooperative:No, DukeMatch:Yes This is
  3148. path: /unzipped/maps/a_i/dukbatle/
  3149. -----------------------------------------------------------
  3150. dukbatle.map   33606 05-24-96  05-24-96
  3151. dukbatle.txt    1202 05-24-96  05-24-96
  3152. -----------------------------------------------------------
  3153. Single:No, Cooperative:No, DukeMatch:Yes wicked
  3154. path: /unzipped/maps/a_i/duke97/
  3155. -----------------------------------------------------------
  3156. duke97.map     44270 05-31-96  05-31-96
  3157. duke97.txt       991 05-31-96  05-31-96
  3158. -----------------------------------------------------------
  3159. Single:Yes, Cooperative:Yes, DukeMatch:Yes
  3160. path: /unzipped/maps/a_i/dukectrl/
  3161. -----------------------------------------------------------
  3162. dukectrl.map  145274 07-08-96  07-08-96
  3163. dukectrl.txt    2658 07-06-96  07-06-96
  3164. -----------------------------------------------------------
  3165. Single:No, Cooperative:No, DukeMatch:Yes Small
  3166. path: /unzipped/maps/a_i/dukefes2/
  3167. -----------------------------------------------------------
  3168. dukefest.map   18002 05-20-96  05-20-96
  3169. dukefest.txt    2131 05-20-96  05-20-96
  3170. -----------------------------------------------------------
  3171. Single:No, Cooperative:No, DukeMatch:Yes This
  3172. path: /unzipped/maps/a_i/dukem69/
  3173. -----------------------------------------------------------
  3174. dukem69.map    23602 06-02-96  06-02-96
  3175. dukem69.txt      765 06-05-96  06-05-96
  3176. -----------------------------------------------------------
  3177. Single:No, Cooperative:No, DukeMatch:Yes It's
  3178. path: /unzipped/maps/a_i/dukemall/
  3179. -----------------------------------------------------------
  3180. dukemall.map   39066 05-21-96  05-21-96
  3181. dukemall.txt    1521 05-21-96  05-21-96
  3182. -----------------------------------------------------------
  3183. Single:Yes, Cooperative:Yes, DukeMatch:Yes
  3184. path: /unzipped/maps/a_i/dukeprox/
  3185. -----------------------------------------------------------
  3186. dukeprox.map  161142 06-05-96  06-05-96
  3187. dukeprox.txt    2509 06-04-96  06-04-96
  3188. -----------------------------------------------------------
  3189. Single:No, Cooperative:No, DukeMatch:Yes This is
  3190. path: /unzipped/maps/a_i/dukering/
  3191. -----------------------------------------------------------
  3192. dukering.map   18950 07-07-96  07-07-96
  3193. dukering.txt    2688 07-07-96  07-07-96
  3194. -----------------------------------------------------------
  3195. Single:Yes, Cooperative:Yes, DukeMatch:Yes Duke
  3196. path: /unzipped/maps/a_i/dunkin/
  3197. -----------------------------------------------------------
  3198. dunkin.map     58914 06-14-96  06-14-96
  3199. dunkin.txt      3307 06-14-96  06-14-96
  3200. -----------------------------------------------------------
  3201. Single:No, Cooperative:No, DukeMatch:Yes Well,
  3202. path: /unzipped/maps/a_i/dwl2duke/
  3203. -----------------------------------------------------------
  3204. dwl2duke.map   29266 05-23-96  05-23-96
  3205. dwl2duke.txt    2966 05-23-96  05-23-96
  3206. -----------------------------------------------------------
  3207. Single:No, Cooperative:No, DukeMatch:Yes
  3208. path: /unzipped/maps/a_i/e1l1weap/
  3209. -----------------------------------------------------------
  3210. e1l1weap.map  103730 05-18-96  05-18-96
  3211. readme.bbs      1507 05-13-96  05-13-96
  3212. -----------------------------------------------------------
  3213. Single:No, Cooperative:No, DukeMatch:Yes
  3214. path: /unzipped/maps/a_i/e1m4/
  3215. -----------------------------------------------------------
  3216. e1m4.map       52074 05-15-96  05-15-96
  3217. -----------------------------------------------------------
  3218. Single:Yes, Cooperative:Yes, DukeMatch:Yes I
  3219. path: /unzipped/maps/a_i/e1m5/
  3220. -----------------------------------------------------------
  3221. e1m5.map       64970 05-31-96  05-31-96
  3222. e1m5.txt        1587 06-01-96  06-01-96
  3223. -----------------------------------------------------------
  3224. Single:Yes, Cooperative:Yes, DukeMatch:Maybe
  3225. path: /unzipped/maps/a_i/eclipse/
  3226. -----------------------------------------------------------
  3227. eclipse.map   126910 06-12-96  06-12-96
  3228. eclipse.txt     2429 06-12-96  06-12-96
  3229. -----------------------------------------------------------
  3230. Single:No, Cooperative:No, DukeMatch:Yes
  3231. path: /unzipped/maps/a_i/edited/
  3232. -----------------------------------------------------------
  3233. edited.map      9378 06-16-96  06-16-96
  3234. -----------------------------------------------------------
  3235. Single:No, Cooperative:No, DukeMatch:Yes MY FIRST
  3236. path: /unzipped/maps/a_i/electric/
  3237. -----------------------------------------------------------
  3238. electric.map  138410 07-02-96  07-02-96
  3239. electric.txt    1097 06-27-96  06-27-96
  3240. -----------------------------------------------------------
  3241. Single:No, Cooperative:No, DukeMatch:Yes An
  3242. path: /unzipped/maps/a_i/emerald/
  3243. -----------------------------------------------------------
  3244. emerald.map    81702 06-22-96  06-22-96
  3245. emerald.txt     2639 06-22-96  06-22-96
  3246. -----------------------------------------------------------
  3247. Single:No, Cooperative:No, DukeMatch:Yes This is
  3248. path: /unzipped/maps/a_i/fate/
  3249. -----------------------------------------------------------
  3250. fate.map       23238 05-26-96  05-26-96
  3251. fate.txt        2199 05-27-96  05-27-96
  3252. -----------------------------------------------------------
  3253. Single:No, Cooperative:No, DukeMatch:Yes really
  3254. path: /unzipped/maps/a_i/fest/
  3255. -----------------------------------------------------------
  3256. fest.map       46930 06-26-96  06-26-96
  3257. fest.txt        2727 06-26-96  06-26-96
  3258. rating          1571 06-26-96  06-26-96
  3259. -----------------------------------------------------------
  3260. Single:No, Cooperative:No, DukeMatch:Yes
  3261. path: /unzipped/maps/a_i/ffest96/
  3262. -----------------------------------------------------------
  3263. ffest96.map    44718 05-22-96  05-22-96
  3264. -----------------------------------------------------------
  3265. Single:No, Cooperative:No, DukeMatch:Yes Like an
  3266. path: /unzipped/maps/a_i/fight/
  3267. -----------------------------------------------------------
  3268. fight.map      16922 06-06-96  06-06-96
  3269. fight.txt        885 06-06-96  06-06-96
  3270. file_id.diz       56 06-06-96  06-06-96
  3271. -----------------------------------------------------------
  3272. Single:Yes, Cooperative:No, DukeMatch:Yes
  3273. path: /unzipped/maps/a_i/fire/
  3274. -----------------------------------------------------------
  3275. fire_pit.map   15530 06-19-96  06-19-96
  3276. fire_pit.txt    1880 06-19-96  06-19-96
  3277. -----------------------------------------------------------
  3278. Single:No, Cooperative:No, DukeMatch:Yes Smaller,
  3279. path: /unzipped/maps/a_i/fireplc/
  3280. -----------------------------------------------------------
  3281. fireplc.map    33326 06-14-96  06-14-96
  3282. fireplc.txt     2202 06-14-96  06-14-96
  3283. firepnt.map    31526 06-14-96  06-14-96
  3284. run.bat         2463 06-13-96  06-13-96
  3285. run.txt         2166 06-14-96  06-14-96
  3286. -----------------------------------------------------------
  3287. Single:No, Cooperative:No, DukeMatch:Yes
  3288. path: /unzipped/maps/a_i/fish/
  3289. -----------------------------------------------------------
  3290. fish.map      141274 06-04-96  06-04-96
  3291. -----------------------------------------------------------
  3292. Single:No, Cooperative:No, DukeMatch:Yes
  3293. path: /unzipped/maps/a_i/flanor/
  3294. -----------------------------------------------------------
  3295. flanor.map     67814 05-14-96  05-14-96
  3296. -----------------------------------------------------------
  3297. Single:Yes, Cooperative:Maybe, DukeMatch:No A
  3298. path: /unzipped/maps/a_i/flash01/
  3299. -----------------------------------------------------------
  3300. file_id.diz       91 05-17-96  05-17-96
  3301. flash01.map    28098 05-15-96  05-15-96
  3302. flash01.txt      843 05-17-96  05-17-96
  3303. readme.bbs      1507 05-13-96  05-13-96
  3304. -----------------------------------------------------------
  3305. Single:No, Cooperative:No, DukeMatch:Yes
  3306. path: /unzipped/maps/a_i/floyd1/
  3307. -----------------------------------------------------------
  3308. floyd1.map     23606 07-06-96  07-06-96
  3309. floyd1.txt      3179 07-06-96  07-06-96
  3310. -----------------------------------------------------------
  3311. Single:Yes, Cooperative:No, DukeMatch:Yes Them
  3312. path: /unzipped/maps/a_i/fortduke/
  3313. -----------------------------------------------------------
  3314. fortduke.map   75338 06-26-96  06-26-96
  3315. fortduke.txt    1824 06-26-96  06-26-96
  3316. -----------------------------------------------------------
  3317. Single:No, Cooperative:No, DukeMatch:Yes Cool
  3318. path: /unzipped/maps/a_i/fox/
  3319. -----------------------------------------------------------
  3320. fox.map        38558 05-30-96  05-30-96
  3321. fox.txt         1039 06-11-96  06-11-96
  3322. -----------------------------------------------------------
  3323. Single:No, Cooperative:No, DukeMatch:Yes This
  3324. path: /unzipped/maps/a_i/foxbase/
  3325. -----------------------------------------------------------
  3326. foxbase.map    60494 05-27-96  05-27-96
  3327. foxbase.txt     2282 05-26-96  05-26-96
  3328. -----------------------------------------------------------
  3329. Single:No, Cooperative:No, DukeMatch:Yes This is
  3330. path: /unzipped/maps/a_i/fragcity/
  3331. -----------------------------------------------------------
  3332. duke0010.pcx   42878 05-19-96  05-19-96
  3333. frag.txt         308 05-27-96  05-27-96
  3334. fragcity.map   25330 05-17-96  05-17-96
  3335. -----------------------------------------------------------
  3336. Single:No, Cooperative:No, DukeMatch:Yes Neither
  3337. path: /unzipped/maps/a_i/frk/
  3338. -----------------------------------------------------------
  3339. frk.map       329614 07-10-95  07-10-95
  3340. frk.txt         1499 07-11-96  07-11-96
  3341. -----------------------------------------------------------
  3342. Single:Yes, Cooperative:Yes, DukeMatch:Yes Duke3d
  3343. path: /unzipped/maps/a_i/fulmovie/
  3344. -----------------------------------------------------------
  3345. file_id.diz      155 05-19-96  05-19-96
  3346. fulmovie.map  103774 05-19-96  05-19-96
  3347. fulmovie.txt    1438 05-19-96  05-19-96
  3348. -----------------------------------------------------------
  3349. Single:No, Cooperative:No, DukeMatch:Yes This is
  3350. path: /unzipped/maps/a_i/funhouse/
  3351. -----------------------------------------------------------
  3352. file_id.diz      143 05-22-96  05-22-96
  3353. funhouse.map   17446 05-22-96  05-22-96
  3354. funhouse.txt     942 05-22-96  05-22-96
  3355. readme.bbs      1507 05-13-96  05-13-96
  3356. -----------------------------------------------------------
  3357. Single:No, Cooperative:No, DukeMatch:Yes This is
  3358. path: /unzipped/maps/a_i/gbhome/
  3359. -----------------------------------------------------------
  3360. gbhome.map     67926 06-05-96  06-05-96
  3361. gbhome.txt      2109 06-06-96  06-06-96
  3362. -----------------------------------------------------------
  3363. Single:Yes, Cooperative:Maybe, DukeMatch:Maybe My
  3364. path: /unzipped/maps/a_i/geo1/
  3365. -----------------------------------------------------------
  3366. geo1.map       23290 05-25-96  05-25-96
  3367. geo1.txt        2068 05-25-96  05-25-96
  3368. -----------------------------------------------------------
  3369. Single:No, Cooperative:No, DukeMatch:Yes If you
  3370. path: /unzipped/maps/a_i/getsome/
  3371. -----------------------------------------------------------
  3372. getsome.map    88914 07-05-96  07-05-96
  3373. getsome.txt     1246 07-05-96  07-05-96
  3374. -----------------------------------------------------------
  3375. Single:No, Cooperative:No, DukeMatch:Yes This is
  3376. path: /unzipped/maps/a_i/girders/
  3377. -----------------------------------------------------------
  3378. girders.map    18482 06-01-96  06-01-96
  3379. girders.txt     3736 06-01-96  06-01-96
  3380. -----------------------------------------------------------
  3381. Single:Yes, Cooperative:No, DukeMatch:No Duke
  3382. path: /unzipped/maps/a_i/gooncity/
  3383. -----------------------------------------------------------
  3384. gooncity.map  127874 06-14-96  06-14-96
  3385. gooncity.txt    1290 06-14-96  06-14-96
  3386. -----------------------------------------------------------
  3387. Single:No, Cooperative:No, DukeMatch:Yes This
  3388. path: /unzipped/maps/a_i/gorge/
  3389. -----------------------------------------------------------
  3390. gorge.map      88914 06-23-96  06-23-96
  3391. gorge.txt        696 06-23-96  06-23-96
  3392. -----------------------------------------------------------
  3393. Single:No, Cooperative:No, DukeMatch:Yes This is
  3394. path: /unzipped/maps/a_i/gotme/
  3395. -----------------------------------------------------------
  3396. gotme.map      17174 06-03-96  06-03-96
  3397. gotme.txt       1268 06-03-96  06-03-96
  3398. -----------------------------------------------------------
  3399. Single:No, Cooperative:No, DukeMatch:Yes This is
  3400. path: /unzipped/maps/a_i/granted/
  3401. -----------------------------------------------------------
  3402. form.txt         481 06-18-96  06-18-96
  3403. granted.map    80418 06-18-96  06-18-96
  3404. granted.txt     1725 06-18-96  06-18-96
  3405. -----------------------------------------------------------
  3406. Single:No, Cooperative:No, DukeMatch:Yes
  3407. path: /unzipped/maps/a_i/gurka/
  3408. -----------------------------------------------------------
  3409. gurka.map      12802 06-03-96  06-03-96
  3410. gurka.txt        948 06-04-96  06-04-96
  3411. -----------------------------------------------------------
  3412. Single:No, Cooperative:No, DukeMatch:Yes A level
  3413. path: /unzipped/maps/a_i/h/
  3414. -----------------------------------------------------------
  3415. h_ledges.map   22654 06-06-96  06-06-96
  3416. h_ledges.txt    1865 06-06-96  06-06-96
  3417. -----------------------------------------------------------
  3418. Single:No, Cooperative:No, DukeMatch:Yes
  3419. path: /unzipped/maps/a_i/hangar1/
  3420. -----------------------------------------------------------
  3421. hangar.map     36458 05-13-96  05-13-96
  3422. -----------------------------------------------------------
  3423. Single:No, Cooperative:No, DukeMatch:Yes First in
  3424. path: /unzipped/maps/a_i/hardcr1/
  3425. -----------------------------------------------------------
  3426. hardcr1.map    20178 06-09-96  06-09-96
  3427. hardcr1.txt     1205 06-09-96  06-09-96
  3428. -----------------------------------------------------------
  3429. Single:No, Cooperative:No, DukeMatch:Yes This
  3430. path: /unzipped/maps/a_i/harena/
  3431. -----------------------------------------------------------
  3432. harena.con     36957 06-01-96  06-01-96
  3433. harena.map     49514 06-01-96  06-01-96
  3434. harena.txt      1000 06-01-96  06-01-96
  3435. jumpfire.mid   71606 08-18-94  08-18-94
  3436. music.txt        475 06-01-96  06-01-96
  3437. -----------------------------------------------------------
  3438. Single:No, Cooperative:No, DukeMatch:Yes
  3439. path: /unzipped/maps/a_i/harm1/
  3440. -----------------------------------------------------------
  3441. harm1.con      36867 05-18-96  05-18-96
  3442. harm1.map      32906 05-18-96  05-18-96
  3443. harm1.txt       4342 05-18-96  05-18-96
  3444. -----------------------------------------------------------
  3445. Single:No, Cooperative:No, DukeMatch:Yes A Duke
  3446. path: /unzipped/maps/a_i/heck/
  3447. -----------------------------------------------------------
  3448. heck.map       57950 06-19-96  06-19-96
  3449. heck.txt        1789 06-19-96  06-19-96
  3450. -----------------------------------------------------------
  3451. Single:No, Cooperative:No, DukeMatch:Yes Small
  3452. path: /unzipped/maps/a_i/her/
  3453. -----------------------------------------------------------
  3454. her_e4m1.map   39266 05-22-96  05-22-96
  3455. her_e4m1.txt    1012 05-22-96  05-22-96
  3456. -----------------------------------------------------------
  3457. Single:No, Cooperative:No, DukeMatch:Yes The goal
  3458. path: /unzipped/maps/a_i/hilltop/
  3459. -----------------------------------------------------------
  3460. hilltop.map    33586 06-18-96  06-18-96
  3461. hilltop.txt     1310 06-18-96  06-18-96
  3462. -----------------------------------------------------------
  3463. Single:No, Cooperative:No, DukeMatch:Yes
  3464. path: /unzipped/maps/a_i/hockey/
  3465. -----------------------------------------------------------
  3466. hockey.map     15682 05-10-96  05-10-96
  3467. -----------------------------------------------------------
  3468. Single:No, Cooperative:No, DukeMatch:Yes
  3469. path: /unzipped/maps/a_i/homerdm1/
  3470. -----------------------------------------------------------
  3471. homerdm1.map    8234 05-20-96  05-20-96
  3472. homerdm1.txt     788 05-28-96  05-28-96
  3473. -----------------------------------------------------------
  3474. Single:No, Cooperative:No, DukeMatch:Yes
  3475. path: /unzipped/maps/a_i/homerdm2/
  3476. -----------------------------------------------------------
  3477. homerdm2.map    9182 05-24-96  05-24-96
  3478. homerdm2.txt     751 05-19-96  05-19-96
  3479. -----------------------------------------------------------
  3480. Single:No, Cooperative:No, DukeMatch:Yes
  3481. path: /unzipped/maps/a_i/homerdm3/
  3482. -----------------------------------------------------------
  3483. homerdm3.map    6022 05-19-96  05-19-96
  3484. homerdm3.txt     751 05-19-96  05-19-96
  3485. -----------------------------------------------------------
  3486. Single:No, Cooperative:No, DukeMatch:Yes
  3487. path: /unzipped/maps/a_i/horror/
  3488. -----------------------------------------------------------
  3489. horror.map     96266 06-17-96  06-17-96
  3490. horror.txt      1911 06-17-96  06-17-96
  3491. -----------------------------------------------------------
  3492. Single:No, Cooperative:No, DukeMatch:Yes
  3493. path: /unzipped/maps/a_i/hotel/
  3494. -----------------------------------------------------------
  3495. hotel.map      90878 05-25-96  05-25-96
  3496. hotel.txt       1239 05-24-96  05-24-96
  3497. -----------------------------------------------------------
  3498. Single:No, Cooperative:No, DukeMatch:Yes
  3499. path: /unzipped/maps/a_i/hotel3/
  3500. -----------------------------------------------------------
  3501. hotel3.map     42714 05-15-96  05-15-96
  3502. -----------------------------------------------------------
  3503. Single:No, Cooperative:No, DukeMatch:Yes My first
  3504. path: /unzipped/maps/a_i/huge1/
  3505. -----------------------------------------------------------
  3506. huge.txt        1221 05-31-96  05-31-96
  3507. hugemap.map    26278 05-31-96  05-31-96
  3508. -----------------------------------------------------------
  3509. Single:No, Cooperative:No, DukeMatch:Yes
  3510. path: /unzipped/maps/a_i/huge2/
  3511. -----------------------------------------------------------
  3512. huge2.map      95690 05-16-96  05-16-96
  3513. -----------------------------------------------------------
  3514. Single:Yes, Cooperative:Maybe, DukeMatch:Yes Duke
  3515. path: /unzipped/maps/a_i/icity/
  3516. -----------------------------------------------------------
  3517. icity.map      66998 06-20-96  06-20-96
  3518. icity.txt        967 06-18-96  06-18-96
  3519. -----------------------------------------------------------
  3520. Single:No, Cooperative:No, DukeMatch:Yes
  3521. path: /unzipped/maps/a_i/ihotel/
  3522. -----------------------------------------------------------
  3523. ihotel.map     43566 05-20-96  05-20-96
  3524. readme.bbs      1507 05-13-96  05-13-96
  3525. -----------------------------------------------------------
  3526. Single:Yes, Cooperative:Yes, DukeMatch:Yes You
  3527. path: /unzipped/maps/a_i/invaders/
  3528. -----------------------------------------------------------
  3529. invaders.bmp  446390 06-05-96  06-05-96
  3530. invaders.map  184014 06-05-96  06-05-96
  3531. invaders.txt    1062 06-05-96  06-05-96
  3532. -----------------------------------------------------------
  3533. Single:Yes, Cooperative:No, DukeMatch:No <<DUKE
  3534. path: /unzipped/maps/a_i/island10/
  3535. -----------------------------------------------------------
  3536. island1.bat       29 05-28-96  05-28-96
  3537. island1.map    59038 05-28-96  05-28-96
  3538. island1.txt     2289 05-28-96  05-28-96
  3539. -----------------------------------------------------------
  3540. Addon levels J-R (unzipped)
  3541. path: /unzipped/maps/j_r/
  3542. -----------------------------------------------------------
  3543. j1\                           Single:Yes, Cooperative:No, DukeMatch:No Just a
  3544.                                | fun shoot'em-up level that has some cool
  3545.                                | sprite pallettes and stuff...
  3546. j2\                           Single:Yes, Cooperative:No, DukeMatch:No Just a
  3547.                                | fun shoot'em-up level that has some cool
  3548.                                | sprite pallettes and stuff...
  3549. jenn\                         Single:No, Cooperative:No, DukeMatch:Yes
  3550. jjredsky\                     Single:No, Cooperative:No, DukeMatch:Yes A 4
  3551.                                | corner city street, with a "Holocaust"
  3552.                                | setting.
  3553. jl\                           Single:No, Cooperative:No, DukeMatch:Yes A map of
  3554.                                | my apartment with a few added rooms to the
  3555.                                | building for dukematching. This is a revision
  3556.                                | by popular demand. There is now a mirror in
  3557.                                | the bathroom, and the light switches work.
  3558.                                | *NOTE* Try sticking your finger in a power
  3559.                                | socket!!
  3560. jl\                           Single:No, Cooperative:Yes, DukeMatch:Yes Small
  3561.                                | circular arena for Duke Match only. Try
  3562.                                | shooting the center of the map with an RPG!
  3563. jl\                           Single:No, Cooperative:Yes, DukeMatch:Yes
  3564.                                | DukeMatch map in space catwalks. Don't fall
  3565.                                | off!!. Try shooting the space shuttle with an
  3566.                                | RPG! Also, shoot the inner walls of the
  3567.                                | command tower!
  3568. junkyard\                     Single:No, Cooperative:No, DukeMatch:Yes This
  3569.                                | level is an supremely detailed representation
  3570.                                | of a crowded Junk Yard chock full of useless
  3571.                                | crap: Video games, contruction materials,
  3572.                                | dumpters, cars, explosives, a car crusher, an
  3573.                                | underwater passage, and a secret control
  3574.                                | center inside a mysterious sentinel.
  3575. justice1\                     Single:No, Cooperative:No, DukeMatch:Yes Fast,
  3576.                                | uncluttered DukeMatch level with fun combat
  3577.                                | situations. (This is an updated version. If
  3578.                                | you have the older version, please download
  3579.                                | this. All of the traps--such as falling into
  3580.                                | water and lava without an escape route--have
  3581.                                | been removed.)
  3582. justin1\                      Single:No, Cooperative:No, DukeMatch:Yes
  3583. kickass2\                     Single:No, Cooperative:No, DukeMatch:Yes
  3584. kickbox\                      Single:No, Cooperative:No, DukeMatch:Yes A kick
  3585.                                | boxing arena, complete with bleachers and
  3586.                                | litter. Also has a locker\shower room, a
  3587.                                | bathroom, and a lobby. Simple objective:
  3588.                                | kickbox in the provided arena.
  3589. killerst\                     Single:Yes, Cooperative:Maybe, DukeMatch:No You
  3590.                                | start off in a normal niteclub which happens
  3591.                                | to be overrun by aliens. As you exit the
  3592.                                | niteclub you find that the whole town is
  3593.                                | overrun by aliens!!! Time to kick some alien
  3594.                                | ass!!!!
  3595. killerv3\                     Single:No, Cooperative:No, DukeMatch:Yes This
  3596.                                | level is Great for Deathmatches, I recommend
  3597.                                | Playing over modem only.
  3598. kilo10\                       Single:No, Cooperative:No, DukeMatch:Yes This is
  3599.                                | my first Duke level. I have made a dozen or so
  3600.                                | for Doom and Hexen.
  3601. kilo14\                       Single:No, Cooperative:No, DukeMatch:Yes This is
  3602.                                | my second Duke level. I have made a dozen or
  3603.                                | so for Doom and Hexen.
  3604. kop\                          Single:No, Cooperative:No, DukeMatch:Yes This is
  3605.                                | a little Dukematch level that includes a
  3606.                                | couple of houses, and a lot of pipes to crawl
  3607.                                | through. All weapons are spread around the
  3608.                                | place, and there's a lot of ways to get out of
  3609.                                | each house.
  3610. lava01\                       Single:No, Cooperative:No, DukeMatch:Yes First
  3611.                                | level I've made, kinda cool..... lots of
  3612.                                | "sniper" places, up high & low No RPG, or
  3613.                                | higher weapons, to keep it even? Let me know
  3614.                                | what you think?
  3615. legoland\                     Single:No, Cooperative:No, DukeMatch:Yes
  3616.                                | Dukematch only. Its a very simple level which
  3617.                                | only took a few hours to put together and does
  3618.                                | not employ any of those sexy features that
  3619.                                | Duke is famous for. I just couldnt be
  3620.                                | bothered. 8 Players might be a bit much as its
  3621.                                | a bit 'up-close-and-personal' but whatever.
  3622.                                | This level is a homage to one of the great
  3623.                                | Doom][ Deathmatch levels, dm2icu.wad (I think
  3624.                                | thats what it was called, havent played it
  3625.                                | since the shareware version of Duke appeared).
  3626. lerock10\                     Single:Yes, Cooperative:Yes, DukeMatch:Maybe
  3627.                                | Based off of a dance club in Cancun, MX, Le
  3628.                                | Rock is set in a downtown part of LA where the
  3629.                                | club scene is hyped. You begin in the back
  3630.                                | streets of the club area, and can explore some
  3631.                                | of the setting which includes an opening into
  3632.                                | a desert area known as the Lizard Pit, and
  3633.                                | then into another building which at one point
  3634.                                | served as hotel lobby with a little pond
  3635.                                | filled with "fish". Entering the back area of
  3636.                                | the club itself, you will get to explore Le
  3637.                                | Rock all over, including the bathrooms, the
  3638.                                | bar, the mosh pit, and the snack area. There
  3639.                                | are also a number of secrets to be discovered.
  3640.                                | Le Rock does contain all weapons and bonus
  3641.                                | items. It is up to you to find them all.
  3642.                                | Enjoy!
  3643. level1\                       Single:No, Cooperative:No, DukeMatch:Yes This is
  3644.                                | perhaps the best damned Doom2 level1 since the
  3645.                                | original :) very, very, very many kool changes
  3646.                                | for Deathmatchin'...
  3647. lilpig2\                      Single:No, Cooperative:No, DukeMatch:Yes
  3648. loyco\                        Single:No, Cooperative:No, DukeMatch:Yes This is
  3649.                                | a great Level. It was designed for Dukematch.
  3650.                                | This level ROCKS! This level is for the best
  3651.                                | Players!
  3652. lunar\                        Single:No, Cooperative:No, DukeMatch:Yes
  3653. lunar1\                       Single:Yes, Cooperative:No, DukeMatch:Yes
  3654. lurker1\                      Single:No, Cooperative:No, DukeMatch:Yes
  3655. madhouse\                     Single:No, Cooperative:No, DukeMatch:Yes This map
  3656.                                | is based on my house and is just plain awesome
  3657.                                | :) ... It's not quite complete, just like
  3658.                                | Warhouse wasn't, but then again, Warhouse was
  3659.                                | a dumb level. I never completed it. Madhouse,
  3660.                                | however, rocks! I have a small list of
  3661.                                | revisions I'm already planning on... and will
  3662.                                | add onto the list as I need to. If you send me
  3663.                                | a message giving me a suggestion and I like
  3664.                                | it, that'll be added to the list. So far, the
  3665.                                | list goes as follows:
  3666. madv10\                       Single:No, Cooperative:No, DukeMatch:Yes My
  3667.                                | roommate and I wanted a map that was quick,
  3668.                                | that wouldnt provide an advantage to either
  3669.                                | Player. We like it.
  3670. mall1\                        Single:No, Cooperative:No, DukeMatch:Yes
  3671. mancar2\                      Single:No, Cooperative:No, DukeMatch:Yes This
  3672.                                | level is very fast paced - trying to get the
  3673.                                | feel of a fast heretic deathmatch - but at
  3674.                                | times it will slow down... Recommended 2-4
  3675.                                | Players unless all Players are using Pentiums!
  3676. mancer01\                     Single:No, Cooperative:No, DukeMatch:Yes This
  3677.                                | level is very fast paced. Two Players never
  3678.                                | really slows down but at times it will.. I
  3679.                                | think I'm gonna recomm- end 2 - 4 Players. No
  3680.                                | more than 4 or the level will become a total
  3681.                                | war zone!
  3682. mangler\                      Single:No, Cooperative:No, DukeMatch:Yes This is
  3683.                                | my first try at a level. Best with 4 or more
  3684.                                | people, but still cool with 2-3. Squish...
  3685. markhous\                     Single:Yes, Cooperative:Yes, DukeMatch:Yes The
  3686.                                | neighborhood has really gone downhill! Might
  3687.                                | as well just nuke the whole place. Now where
  3688.                                | did I put that nuke button... This level is
  3689.                                | based on the original blueprints of my house
  3690.                                | in Milwaukee, WI, USA, which are over 65 years
  3691.                                | old (and getting pretty flaky). Hint: The nuke
  3692.                                | button is in the "dungeon", which is where I
  3693.                                | keep my musical instruments.
  3694. martin\                       Single:No, Cooperative:No, DukeMatch:Yes
  3695. maze\                         Single:No, Cooperative:No, DukeMatch:Yes Level to
  3696.                                | Duke-Match...or cooperative(final bosses)
  3697. metacity\                     Single:No, Cooperative:No, DukeMatch:Yes
  3698.                                | dukematch what else... based on my first
  3699.                                | bunker.map I included some new textures, which
  3700.                                | makes the map more interesting..uhh
  3701. metal\                        Single:No, Cooperative:No, DukeMatch:Yes
  3702. micdm20\                      Single:No, Cooperative:No, DukeMatch:Yes
  3703. mix\                          Single:Yes, Cooperative:Yes, DukeMatch:Yes Nice
  3704.                                | (hopefully) level based on an old Doom 2 level
  3705.                                | by myself for up to eight (definitely no less
  3706.                                | than six) Players. Also good for single play.
  3707. mobias\                       Single:Yes, Cooperative:Maybe, DukeMatch:Yes A
  3708.                                | space station, complete with airlock, train,
  3709.                                | and lots of fun stuff.
  3710. moon12\                       Single:Yes, Cooperative:Maybe, DukeMatch:No moon
  3711.                                | base
  3712. moonbase\                     Single:No, Cooperative:No, DukeMatch:Yes
  3713. moonlab\                      Single:No, Cooperative:No, DukeMatch:Yes This is
  3714.                                | just a Beta. A full description and story-
  3715.                                | line to come later this June.
  3716. moonlab4\                     Single:No, Cooperative:No, DukeMatch:Yes This is
  3717.                                | just a Beta. A full description and story-
  3718.                                | line to come later this June.
  3719. mt\                           Single:Yes, Cooperative:No, DukeMatch:Yes This
  3720.                                | level is both playable in single Player mode
  3721.                                | or Dukematch. Dukematch being the best. I have
  3722.                                | play tested it in 2-Player modem mode and it
  3723.                                | rules! Part of the level is mountain terrain
  3724.                                | and part is inside a secret shipping base.
  3725. multi2\                       Single:No, Cooperative:No, DukeMatch:Yes
  3726. mymap\                        Single:Yes, Cooperative:No, DukeMatch:No Just a
  3727.                                | level I made up so other people could enjoy
  3728.                                | it....:)
  3729. nail\                         Single:Yes, Cooperative:Yes, DukeMatch:Yes This
  3730.                                | is my first attempt to make a level. I've
  3731.                                | included lots of secrets, weird hidden stuff
  3732.                                | and lots of things to blow up. This level is
  3733.                                | complete as is, but I will be working on it to
  3734.                                | make it better. HAVE FUN!
  3735. nailed\                       Single:Yes, Cooperative:Yes, DukeMatch:No A
  3736.                                | building with a little of everything
  3737.                                | inside...a subway, conveyor belts, moving
  3738.                                | platforms, elevators, lotsa bad guys, and tons
  3739.                                | of secrets...HAVE FUN!
  3740. newart\                       Single:No, Cooperative:No, DukeMatch:Yes Just two
  3741.                                | rooms, but all new graphics using the EDITART
  3742.                                | utility. Both files must be in the DUKE3D
  3743.                                | directory
  3744. newfort\                      Single:No, Cooperative:No, DukeMatch:Yes This is
  3745.                                | based on an old Doom II deathmatch level that
  3746.                                | I had. I have tried to keep it simple and
  3747.                                | fast. I could not remember the original
  3748.                                | authors name so if he/she would contact me I
  3749.                                | will include them in the credits.
  3750. night1\                       Single:No, Cooperative:No, DukeMatch:Yes
  3751. nihil01\                      Single:No, Cooperative:No, DukeMatch:Yes after
  3752.                                | beating bad ass (last boss) you are informed
  3753.                                | of one more ship comming towards earth. on the
  3754.                                | ship is a duke nukem clone (the other Player)
  3755.                                | ready to kill you and discredit your name.your
  3756.                                | mission to destroy everything and every
  3757.                                | one.ITS TIME TO KICK SOME ASS AND CHEW SOME
  3758.                                | BUBBLEGUM AND I AM ALL OUT OF GUM.
  3759. oasis\                        Single:Yes, Cooperative:Yes, DukeMatch:Yes A
  3760.                                | challenging level with secrets, tricks, and
  3761.                                | unique obstacles that must be completed.
  3762.                                | Designed for 1-Player but supports 2-8
  3763.                                | dukematch and co-op.
  3764. oblivion\                     Single:No, Cooperative:No, DukeMatch:Yes This is
  3765.                                | a fast paced Dukematch level that will keep
  3766.                                | you on the edge of your seat the whole game.
  3767. oneway\                       Single:No, Cooperative:No, DukeMatch:Yes Nowhere
  3768.                                | to hide...
  3769. ourhouse\                     Single:No, Cooperative:No, DukeMatch:Yes Very
  3770.                                | detailed map of our house at University,
  3771.                                | including features such as:  Four storeys,
  3772.                                | Sewers,  Additional crispy artwork,  Pretty
  3773.                                | girlies, :)  Working Microwave and Toaster,
  3774.                                | general crispyness.
  3775. outpost\                      Single:No, Cooperative:No, DukeMatch:Yes My first
  3776.                                | level. Small, designed for 2 Player dukematch.
  3777.                                | Highly detailed. Very well done.
  3778. overkill\                     Single:No, Cooperative:No, DukeMatch:Yes Duke
  3779.                                | Nukem Dukematch Level 3-8 Players Wide open
  3780.                                | level with the emphasis on FUN! All out
  3781.                                | warfare is common, especialy around the RPG!
  3782.                                | :) Fast & Fun with 3 Players, awesome Gut-City
  3783.                                | with more! enjoy...
  3784. panic\                        Single:No, Cooperative:No, DukeMatch:Yes Duke
  3785.                                | Match
  3786. park\                         Single:No, Cooperative:No, DukeMatch:Yes
  3787. patrol\                       Single:No, Cooperative:No, DukeMatch:Yes
  3788.                                | Description: This map started out as a test
  3789.                                | for moving sectors (such as vehicles and
  3790.                                | such). I thought it was really cool...so I
  3791.                                | just popped Duke Starts and Items in it and
  3792.                                | called it an "intimate" simple Dukematch
  3793.                                | level. You want L.A.R.D. Patrol boats that
  3794.                                | fire missles? Ok... Should be interesting to
  3795.                                | play in...
  3796. pit\                          Single:No, Cooperative:No, DukeMatch:Yes
  3797.                                | Dukematch level for up to 8 Players, not too
  3798.                                | big, lots of underwater
  3799. pitwars1\                     Single:No, Cooperative:No, DukeMatch:Yes An
  3800.                                | island in a pit of magma is covered in marble
  3801.                                | columns and pillars--not many secrets
  3802. playgrnd\                     Single:No, Cooperative:No, DukeMatch:Yes
  3803. pntball\                      Single:No, Cooperative:No, DukeMatch:Yes A
  3804.                                | regular sized level for MultiPlayer gaming.
  3805.                                | Based on a paint ball building that I have
  3806.                                | been to. But, with LOTS of really cool
  3807.                                | features. Ideal for any number of Players. No
  3808.                                | single Player playing supported. Very dark and
  3809.                                | thought provoking level.
  3810. prison\                       Single:Yes, Cooperative:Yes, DukeMatch:Yes A
  3811.                                | prison
  3812. pyramid\                      Single:No, Cooperative:No, DukeMatch:Yes Nothing
  3813.                                | really exciting, but a couple of cool rooms.
  3814. qtest2dn\                     Single:No, Cooperative:No, DukeMatch:Yes The
  3815.                                | architecture and weapon placement of this map
  3816.                                | is exactly the same as in qtest1dn. But the
  3817.                                | big difference is that this uses quake grafx,
  3818.                                | ripped by Allen H Blum of 3dRealms. It also
  3819.                                | has more sound effects, sprite grafx, better
  3820.                                | lighting, and a few bug fixes. You should
  3821.                                | probably have the art file in your duke3d
  3822.                                | directory or it might not work...
  3823. quad\                         Single:Yes, Cooperative:No, DukeMatch:Yes My
  3824.                                | First ever "Duke 3D", This is cool for
  3825.                                | Dukematch so give it a try. I will be
  3826.                                | releasing better levels in the future, so look
  3827.                                | out!
  3828. radman\                       Single:No, Cooperative:No, DukeMatch:Yes
  3829. ramp\                         Single:No, Cooperative:No, DukeMatch:Yes This is
  3830.                                | my first dukematch level. I based it on a
  3831.                                | deathmatch level from Rise of the Triad, but
  3832.                                | it's different enough to have some fun on.
  3833.                                | DukeMatch recommended.
  3834. rando\                        Single:No, Cooperative:No, DukeMatch:Yes
  3835. redline1\                     Single:Yes, Cooperative:Maybe, DukeMatch:Maybe
  3836.                                | This map was designed for single Player/co-op
  3837.                                | play. Dukematch spots are in the map, but it's
  3838.                                | rather large and you will spend alot of time
  3839.                                | hunting.
  3840. redrum\                       Single:Yes, Cooperative:No, DukeMatch:No Redrum
  3841.                                | is murder backwards and thats what you'll see
  3842.                                | if you dare to enter my level. Good luck!
  3843. redsky\                       Single:No, Cooperative:No, DukeMatch:Yes A 4
  3844.                                | corner city street, with a "Holocaust"
  3845.                                | setting.
  3846. resort\                       Single:No, Cooperative:No, DukeMatch:Yes
  3847.                                | DukeMatch level of a tourist resort - includes
  3848.                                | a boat which moves around and an island.
  3849. revhenge\                     Single:Yes, Cooperative:Maybe, DukeMatch:Maybe On
  3850.                                | a wind swept plain stands an ancient stone
  3851.                                | edifice - FUTTOCK's HENGE. An alien craft
  3852.                                | crashes but it's not the first to visit earth,
  3853.                                | they've already established a subterranean
  3854.                                | outpost. Battle through the mayhem and destroy
  3855.                                | their ugly leader.
  3856. rmaps2\                       Single:Some, Cooperative:Maybe, DukeMatch:Some
  3857.                                | RMAPS version 2.0 Includes 1 map made for
  3858.                                | DUKEMATCH. Very clean, very little glitches.
  3859.                                | WELL DONE.
  3860. roadkill\                     Single:Yes, Cooperative:Yes, DukeMatch:Yes Duke
  3861.                                | has made it back home, but his R&R is
  3862.                                | shortlived. Some of those alien bastards
  3863.                                | escaped his onslaught, returned to earth and
  3864.                                | are setting up a counter-attack. To make
  3865.                                | matters worse, they stole his girlfriend too.
  3866.                                | The aliens have concentrated their forces in
  3867.                                | an office building (that looks amazing like
  3868.                                | the one I work in). We've supplied you with
  3869.                                | enough weapons, ammo, and equipment to get the
  3870.                                | job done. All we need is you to come in and
  3871.                                | kick some ass. You start off over the hill
  3872.                                | from the building. Proceed past the hill, to
  3873.                                | the road in front of the building. Watch out
  3874.                                | for the alien's security details that patrol
  3875.                                | the area. If you good enough you can survive
  3876.                                | the roadway and enter the building. Then the
  3877.                                | fun begins. This level works well in single
  3878.                                | Player, co-op, and dukematch modes. Pentium
  3879.                                | speed is preferred due to the cool effects and
  3880.                                | sprite complexity I incorporated in RoadKill.
  3881. rodeo1\                       Single:No, Cooperative:No, DukeMatch:Yes This is
  3882.                                | a large level set in a military prison like
  3883.                                | area. It is specifically designed for 8 Player
  3884.                                | Dukematching... and is not much fun for 2
  3885.                                | Players unless you like big levels. It focuses
  3886.                                | on the skill of a Player... rather than the
  3887.                                | blind luck of shooting someone. This was the
  3888.                                | official level used in the Duke Nukem 3D Rodeo
  3889.                                | Shootout Tournament held on July 13th, 1996.
  3890. ross1b5\                      Single:No, Cooperative:No, DukeMatch:Yes
  3891. runngun\                      Single:No, Cooperative:No, DukeMatch:Yes
  3892. ryanb01\                      Single:No, Cooperative:No, DukeMatch:Yes Duke
  3893.                                | Nukem Dukematch Level, 2 Players only! Fast
  3894.                                | Compact Level with all weapons and a few
  3895.                                | secrets, Watch out for my next level.. Its
  3896.                                | AWESOME!
  3897. ryancity\                     Single:Yes, Cooperative:Yes, DukeMatch:Yes One of
  3898.                                | the best .MAP files out there, for Duke Nukem
  3899.                                | 3D. a map of a street, lot's of shops, that
  3900.                                | have appropriate textures. VERY nice looking,
  3901.                                | it'll be BLOODY EXCELLANT for Duke Matches,
  3902.                                | big, but not too big, quality ASSURED.  a
  3903.                                | deathmatch level with a western outdoors
  3904.                                | theme. It features a cool western train, a
  3905.                                | realistic town, a river with rapids,
  3906.                                | whirlpools and a waterfall, and plenty of
  3907.                                | cliffs. Plus lots more.
  3908. -----------------------------------------------------------
  3909. Single:Yes, Cooperative:No, DukeMatch:No Just a
  3910. path: /unzipped/maps/j_r/j1/
  3911. -----------------------------------------------------------
  3912. j1.map         29642 06-11-94  06-11-94
  3913. j1.txt          1059 06-12-94  06-12-94
  3914. -----------------------------------------------------------
  3915. Single:Yes, Cooperative:No, DukeMatch:No Just a
  3916. path: /unzipped/maps/j_r/j2/
  3917. -----------------------------------------------------------
  3918. j2_a.map       33914 06-11-94  06-11-94
  3919. j2_a.txt        1061 06-12-94  06-12-94
  3920. -----------------------------------------------------------
  3921. Single:No, Cooperative:No, DukeMatch:Yes
  3922. path: /unzipped/maps/j_r/jenn/
  3923. -----------------------------------------------------------
  3924. jenn_apt.map   56842 05-21-96  05-21-96
  3925. readme.bbs      1507 05-13-96  05-13-96
  3926. -----------------------------------------------------------
  3927. Single:No, Cooperative:No, DukeMatch:Yes A 4
  3928. path: /unzipped/maps/j_r/jjredsky/
  3929. -----------------------------------------------------------
  3930. redsky.map     72346 06-14-96  06-14-96
  3931. redsky.txt      2491 06-14-96  06-14-96
  3932. -----------------------------------------------------------
  3933. Single:No, Cooperative:Yes, DukeMatch:Yes
  3934. path: /unzipped/maps/j_r/jl/
  3935. -----------------------------------------------------------
  3936. jl_aptmt.map   62802 05-30-96  05-30-96
  3937. jl_aptmt.txt    1543 05-30-96  05-30-96
  3938. jl_dma01.map   11818 06-18-96  06-18-96
  3939. jl_dma01.txt    1242 06-18-96  06-18-96
  3940. jl_space.map   49102 06-18-96  06-18-96
  3941. jl_space.txt    1602 06-18-96  06-18-96
  3942. -----------------------------------------------------------
  3943. Single:No, Cooperative:No, DukeMatch:Yes This
  3944. path: /unzipped/maps/j_r/junkyard/
  3945. -----------------------------------------------------------
  3946. junkyard.map   48830 06-07-96  06-07-96
  3947. junkyard.txt    3528 06-07-96  06-07-96
  3948. -----------------------------------------------------------
  3949. Single:No, Cooperative:No, DukeMatch:Yes Fast,
  3950. path: /unzipped/maps/j_r/justice1/
  3951. -----------------------------------------------------------
  3952. justice1.map   22674 07-06-96  07-06-96
  3953. justice1.txt    1964 07-06-96  07-06-96
  3954. -----------------------------------------------------------
  3955. Single:No, Cooperative:No, DukeMatch:Yes
  3956. path: /unzipped/maps/j_r/justin1/
  3957. -----------------------------------------------------------
  3958. justin1.map    15098 05-19-96  05-19-96
  3959. readme.bbs      1507 05-13-96  05-13-96
  3960. -----------------------------------------------------------
  3961. Single:No, Cooperative:No, DukeMatch:Yes
  3962. path: /unzipped/maps/j_r/kickass2/
  3963. -----------------------------------------------------------
  3964. kickass2.map    7242 05-08-96  05-08-96
  3965. -----------------------------------------------------------
  3966. Single:No, Cooperative:No, DukeMatch:Yes A kick
  3967. path: /unzipped/maps/j_r/kickbox/
  3968. -----------------------------------------------------------
  3969. kickbox.map    11814 06-15-96  06-15-96
  3970. kickbox.txt     1294 06-15-96  06-15-96
  3971. -----------------------------------------------------------
  3972. Single:Yes, Cooperative:Maybe, DukeMatch:No You
  3973. path: /unzipped/maps/j_r/killerst/
  3974. -----------------------------------------------------------
  3975. killerst.map   75138 06-13-96  06-13-96
  3976. killerst.txt    1073 06-16-96  06-16-96
  3977. -----------------------------------------------------------
  3978. Single:No, Cooperative:No, DukeMatch:Yes This
  3979. path: /unzipped/maps/j_r/killerv3/
  3980. -----------------------------------------------------------
  3981. file_id.diz       87 05-27-96  05-27-96
  3982. history.txt     1164 05-27-96  05-27-96
  3983. killer.map     51930 05-27-96  05-27-96
  3984. killer.txt      3191 05-27-96  05-27-96
  3985. version3           4 05-27-96  05-27-96
  3986. -----------------------------------------------------------
  3987. Single:No, Cooperative:No, DukeMatch:Yes This is
  3988. path: /unzipped/maps/j_r/kilo10/
  3989. -----------------------------------------------------------
  3990. file_id.diz      121 06-01-96  06-01-96
  3991. kilo10.txt      1032 06-01-96  06-01-96
  3992. map10.map      28786 06-01-96  06-01-96
  3993. -----------------------------------------------------------
  3994. Single:No, Cooperative:No, DukeMatch:Yes This is
  3995. path: /unzipped/maps/j_r/kilo14/
  3996. -----------------------------------------------------------
  3997. file_id.diz      121 06-01-96  06-01-96
  3998. kilo14.map     24854 06-12-96  06-12-96
  3999. kilo14.txt      1156 06-12-96  06-12-96
  4000. -----------------------------------------------------------
  4001. Single:No, Cooperative:No, DukeMatch:Yes This is
  4002. path: /unzipped/maps/j_r/kop/
  4003. -----------------------------------------------------------
  4004. kop_p.map      51094 06-10-96  06-10-96
  4005. kop_p.txt       1585 06-10-96  06-10-96
  4006. -----------------------------------------------------------
  4007. Single:No, Cooperative:No, DukeMatch:Yes First
  4008. path: /unzipped/maps/j_r/lava01/
  4009. -----------------------------------------------------------
  4010. lava01.map     45510 06-27-96  06-27-96
  4011. lava01.txt      1248 06-25-96  06-25-96
  4012. -----------------------------------------------------------
  4013. Single:No, Cooperative:No, DukeMatch:Yes
  4014. path: /unzipped/maps/j_r/legoland/
  4015. -----------------------------------------------------------
  4016. legoland.map   31926 06-03-96  06-03-96
  4017. legoland.txt    1942 06-06-96  06-06-96
  4018. -----------------------------------------------------------
  4019. Single:Yes, Cooperative:Yes, DukeMatch:Maybe
  4020. path: /unzipped/maps/j_r/lerock10/
  4021. -----------------------------------------------------------
  4022. le_rock.bat       25 05-19-96  05-19-96
  4023. le_rock.map    37182 05-23-96  05-23-96
  4024. le_rock.txt     5837 05-23-96  05-23-96
  4025. -----------------------------------------------------------
  4026. Single:No, Cooperative:No, DukeMatch:Yes This is
  4027. path: /unzipped/maps/j_r/level1/
  4028. -----------------------------------------------------------
  4029. dethtoll.mid   40549 05-17-96  05-17-96
  4030. level1.map    116286 05-25-96  05-25-96
  4031. level1.txt      2277 05-26-96  05-26-96
  4032. -----------------------------------------------------------
  4033. Single:No, Cooperative:No, DukeMatch:Yes
  4034. path: /unzipped/maps/j_r/lilpig2/
  4035. -----------------------------------------------------------
  4036. lilpig2.map     7398 05-07-96  05-07-96
  4037. -----------------------------------------------------------
  4038. Single:No, Cooperative:No, DukeMatch:Yes This is
  4039. path: /unzipped/maps/j_r/loyco/
  4040. -----------------------------------------------------------
  4041. loyco.map      66274 06-14-96  06-14-96
  4042. loyco.txt       1040 06-14-96  06-14-96
  4043. -----------------------------------------------------------
  4044. Single:No, Cooperative:No, DukeMatch:Yes
  4045. path: /unzipped/maps/j_r/lunar/
  4046. -----------------------------------------------------------
  4047. lunar.map      46990 06-07-96  06-07-96
  4048. -----------------------------------------------------------
  4049. Single:Yes, Cooperative:No, DukeMatch:Yes
  4050. path: /unzipped/maps/j_r/lunar1/
  4051. -----------------------------------------------------------
  4052. lunar1.map     30650 05-17-96  05-17-96
  4053. lunar1.txt      1617 05-17-96  05-17-96
  4054. -----------------------------------------------------------
  4055. Single:No, Cooperative:No, DukeMatch:Yes
  4056. path: /unzipped/maps/j_r/lurker1/
  4057. -----------------------------------------------------------
  4058. lurker1.map    20170 06-09-96  06-09-96
  4059. -----------------------------------------------------------
  4060. Single:No, Cooperative:No, DukeMatch:Yes This map
  4061. path: /unzipped/maps/j_r/madhouse/
  4062. -----------------------------------------------------------
  4063. madhouse.map   34030 06-03-96  06-03-96
  4064. madhouse.txt    1505 06-03-96  06-03-96
  4065. -----------------------------------------------------------
  4066. Single:No, Cooperative:No, DukeMatch:Yes My
  4067. path: /unzipped/maps/j_r/madv10/
  4068. -----------------------------------------------------------
  4069. madv10.map     12802 07-14-96  07-14-96
  4070. madv10.txt      1719 07-14-96  07-14-96
  4071. -----------------------------------------------------------
  4072. Single:No, Cooperative:No, DukeMatch:Yes
  4073. path: /unzipped/maps/j_r/mall1/
  4074. -----------------------------------------------------------
  4075. mall1.map     107110 06-11-96  06-11-96
  4076. -----------------------------------------------------------
  4077. Single:No, Cooperative:No, DukeMatch:Yes This
  4078. path: /unzipped/maps/j_r/mancar2/
  4079. -----------------------------------------------------------
  4080. mancar2.map    43734 05-25-96  05-25-96
  4081. mancar2.txt     1016 05-31-96  05-31-96
  4082. -----------------------------------------------------------
  4083. Single:No, Cooperative:No, DukeMatch:Yes This
  4084. path: /unzipped/maps/j_r/mancer01/
  4085. -----------------------------------------------------------
  4086. file_id.diz      238 05-15-96  05-15-96
  4087. mancer01.map   27526 05-14-96  05-14-96
  4088. mancer01.txt    3157 05-15-96  05-15-96
  4089. -----------------------------------------------------------
  4090. Single:No, Cooperative:No, DukeMatch:Yes This is
  4091. path: /unzipped/maps/j_r/mangler/
  4092. -----------------------------------------------------------
  4093. mangler.map     9374 05-16-96  05-16-96
  4094. mangler.txt      985 05-16-96  05-16-96
  4095. -----------------------------------------------------------
  4096. Single:Yes, Cooperative:Yes, DukeMatch:Yes The
  4097. path: /unzipped/maps/j_r/markhous/
  4098. -----------------------------------------------------------
  4099. house2.map     90998 07-01-96  07-01-96
  4100. house2.txt      1403 07-01-96  07-01-96
  4101. -----------------------------------------------------------
  4102. Single:No, Cooperative:No, DukeMatch:Yes
  4103. path: /unzipped/maps/j_r/martin/
  4104. -----------------------------------------------------------
  4105. martin.map     15610 05-20-96  05-20-96
  4106. readme.bbs      1507 05-13-96  05-13-96
  4107. -----------------------------------------------------------
  4108. Single:No, Cooperative:No, DukeMatch:Yes Level to
  4109. path: /unzipped/maps/j_r/maze/
  4110. -----------------------------------------------------------
  4111. maze.map       18982 05-19-96  05-19-96
  4112. maze.txt        1034 05-19-96  05-19-96
  4113. -----------------------------------------------------------
  4114. Single:No, Cooperative:No, DukeMatch:Yes
  4115. path: /unzipped/maps/j_r/metacity/
  4116. -----------------------------------------------------------
  4117. file_id.diz      378 05-25-96  05-25-96
  4118. metacity.map   33566 05-25-96  05-25-96
  4119. metacity.txt    1908 05-25-96  05-25-96
  4120. tiles000.art 2187620 05-24-96  05-24-96
  4121. -----------------------------------------------------------
  4122. Single:No, Cooperative:No, DukeMatch:Yes
  4123. path: /unzipped/maps/j_r/metal/
  4124. -----------------------------------------------------------
  4125. metal.map      55398 06-16-96  06-16-96
  4126. -----------------------------------------------------------
  4127. Single:No, Cooperative:No, DukeMatch:Yes
  4128. path: /unzipped/maps/j_r/micdm20/
  4129. -----------------------------------------------------------
  4130. micdm20.map    37426 06-13-96  06-13-96
  4131. micdm20.txt     1420 06-14-96  06-14-96
  4132. -----------------------------------------------------------
  4133. Single:Yes, Cooperative:Yes, DukeMatch:Yes Nice
  4134. path: /unzipped/maps/j_r/mix/
  4135. -----------------------------------------------------------
  4136. mix.map       143734 06-18-96  06-18-96
  4137. mix.txt         1259 06-18-96  06-18-96
  4138. -----------------------------------------------------------
  4139. Single:Yes, Cooperative:Maybe, DukeMatch:Yes A
  4140. path: /unzipped/maps/j_r/mobias/
  4141. -----------------------------------------------------------
  4142. mobias.map     89034 07-02-96  07-02-96
  4143. mobias.txt       932 07-02-96  07-02-96
  4144. -----------------------------------------------------------
  4145. Single:Yes, Cooperative:Maybe, DukeMatch:No moon
  4146. path: /unzipped/maps/j_r/moon12/
  4147. -----------------------------------------------------------
  4148. moon12.map    271846 06-17-96  06-17-96
  4149. moon12.txt       930 06-17-96  06-17-96
  4150. -----------------------------------------------------------
  4151. Single:No, Cooperative:No, DukeMatch:Yes
  4152. path: /unzipped/maps/j_r/moonbase/
  4153. -----------------------------------------------------------
  4154. moonbas1.map   65634 04-13-96  04-13-96
  4155. readme.txt      2024 04-13-96  04-13-96
  4156. -----------------------------------------------------------
  4157. Single:No, Cooperative:No, DukeMatch:Yes This is
  4158. path: /unzipped/maps/j_r/moonlab/
  4159. -----------------------------------------------------------
  4160. moonlab.bat      580 06-15-96  06-15-96
  4161. moonlab.map    72690 06-15-96  06-15-96
  4162. moonlab.txt     2784 06-15-96  06-15-96
  4163. -----------------------------------------------------------
  4164. Single:No, Cooperative:No, DukeMatch:Yes This is
  4165. path: /unzipped/maps/j_r/moonlab4/
  4166. -----------------------------------------------------------
  4167. moonlab4.bat     361 06-13-96  06-13-96
  4168. moonlab4.map   81146 06-12-96  06-12-96
  4169. moonlab4.txt    2549 06-12-96  06-12-96
  4170. -----------------------------------------------------------
  4171. Single:Yes, Cooperative:No, DukeMatch:Yes This
  4172. path: /unzipped/maps/j_r/mt/
  4173. -----------------------------------------------------------
  4174. mt_duke.map    32182 05-21-96  05-21-96
  4175. mt_duke.txt     2178 05-21-96  05-21-96
  4176. -----------------------------------------------------------
  4177. Single:No, Cooperative:No, DukeMatch:Yes
  4178. path: /unzipped/maps/j_r/multi2/
  4179. -----------------------------------------------------------
  4180. multi2.map     18914 05-20-96  05-20-96
  4181. -----------------------------------------------------------
  4182. Single:Yes, Cooperative:No, DukeMatch:No Just a
  4183. path: /unzipped/maps/j_r/mymap/
  4184. -----------------------------------------------------------
  4185. test.map       18906 05-18-96  05-18-96
  4186. test.txt        1070 05-20-96  05-20-96
  4187. -----------------------------------------------------------
  4188. Single:Yes, Cooperative:Yes, DukeMatch:Yes This
  4189. path: /unzipped/maps/j_r/nail/
  4190. -----------------------------------------------------------
  4191. nail.map       63006 05-20-96  05-20-96
  4192. nail.txt        1263 05-22-96  05-22-96
  4193. -----------------------------------------------------------
  4194. Single:Yes, Cooperative:Yes, DukeMatch:No A
  4195. path: /unzipped/maps/j_r/nailed/
  4196. -----------------------------------------------------------
  4197. nailed.map     83002 05-23-96  05-23-96
  4198. nailed.txt      1627 05-23-96  05-23-96
  4199. -----------------------------------------------------------
  4200. Single:No, Cooperative:No, DukeMatch:Yes Just two
  4201. path: /unzipped/maps/j_r/newart/
  4202. -----------------------------------------------------------
  4203. newart.map       878 05-28-96  05-28-96
  4204. newart.txt      1224 05-28-96  05-28-96
  4205. tiles015.art  313360 05-28-96  05-28-96
  4206. -----------------------------------------------------------
  4207. Single:No, Cooperative:No, DukeMatch:Yes This is
  4208. path: /unzipped/maps/j_r/newfort/
  4209. -----------------------------------------------------------
  4210. newfort.map    57098 05-28-96  05-28-96
  4211. newfort.txt     1177 05-27-96  05-27-96
  4212. -----------------------------------------------------------
  4213. Single:No, Cooperative:No, DukeMatch:Yes
  4214. path: /unzipped/maps/j_r/night1/
  4215. -----------------------------------------------------------
  4216. night1.map      9490 05-11-96  05-11-96
  4217. -----------------------------------------------------------
  4218. Single:No, Cooperative:No, DukeMatch:Yes after
  4219. path: /unzipped/maps/j_r/nihil01/
  4220. -----------------------------------------------------------
  4221. nihil01.map   108298 05-27-96  05-27-96
  4222. nihil01.txt     1539 05-28-96  05-28-96
  4223. -----------------------------------------------------------
  4224. Single:Yes, Cooperative:Yes, DukeMatch:Yes A
  4225. path: /unzipped/maps/j_r/oasis/
  4226. -----------------------------------------------------------
  4227. oasis.map     118178 06-20-96  06-20-96
  4228. oasis.txt       1946 06-20-96  06-20-96
  4229. -----------------------------------------------------------
  4230. Single:No, Cooperative:No, DukeMatch:Yes This is
  4231. path: /unzipped/maps/j_r/oblivion/
  4232. -----------------------------------------------------------
  4233. form.txt         481 06-18-96  06-18-96
  4234. oblivion.map   20278 06-19-96  06-19-96
  4235. oblivion.txt    1720 06-19-96  06-19-96
  4236. -----------------------------------------------------------
  4237. Single:No, Cooperative:No, DukeMatch:Yes Nowhere
  4238. path: /unzipped/maps/j_r/oneway/
  4239. -----------------------------------------------------------
  4240. oneway.map     18206 05-29-96  05-29-96
  4241. oneway.txt       894 05-29-96  05-29-96
  4242. -----------------------------------------------------------
  4243. Single:No, Cooperative:No, DukeMatch:Yes Very
  4244. path: /unzipped/maps/j_r/ourhouse/
  4245. -----------------------------------------------------------
  4246. ourhouse.map  133358 06-05-96  06-05-96
  4247. ourhouse.txt    2948 06-05-96  06-05-96
  4248. tiles014.art  667205 06-05-96  06-05-96
  4249. -----------------------------------------------------------
  4250. Single:No, Cooperative:No, DukeMatch:Yes My first
  4251. path: /unzipped/maps/j_r/outpost/
  4252. -----------------------------------------------------------
  4253. outpost.map    18638 06-16-96  06-16-96
  4254. outpost.txt     1353 06-16-96  06-16-96
  4255. -----------------------------------------------------------
  4256. Single:No, Cooperative:No, DukeMatch:Yes Duke
  4257. path: /unzipped/maps/j_r/overkill/
  4258. -----------------------------------------------------------
  4259. overkill.map   78718 05-30-96  05-30-96
  4260. readme.txt      1603 06-02-96  06-02-96
  4261. -----------------------------------------------------------
  4262. Single:No, Cooperative:No, DukeMatch:Yes Duke
  4263. path: /unzipped/maps/j_r/panic/
  4264. -----------------------------------------------------------
  4265. panic.map      38170 05-19-96  05-19-96
  4266. panic.txt        808 05-19-96  05-19-96
  4267. readme.bbs      1507 05-13-96  05-13-96
  4268. -----------------------------------------------------------
  4269. Single:No, Cooperative:No, DukeMatch:Yes
  4270. path: /unzipped/maps/j_r/park/
  4271. -----------------------------------------------------------
  4272. barmusic.prk   91452 06-10-96  06-10-96
  4273. park.map      118006 06-12-96  06-12-96
  4274. park.txt        1608 06-12-96  06-12-96
  4275. tiles015.prk  148752 06-10-96  06-10-96
  4276. -----------------------------------------------------------
  4277. Single:No, Cooperative:No, DukeMatch:Yes
  4278. path: /unzipped/maps/j_r/patrol/
  4279. -----------------------------------------------------------
  4280. patrol.map     31722 05-24-96  05-24-96
  4281. patrol.txt      1894 05-23-96  05-23-96
  4282. -----------------------------------------------------------
  4283. Single:No, Cooperative:No, DukeMatch:Yes
  4284. path: /unzipped/maps/j_r/pit/
  4285. -----------------------------------------------------------
  4286. pit.map        25894 06-16-96  06-16-96
  4287. pit.txt          930 06-16-96  06-16-96
  4288. -----------------------------------------------------------
  4289. Single:No, Cooperative:No, DukeMatch:Yes An
  4290. path: /unzipped/maps/j_r/pitwars1/
  4291. -----------------------------------------------------------
  4292. pitwars1.map   11654 06-20-96  06-20-96
  4293. pitwars1.txt    1023 06-20-96  06-20-96
  4294. -----------------------------------------------------------
  4295. Single:No, Cooperative:No, DukeMatch:Yes
  4296. path: /unzipped/maps/j_r/playgrnd/
  4297. -----------------------------------------------------------
  4298. playgrnd.map   26786 02-15-96  02-15-96
  4299. playgrnd.txt    2098 02-15-96  02-15-96
  4300. -----------------------------------------------------------
  4301. Single:No, Cooperative:No, DukeMatch:Yes A
  4302. path: /unzipped/maps/j_r/pntball/
  4303. -----------------------------------------------------------
  4304. pntball.map    67990 06-06-96  06-06-96
  4305. pntball.txt     2840 06-06-96  06-06-96
  4306. -----------------------------------------------------------
  4307. Single:Yes, Cooperative:Yes, DukeMatch:Yes A
  4308. path: /unzipped/maps/j_r/prison/
  4309. -----------------------------------------------------------
  4310. prison.map     59862 06-17-96  06-17-96
  4311. prison.txt      1208 06-17-96  06-17-96
  4312. -----------------------------------------------------------
  4313. Single:No, Cooperative:No, DukeMatch:Yes Nothing
  4314. path: /unzipped/maps/j_r/pyramid/
  4315. -----------------------------------------------------------
  4316. pyramid.map    15598 05-15-96  05-15-96
  4317. pyramid.txt       84 05-15-96  05-15-96
  4318. -----------------------------------------------------------
  4319. Single:No, Cooperative:No, DukeMatch:Yes The
  4320. path: /unzipped/maps/j_r/qtest2dn/
  4321. -----------------------------------------------------------
  4322. qtest2dn.map   90338 06-06-96  06-06-96
  4323. qtest2dn.txt    1333 06-06-96  06-06-96
  4324. tiles014.art  170000 05-23-96  05-23-96
  4325. -----------------------------------------------------------
  4326. Single:Yes, Cooperative:No, DukeMatch:Yes My
  4327. path: /unzipped/maps/j_r/quad/
  4328. -----------------------------------------------------------
  4329. quad.map      119762 05-31-96  05-31-96
  4330. quad.txt        1590 05-30-96  05-30-96
  4331. -----------------------------------------------------------
  4332. Single:No, Cooperative:No, DukeMatch:Yes
  4333. path: /unzipped/maps/j_r/radman/
  4334. -----------------------------------------------------------
  4335. radman.map     14398 05-14-96  05-14-96
  4336. readme.bbs      1507 05-13-96  05-13-96
  4337. -----------------------------------------------------------
  4338. Single:No, Cooperative:No, DukeMatch:Yes This is
  4339. path: /unzipped/maps/j_r/ramp/
  4340. -----------------------------------------------------------
  4341. ramp.txt        1069 06-28-96  06-28-96
  4342. ramp9.map       6342 06-28-96  06-28-96
  4343. -----------------------------------------------------------
  4344. Single:No, Cooperative:No, DukeMatch:Yes
  4345. path: /unzipped/maps/j_r/rando/
  4346. -----------------------------------------------------------
  4347. rando2.map     97286 05-15-96  05-15-96
  4348. -----------------------------------------------------------
  4349. Single:Yes, Cooperative:Maybe, DukeMatch:Maybe
  4350. path: /unzipped/maps/j_r/redline1/
  4351. -----------------------------------------------------------
  4352. redline1.map  157822 06-03-96  06-03-96
  4353. redline1.txt    1844 06-03-96  06-03-96
  4354. user.con       36957 05-28-96  05-28-96
  4355. -----------------------------------------------------------
  4356. Single:Yes, Cooperative:No, DukeMatch:No Redrum
  4357. path: /unzipped/maps/j_r/redrum/
  4358. -----------------------------------------------------------
  4359. redrum.map    169150 06-27-96  06-27-96
  4360. redrum.txt       986 06-28-96  06-28-96
  4361. -----------------------------------------------------------
  4362. Single:No, Cooperative:No, DukeMatch:Yes A 4
  4363. path: /unzipped/maps/j_r/redsky/
  4364. -----------------------------------------------------------
  4365. bang.wav        2485 06-14-96  06-14-96
  4366. beam.wav       22998 03-17-92  03-17-92
  4367. beback.wav     11604 02-27-93  02-27-93
  4368. bfg.wav        19117 06-14-96  06-14-96
  4369. devaster.wav    6107 06-14-96  06-14-96
  4370. dickwad.wav    31381 06-14-96  06-14-96
  4371. door.wav       58338 06-14-96  06-14-96
  4372. dukyell1.wav   33337 06-14-96  06-14-96
  4373. dukyell2.wav   24641 06-14-96  06-14-96
  4374. dukyell3.wav   21491 06-14-96  06-14-96
  4375. dukyell4.wav   19456 06-14-96  06-14-96
  4376. dukyell5.wav   35587 06-14-96  06-14-96
  4377. elevgo.wav     43455 06-14-96  06-14-96
  4378. elevstop.wav   48787 06-14-96  06-14-96
  4379. excellnt.wav   19576 06-14-96  06-14-96
  4380. freeze.wav      8425 06-14-96  06-14-96
  4381. redsky.map     72346 06-14-96  06-14-96
  4382. redsky.txt      2491 06-14-96  06-14-96
  4383. shotcock.wav   20933 06-14-96  06-14-96
  4384. shotgun.wav    12292 06-14-96  06-14-96
  4385. terminat.wav   16732 06-14-96  06-14-96
  4386. trekdoor.wav   11052 04-20-92  04-20-92
  4387. user.con       36938 06-15-96  06-15-96
  4388. yes.wav        22661 06-14-96  06-14-96
  4389. -----------------------------------------------------------
  4390. Single:No, Cooperative:No, DukeMatch:Yes
  4391. path: /unzipped/maps/j_r/resort/
  4392. -----------------------------------------------------------
  4393. resort.map     39718 07-04-96  07-04-96
  4394. resort.txt      1503 07-04-96  07-04-96
  4395. -----------------------------------------------------------
  4396. Single:Yes, Cooperative:Maybe, DukeMatch:Maybe On
  4397. path: /unzipped/maps/j_r/revhenge/
  4398. -----------------------------------------------------------
  4399. revhenge.map  113654 07-06-96  07-06-96
  4400. revhenge.txt    1891 07-07-96  07-07-96
  4401. -----------------------------------------------------------
  4402. Single:Some, Cooperative:Maybe, DukeMatch:Some
  4403. path: /unzipped/maps/j_r/rmaps2/
  4404. -----------------------------------------------------------
  4405. condemed.map   30998 06-04-96  06-04-96
  4406. file_id.diz      148 06-04-96  06-04-96
  4407. future.txt      1270 06-04-96  06-04-96
  4408. readme.now      1111 06-04-96  06-04-96
  4409. -----------------------------------------------------------
  4410. Single:Yes, Cooperative:Yes, DukeMatch:Yes Duke
  4411. path: /unzipped/maps/j_r/roadkill/
  4412. -----------------------------------------------------------
  4413. rdklnfrm.txt    2908 06-15-96  06-15-96
  4414. roadkill.map  233770 06-15-96  06-15-96
  4415. roadkldr.bat      31 06-15-96  06-15-96
  4416. -----------------------------------------------------------
  4417. Single:No, Cooperative:No, DukeMatch:Yes This is
  4418. path: /unzipped/maps/j_r/rodeo1/
  4419. -----------------------------------------------------------
  4420. rodeo1.txt      1874 07-13-96  07-13-96
  4421. rodeo1a.map   117978 07-13-96  07-13-96
  4422. tiles014.art  773824 07-12-96  07-12-96
  4423. -----------------------------------------------------------
  4424. Single:No, Cooperative:No, DukeMatch:Yes
  4425. path: /unzipped/maps/j_r/ross1b5/
  4426. -----------------------------------------------------------
  4427. ross1b5.map    25998 05-10-96  05-10-96
  4428. -----------------------------------------------------------
  4429. Single:No, Cooperative:No, DukeMatch:Yes
  4430. path: /unzipped/maps/j_r/runngun/
  4431. -----------------------------------------------------------
  4432. runngun.map    35602 05-16-96  05-16-96
  4433. -----------------------------------------------------------
  4434. Single:No, Cooperative:No, DukeMatch:Yes Duke
  4435. path: /unzipped/maps/j_r/ryanb01/
  4436. -----------------------------------------------------------
  4437. ryanb01.map    27034 05-28-96  05-28-96
  4438. ryanb01.txt     1077 05-28-96  05-28-96
  4439. -----------------------------------------------------------
  4440. Single:Yes, Cooperative:Yes, DukeMatch:Yes One of
  4441. path: /unzipped/maps/j_r/ryancity/
  4442. -----------------------------------------------------------
  4443. delta.exe        256 01-28-96  01-28-96
  4444. file_id.diz      505 06-19-96  06-19-96
  4445. ryancity.map  143850 06-19-96  06-19-96
  4446. ryancity.txt    1639 06-19-96  06-19-96
  4447. -----------------------------------------------------------
  4448. Addon levels S-Z (unzipped)
  4449. path: /unzipped/maps/s_z/
  4450. -----------------------------------------------------------
  4451. s/                            Single:Yes, Cooperative:Maybe, DukeMatch:Maybe
  4452.                                | You are 17 year old Duke Nukem. You awaken
  4453.                                | from your blackout to find yourself on top of
  4454.                                | a tremendously high ledge. The alien holocaust
  4455.                                | has hit. While in your school gym, an alien
  4456.                                | weapon was fired at the roof of your school.
  4457.                                | (Go figure) Did I mention that they've
  4458.                                | butchered your best friends? Now, the aliens
  4459.                                | are taking over the city. Luckily, you brought
  4460.                                | your .45 to school today, and even though you
  4461.                                | didn't get to kill the school bully, it's
  4462.                                | gonna come in handy. Plus, you have a whole
  4463.                                | arsenal waiting at your truck outside.)
  4464. sactown/                      Single:Yes, Cooperative:Yes, DukeMatch:Yes A SAC
  4465.                                | camp used for decoding transmissions from
  4466.                                | unknown life forms in outer space. It was
  4467.                                | established in 1998 and placed in the small
  4468.                                | town of Morganston, a suburb of Milwaukee,
  4469.                                | Wisconsin. It has CLUB LEAD (a sleazy bar),
  4470.                                | and two apartments, along with the complex.
  4471. sand/                         Single:Yes, Cooperative:Maybe, DukeMatch:Yes
  4472. school/                       Single:Yes, Cooperative:Maybe, DukeMatch:Yes
  4473.                                | Loosely based on an old school.
  4474. screw/                        Single:No, Cooperative:No, DukeMatch:Yes
  4475.                                | Dukematch level. 2 - 8 Players. All the
  4476.                                | weapons are included, and there is plenty of
  4477.                                | ammo. Essentially, screw-u2 consists of 5
  4478.                                | rooms connected by 2 corridors.
  4479. screwed/                      Single:No, Cooperative:No, DukeMatch:Yes My first
  4480.                                | level for Duke3d and it's a wild deathmatch
  4481.                                | ride. Just a few monsters to keep things
  4482.                                | moving. Yes, there are 2 ways to exit the
  4483.                                | level. Kill the boss guarding the exit button.
  4484.                                | Or hit the exit button.
  4485. scumcity/                     Single:Yes, Cooperative:No, DukeMatch:Yes The
  4486.                                | aliens are really pissed and there's lots of
  4487.                                | them. I mean lots. But there is also a hell of
  4488.                                | an arsenal of weapons at your disposal. Don't
  4489.                                | worry, Duke always comes out on top.
  4490. ship/                         Single:No, Cooperative:No, DukeMatch:Yes
  4491. shred/                        Single:No, Cooperative:No, DukeMatch:Yes
  4492. shroom/                       Single:Yes, Cooperative:No, DukeMatch:Yes The
  4493.                                | DukeMatch is a lot differnt than the normal
  4494.                                | play. There are teleporters in Duke Match ,
  4495.                                | you can go to hell, another world, or just a
  4496.                                | bad trip!
  4497. siege2/                       Single:No, Cooperative:No, DukeMatch:Yes
  4498. sinister/                     Single:Yes, Cooperative:Yes, DukeMatch:Yes Fast
  4499.                                | Deathmatch level, look for hidden doors.
  4500. slugfest/                     Single:No, Cooperative:No, DukeMatch:Yes This is
  4501.                                | based on an old Doom II deathmatch level that
  4502.                                | was originally made my Paul Tinsley. As the
  4503.                                | name suggest it is a slugfest.
  4504. slumcity/                     Single:Yes, Cooperative:Yes, DukeMatch:Yes The
  4505.                                | aliens have decided to make one last all out
  4506.                                | attempt to take over earth. This time they
  4507.                                | choose the city of Slum. There are alot of
  4508.                                | mobs in this level but the weapons are more
  4509.                                | than enough.
  4510. sluts/                        Single:No, Cooperative:No, DukeMatch:Yes
  4511. sniper/                       Single:No, Cooperative:No, DukeMatch:Yes SnIpEr!
  4512.                                | is a Duke Match level which is like a kinda
  4513.                                | Paintball/Lasergame with bits and pieces put
  4514.                                | here and there so you can hide behind things
  4515.                                | and attack each other. There also is a
  4516.                                | snipering area but your vision is limited -
  4517.                                | You'll know what I mean when you play it
  4518. songtong/                     Single:No, Cooperative:No, DukeMatch:Yes This
  4519.                                | level, which actually started out as a Delta
  4520.                                | river fighting type theme ended up being
  4521.                                | halfway modeled after Songtong city (Now known
  4522.                                | as pyontech) in Korea. Although it looks
  4523.                                | nowhere as close (or as crowded) as the actual
  4524.                                | city, I tried to follow the theme. Basically
  4525.                                | you have 4 buildings: my favorite club (of
  4526.                                | about 40 or 50 to choose from in about two
  4527.                                | city blocks of the actual city), a bathroom
  4528.                                | (Yes Korea does have Coed bathrooms in some
  4529.                                | places), A porno book store (No they don't
  4530.                                | have these, just thought I'd throw one in.)
  4531.                                | And a whore house. (I was a regular at at the
  4532.                                | "hotel" next to club exandu when they had a
  4533.                                | decent selection to choose from).
  4534. splish1/                      Single:No, Cooperative:No, DukeMatch:Yes Quite a
  4535.                                | big, well conected level, with one large
  4536.                                | outdoor area, a few small rooms, an extensive
  4537.                                | underwater area, and some teleports. Some
  4538.                                | interesting tactics are available:)
  4539. stadium2/                     Single:No, Cooperative:No, DukeMatch:Yes
  4540. stairs/                       Single:No, Cooperative:No, DukeMatch:Yes a very
  4541.                                | small level designed ONLY for 2 Player DM
  4542. stickit/                      Single:No, Cooperative:No, DukeMatch:Yes Some
  4543.                                | rooms I put together, nothing special. I
  4544.                                | recommend 2-4 Players. Kill.
  4545. subcity1/                     Single:No, Cooperative:No, DukeMatch:Yes A
  4546.                                | subway/cityscape DukeMatch level that sets new
  4547.                                | standards in realism and size for Duke Nukem
  4548.                                | 3D maps. Explore working cinemas, shopping
  4549.                                | malls, huge subway systems, apartment blocks
  4550.                                | and more. This level took at least 20 hours to
  4551.                                | make (I lost count long ago ;-), so I hope you
  4552.                                | like it!
  4553. subway/                       Single:No, Cooperative:No, DukeMatch:Yes My
  4554.                                | second Duke3d Deathmatch level...when I
  4555.                                | finally hooked up with my brother for
  4556.                                | playtesting, we Player for three hours
  4557.                                | straight...much fun
  4558. subway66/                     Single:No, Cooperative:No, DukeMatch:Yes
  4559.                                | dukematch what else... based on my wellknown
  4560.                                | maps :) I strechted the map with a subway
  4561.                                | sector, which makes this map more funny....
  4562.                                | Now it's time for holidays...that rocks..
  4563. tamt1/                        Single:No, Cooperative:No, DukeMatch:Yes We'll
  4564.                                | this is the first level I have actually
  4565.                                | completed, that I thought was good enough to
  4566.                                | upload, this level is made for those who enjoy
  4567.                                | wasting there friends rather than getting
  4568.                                | wasted as soon as they enter a level.....Just
  4569.                                | check it out
  4570. teleland/                     Single:No, Cooperative:No, DukeMatch:Yes
  4571. thebase/                      Single:Yes, Cooperative:No, DukeMatch:Maybe <<THE
  4572.                                | BASE>> After surviving beach parties, volcanic
  4573.                                | eruptions weird movie-references and a giant
  4574.                                | Remmington Shotgunshell-box (play Island1 if
  4575.                                | you haven't already done so), Duke discovers
  4576.                                | that the aliens have overrun a military base
  4577.                                | located on this island. Well, I guess you know
  4578.                                | what happens now.... !!!!!TOTAL CARNAGE!!!!!
  4579. thefort/                      Single:No, Cooperative:No, DukeMatch:Yes
  4580. thehole/                      Single:No, Cooperative:No, DukeMatch:Yes Pretty
  4581.                                | fun DukeMatch level. hint: Go to the middle!!!
  4582.                                | :-)
  4583. themine/                      Single:Yes, Cooperative:Maybe, DukeMatch:Yes 2nd
  4584.                                | level I've made, inside & outside of a Mine,
  4585.                                | Water, Teleporters but no ending. Chain Gun,
  4586.                                | Shotgun, Pipebombs, RPG. Let me know what you
  4587.                                | think?
  4588. thepond/                      Single:No, Cooperative:No, DukeMatch:Yes
  4589. tikkanen/                     Single:No, Cooperative:No, DukeMatch:Yes
  4590. timehop/                      Single:Yes, Cooperative:Maybe, DukeMatch:Yes Duke
  4591.                                | travels through 2 time periods. Includes a
  4592.                                | rain forest with an active volcano and a river
  4593.                                | waterslide. Also comes with a desert zone to
  4594.                                | get all sweaty in. Great for deathmatch.
  4595. tommap/                       Single:No, Cooperative:No, DukeMatch:Yes This is
  4596.                                | a level I built real quick for Dukematch
  4597.                                | *ONLY* It has all the weapons, some water,
  4598.                                | vents, a mirror, etc...
  4599. train/                        Single:No, Cooperative:No, DukeMatch:Yes
  4600. trenches/                     Single:No, Cooperative:No, DukeMatch:Yes
  4601.                                | Trenches, lots of weapons and LANDMINES
  4602.                                | (you'll see ;)
  4603. tunnel/                       Single:No, Cooperative:No, DukeMatch:Yes This
  4604.                                | DM-level plays in a network of tunnels which
  4605.                                | crosslink several small rooms and which is
  4606.                                | surrounded by "ringtunnel" Who can find all
  4607.                                | secrets ? (Without cheating)
  4608. ty/                           Single:Yes, Cooperative:Maybe, DukeMatch:Yes Duke
  4609.                                | had just finished closing up the store. He
  4610.                                | headed off to Ty's Place for a few brewskies
  4611.                                | and a little action; time to unwind from the
  4612.                                | daily grind. Little did he know an alien
  4613.                                | invasion had taken over the city he had come
  4614.                                | to love. It's payback time! Includes batch
  4615.                                | file.
  4616. ultima/                       Single:No, Cooperative:No, DukeMatch:Yes
  4617. unreal/                       Single:No, Cooperative:No, DukeMatch:Yes
  4618. uptown/                       Single:Yes, Cooperative:No, DukeMatch:Yes Fairly
  4619.                                | large level designed for deathmatch but has
  4620.                                | monsters and is very challenging in single
  4621.                                | play, lots of secret passageways. Train that
  4622.                                | circles the town.
  4623. vimdeath/                     Single:No, Cooperative:No, DukeMatch:Yes
  4624. vrtlcty/                      Single:No, Cooperative:No, DukeMatch:Yes VRTLCTY
  4625.                                | is a small part of a city made for 2-8 Players
  4626. waffle/                       Single:No, Cooperative:No, DukeMatch:Yes A small
  4627.                                | level,my first one :).
  4628. wankies/                      Single:No, Cooperative:No, DukeMatch:Yes
  4629. warehaus/                     Single:Yes, Cooperative:Maybe, DukeMatch:Yes The
  4630.                                | Aliens have taken over a munitions warehouse
  4631.                                | Your goal is to blow up the place by mopping
  4632.                                | up "The boiler room." Security is on alert, so
  4633.                                | keep it tight.
  4634. warehous/                     Single:No, Cooperative:No, DukeMatch:Yes
  4635. warped/                       Single:No, Cooperative:No, DukeMatch:Yes A WARPED
  4636.                                | level for dukematch... This level is twisted
  4637.                                | and will probably confuse you the first twenty
  4638.                                | times you play it. However, once you know your
  4639.                                | way around it's a different story....
  4640. water7/                       Single:No, Cooperative:No, DukeMatch:Yes
  4641. waterdam/                     Single:No, Cooperative:No, DukeMatch:Yes
  4642. waterone/                     Single:No, Cooperative:No, DukeMatch:Yes
  4643. waterway/                     Single:No, Cooperative:No, DukeMatch:Yes
  4644. weird5/                       Single:No, Cooperative:No, DukeMatch:Yes
  4645. western/                      Single:No, Cooperative:No, DukeMatch:Yes This is
  4646.                                | a deathmatch level with a western outdoors
  4647.                                | theme. It features a cool western train, a
  4648.                                | realistic town, a river with rapids,
  4649.                                | whirlpools and a waterfall, and plenty of
  4650.                                | cliffs. Plus lots more.
  4651. whore0m/                      Single:No, Cooperative:No, DukeMatch:Yes
  4652. wingle1/                      Single:Yes, Cooperative:No, DukeMatch:No My first
  4653.                                | attempt at a level. I am just releasing this
  4654.                                | level to find out what you think of it. Any
  4655.                                | comments, good or bad, email me.
  4656. wired/                        Single:Yes, Cooperative:No, DukeMatch:Yes You
  4657.                                | catch a transport after killing the Cycloid
  4658.                                | Emperor just to get out of there, and it takes
  4659.                                | you to an alien club- hotel
  4660. wolf/                         Single:No, Cooperative:No, DukeMatch:Yes Duke
  4661.                                | Nukem Dukematch Level 2-8 Players Fast Compact
  4662.                                | Level with all weapons and a few secrets,
  4663.                                | includes trams and a very nice carpet!
  4664. yep/                          Single:No, Cooperative:No, DukeMatch:Yes
  4665. z/                            Single:No, Cooperative:No, DukeMatch:Yes
  4666. zoo/                          Single:No, Cooperative:No, DukeMatch:Yes
  4667. zp/                           Single:No, Cooperative:No, DukeMatch:Yes An all
  4668.                                | out multiPlayer level. Big and very suitable
  4669.                                | for 4-6 Players. Many hidingplaces and other
  4670.                                | fun stuff
  4671. -----------------------------------------------------------
  4672. Single:Yes, Cooperative:Maybe, DukeMatch:Maybe
  4673. path: /unzipped/maps/s_z/s/
  4674. -----------------------------------------------------------
  4675. s_days.map     62058 06-06-96  06-06-96
  4676. school.txt      2017 06-06-96  06-06-96
  4677. -----------------------------------------------------------
  4678. Single:Yes, Cooperative:Yes, DukeMatch:Yes A SAC
  4679. path: /unzipped/maps/s_z/sactown/
  4680. -----------------------------------------------------------
  4681. sactown.map    44710 06-02-96  06-02-96
  4682. sactown.txt     2049 06-02-96  06-02-96
  4683. -----------------------------------------------------------
  4684. Single:Yes, Cooperative:Maybe, DukeMatch:Yes
  4685. path: /unzipped/maps/s_z/sand/
  4686. -----------------------------------------------------------
  4687. sand.map      151498 06-05-96  06-05-96
  4688. sand.txt         825 06-04-96  06-04-96
  4689. -----------------------------------------------------------
  4690. Single:Yes, Cooperative:Maybe, DukeMatch:Yes
  4691. path: /unzipped/maps/s_z/school/
  4692. -----------------------------------------------------------
  4693. school.map    118130 05-17-96  05-17-96
  4694. school.txt      1255 05-17-96  05-17-96
  4695. -----------------------------------------------------------
  4696. Single:No, Cooperative:No, DukeMatch:Yes
  4697. path: /unzipped/maps/s_z/screw/
  4698. -----------------------------------------------------------
  4699. screw_u2.map   73670 06-07-96  06-07-96
  4700. screw_u2.txt    3029 06-07-96  06-07-96
  4701. -----------------------------------------------------------
  4702. Single:No, Cooperative:No, DukeMatch:Yes My first
  4703. path: /unzipped/maps/s_z/screwed/
  4704. -----------------------------------------------------------
  4705. screwed.map    52562 05-24-96  05-24-96
  4706. screwed.txt     2863 05-28-96  05-28-96
  4707. -----------------------------------------------------------
  4708. Single:Yes, Cooperative:No, DukeMatch:Yes The
  4709. path: /unzipped/maps/s_z/scumcity/
  4710. -----------------------------------------------------------
  4711. scumcity.map  205998 06-21-96  06-21-96
  4712. scumcity.txt    4013 06-21-96  06-21-96
  4713. -----------------------------------------------------------
  4714. Single:No, Cooperative:No, DukeMatch:Yes
  4715. path: /unzipped/maps/s_z/ship/
  4716. -----------------------------------------------------------
  4717. readme.bbs      1507 05-13-96  05-13-96
  4718. ship.map       31066 05-20-96  05-20-96
  4719. -----------------------------------------------------------
  4720. Single:No, Cooperative:No, DukeMatch:Yes
  4721. path: /unzipped/maps/s_z/shred/
  4722. -----------------------------------------------------------
  4723. file_id.diz      116 06-07-96  06-07-96
  4724. shred.map      22226 06-07-96  06-07-96
  4725. shred.txt       1227 06-07-96  06-07-96
  4726. -----------------------------------------------------------
  4727. Single:Yes, Cooperative:No, DukeMatch:Yes The
  4728. path: /unzipped/maps/s_z/shroom/
  4729. -----------------------------------------------------------
  4730. shroom.map     30074 06-10-96  06-10-96
  4731. shroom.txt      1171 06-10-96  06-10-96
  4732. -----------------------------------------------------------
  4733. Single:No, Cooperative:No, DukeMatch:Yes
  4734. path: /unzipped/maps/s_z/siege2/
  4735. -----------------------------------------------------------
  4736. siege2.map     23314 05-15-96  05-15-96
  4737. -----------------------------------------------------------
  4738. Single:Yes, Cooperative:Yes, DukeMatch:Yes Fast
  4739. path: /unzipped/maps/s_z/sinister/
  4740. -----------------------------------------------------------
  4741. file_id.diz      172 05-23-96  05-23-96
  4742. sinister.map   23346 05-22-96  05-22-96
  4743. sinister.txt    1314 05-23-96  05-23-96
  4744. -----------------------------------------------------------
  4745. Single:No, Cooperative:No, DukeMatch:Yes This is
  4746. path: /unzipped/maps/s_z/slugfest/
  4747. -----------------------------------------------------------
  4748. slufest.txt      988 05-29-96  05-29-96
  4749. slugfest.map   44878 05-29-96  05-29-96
  4750. -----------------------------------------------------------
  4751. Single:Yes, Cooperative:Yes, DukeMatch:Yes The
  4752. path: /unzipped/maps/s_z/slumcity/
  4753. -----------------------------------------------------------
  4754. slumcity.map   92878 05-31-96  05-31-96
  4755. slumcity.txt    2655 06-01-96  06-01-96
  4756. -----------------------------------------------------------
  4757. Single:No, Cooperative:No, DukeMatch:Yes
  4758. path: /unzipped/maps/s_z/sluts/
  4759. -----------------------------------------------------------
  4760. readme.bbs      1507 05-13-96  05-13-96
  4761. sluts.map      20098 05-20-96  05-20-96
  4762. -----------------------------------------------------------
  4763. Single:No, Cooperative:No, DukeMatch:Yes SnIpEr!
  4764. path: /unzipped/maps/s_z/sniper/
  4765. -----------------------------------------------------------
  4766. sniper.map     19054 06-02-96  06-02-96
  4767. sniper.txt      2239 06-02-96  06-02-96
  4768. -----------------------------------------------------------
  4769. Single:No, Cooperative:No, DukeMatch:Yes This
  4770. path: /unzipped/maps/s_z/songtong/
  4771. -----------------------------------------------------------
  4772. songtong.map   84350 06-03-96  06-03-96
  4773. songtong.txt    3693 06-15-96  06-15-96
  4774. -----------------------------------------------------------
  4775. Single:No, Cooperative:No, DukeMatch:Yes Quite a
  4776. path: /unzipped/maps/s_z/splish1/
  4777. -----------------------------------------------------------
  4778. splish1.map    18098 06-05-96  06-05-96
  4779. splish1.txt     2362 06-05-96
  4780. -----------------------------------------------------------
  4781. Single:No, Cooperative:No, DukeMatch:Yes
  4782. path: /unzipped/maps/s_z/stadium2/
  4783. -----------------------------------------------------------
  4784. stadium2.map   34306 06-18-96  06-18-96
  4785. -----------------------------------------------------------
  4786. Single:No, Cooperative:No, DukeMatch:Yes a very
  4787. path: /unzipped/maps/s_z/stairs/
  4788. -----------------------------------------------------------
  4789. stairs.map     17654 06-10-96  06-10-96
  4790. stairs.txt      1314 06-12-96  06-12-96
  4791. -----------------------------------------------------------
  4792. Single:No, Cooperative:No, DukeMatch:Yes Some
  4793. path: /unzipped/maps/s_z/stickit/
  4794. -----------------------------------------------------------
  4795. stickit.map    32354 06-04-96  06-04-96
  4796. stickit.txt     3036 06-04-96  06-04-96
  4797. -----------------------------------------------------------
  4798. Single:No, Cooperative:No, DukeMatch:Yes A
  4799. path: /unzipped/maps/s_z/subcity1/
  4800. -----------------------------------------------------------
  4801. subcity1.diz    1643 06-16-96  06-16-96
  4802. subcity1.map   93890 06-16-96  06-16-96
  4803. -----------------------------------------------------------
  4804. Single:No, Cooperative:No, DukeMatch:Yes My
  4805. path: /unzipped/maps/s_z/subway/
  4806. -----------------------------------------------------------
  4807. subway.map     30034 05-26-96  05-26-96
  4808. subway.txt      1424 05-27-96  05-27-96
  4809. -----------------------------------------------------------
  4810. Single:No, Cooperative:No, DukeMatch:Yes
  4811. path: /unzipped/maps/s_z/subway66/
  4812. -----------------------------------------------------------
  4813. file_id.diz      281 05-31-96  05-31-96
  4814. subway66.map   49050 05-31-96  05-31-96
  4815. subway66.txt    1894 05-31-96  05-31-96
  4816. -----------------------------------------------------------
  4817. Single:No, Cooperative:No, DukeMatch:Yes We'll
  4818. path: /unzipped/maps/s_z/tamt1/
  4819. -----------------------------------------------------------
  4820. tamt1.map      44298 06-07-96  06-07-96
  4821. tamt1.txt       1760 06-08-96  06-08-96
  4822. -----------------------------------------------------------
  4823. Single:No, Cooperative:No, DukeMatch:Yes
  4824. path: /unzipped/maps/s_z/teleland/
  4825. -----------------------------------------------------------
  4826. teleland.map   17630 05-15-96  05-15-96
  4827. -----------------------------------------------------------
  4828. Single:Yes, Cooperative:No, DukeMatch:Maybe <<THE
  4829. path: /unzipped/maps/s_z/thebase/
  4830. -----------------------------------------------------------
  4831. install.bat      135 06-18-96  06-18-96
  4832. subway.voc      5048 06-11-96  06-11-96
  4833. the_base.bat      30 06-18-96  06-18-96
  4834. the_base.map  282066 06-18-96  06-18-96
  4835. thebase.txt     3642 06-19-96  06-19-96
  4836. tiles015.geo  104620 06-18-96  06-18-96
  4837. uinstall.bat     198 06-18-96  06-18-96
  4838. user.geo       37005 06-18-96  06-18-96
  4839. -----------------------------------------------------------
  4840. Single:No, Cooperative:No, DukeMatch:Yes
  4841. path: /unzipped/maps/s_z/thefort/
  4842. -----------------------------------------------------------
  4843. thefort.map    15423 03-18-96  03-18-96
  4844. -----------------------------------------------------------
  4845. Single:No, Cooperative:No, DukeMatch:Yes Pretty
  4846. path: /unzipped/maps/s_z/thehole/
  4847. -----------------------------------------------------------
  4848. thehole.map    18018 05-26-96  05-26-96
  4849. thehole.txt     1023 07-21-96  07-21-96
  4850. -----------------------------------------------------------
  4851. Single:Yes, Cooperative:Maybe, DukeMatch:Yes 2nd
  4852. path: /unzipped/maps/s_z/themine/
  4853. -----------------------------------------------------------
  4854. themine.map    28678 06-30-96  06-30-96
  4855. themine.txt     1267 06-30-96  06-30-96
  4856. -----------------------------------------------------------
  4857. Single:No, Cooperative:No, DukeMatch:Yes
  4858. path: /unzipped/maps/s_z/thepond/
  4859. -----------------------------------------------------------
  4860. thepond.map    30866 05-16-96  05-16-96
  4861. -----------------------------------------------------------
  4862. Single:No, Cooperative:No, DukeMatch:Yes
  4863. path: /unzipped/maps/s_z/tikkanen/
  4864. -----------------------------------------------------------
  4865. tikkanen.map   90282 06-06-96  06-06-96
  4866. -----------------------------------------------------------
  4867. Single:Yes, Cooperative:Maybe, DukeMatch:Yes Duke
  4868. path: /unzipped/maps/s_z/timehop/
  4869. -----------------------------------------------------------
  4870. timehop.map   109290 06-24-96  06-24-96
  4871. timehop.txt     1610 06-24-96  06-24-96
  4872. -----------------------------------------------------------
  4873. Single:No, Cooperative:No, DukeMatch:Yes This is
  4874. path: /unzipped/maps/s_z/tommap/
  4875. -----------------------------------------------------------
  4876. tommap.map     55874 05-24-96  05-24-96
  4877. tommap.txt       386 05-28-95  05-28-95
  4878. -----------------------------------------------------------
  4879. Single:No, Cooperative:No, DukeMatch:Yes
  4880. path: /unzipped/maps/s_z/train/
  4881. -----------------------------------------------------------
  4882. train.map      20050 05-12-96  05-12-96
  4883. -----------------------------------------------------------
  4884. Single:No, Cooperative:No, DukeMatch:Yes
  4885. path: /unzipped/maps/s_z/trenches/
  4886. -----------------------------------------------------------
  4887. file_id.diz       56 05-18-96  05-18-96
  4888. readme.bbs      1507 05-13-96  05-13-96
  4889. trenches.dsc     734 05-18-96  05-18-96
  4890. trenches.map   26690 05-18-96  05-18-96
  4891. -----------------------------------------------------------
  4892. Single:No, Cooperative:No, DukeMatch:Yes This
  4893. path: /unzipped/maps/s_z/tunnel/
  4894. -----------------------------------------------------------
  4895. tunnel.map     99698 06-11-96  06-11-96
  4896. tunnel.txt      1063 06-09-96  06-09-96
  4897. -----------------------------------------------------------
  4898. Single:Yes, Cooperative:Maybe, DukeMatch:Yes Duke
  4899. path: /unzipped/maps/s_z/ty/
  4900. -----------------------------------------------------------
  4901. ty.art         31218 06-25-96  06-25-96
  4902. ty.map        211830 07-20-96  07-20-96
  4903. ty.txt          3801 07-20-96  07-20-96
  4904. -----------------------------------------------------------
  4905. Single:No, Cooperative:No, DukeMatch:Yes
  4906. path: /unzipped/maps/s_z/ultima/
  4907. -----------------------------------------------------------
  4908. ultima.map     17878 06-09-96  06-09-96
  4909. -----------------------------------------------------------
  4910. Single:No, Cooperative:No, DukeMatch:Yes
  4911. path: /unzipped/maps/s_z/unreal/
  4912. -----------------------------------------------------------
  4913. unreal.map     33590 05-31-96  05-31-96
  4914. -----------------------------------------------------------
  4915. Single:Yes, Cooperative:No, DukeMatch:Yes Fairly
  4916. path: /unzipped/maps/s_z/uptown/
  4917. -----------------------------------------------------------
  4918. uptown.map    131366 06-14-96  06-14-96
  4919. uptown.txt      2023 06-14-96  06-14-96
  4920. -----------------------------------------------------------
  4921. Single:No, Cooperative:No, DukeMatch:Yes
  4922. path: /unzipped/maps/s_z/vimdeath/
  4923. -----------------------------------------------------------
  4924. readme.bbs      1507 05-13-96  05-13-96
  4925. vimdeath.map   14806 04-16-96  04-16-96
  4926. -----------------------------------------------------------
  4927. Single:No, Cooperative:No, DukeMatch:Yes VRTLCTY
  4928. path: /unzipped/maps/s_z/vrtlcty/
  4929. -----------------------------------------------------------
  4930. vrtlcty.map    63162 05-28-96  05-28-96
  4931. vrtlcty.txt     1240 05-28-96  05-28-96
  4932. -----------------------------------------------------------
  4933. Single:No, Cooperative:No, DukeMatch:Yes A small
  4934. path: /unzipped/maps/s_z/waffle/
  4935. -----------------------------------------------------------
  4936. waffle.map     15598 05-27-96  05-27-96
  4937. waffle.txt       927 05-27-96  05-27-96
  4938. -----------------------------------------------------------
  4939. Single:No, Cooperative:No, DukeMatch:Yes
  4940. path: /unzipped/maps/s_z/wankies/
  4941. -----------------------------------------------------------
  4942. wankies.map    34034 06-01-96  06-01-96
  4943. wankies.txt     1186 06-01-96  06-01-96
  4944. -----------------------------------------------------------
  4945. Single:Yes, Cooperative:Maybe, DukeMatch:Yes The
  4946. path: /unzipped/maps/s_z/warehaus/
  4947. -----------------------------------------------------------
  4948. file_id.diz      613 07-03-96  07-03-96
  4949. warehaus.map  105994 07-03-96  07-03-96
  4950. warehaus.txt    2109 07-03-96  07-03-96
  4951. -----------------------------------------------------------
  4952. Single:No, Cooperative:No, DukeMatch:Yes
  4953. path: /unzipped/maps/s_z/warehous/
  4954. -----------------------------------------------------------
  4955. readme.bbs      1507 05-13-96  05-13-96
  4956. warehous.map   45082 05-23-96  05-23-96
  4957. -----------------------------------------------------------
  4958. Single:No, Cooperative:No, DukeMatch:Yes A WARPED
  4959. path: /unzipped/maps/s_z/warped/
  4960. -----------------------------------------------------------
  4961. info.txt        2551 05-22-96  05-22-96
  4962. warped.map     33310 05-22-96  05-22-96
  4963. -----------------------------------------------------------
  4964. Single:No, Cooperative:No, DukeMatch:Yes
  4965. path: /unzipped/maps/s_z/water7/
  4966. -----------------------------------------------------------
  4967. water7.map     65634 05-14-96  05-14-96
  4968. -----------------------------------------------------------
  4969. Single:No, Cooperative:No, DukeMatch:Yes
  4970. path: /unzipped/maps/s_z/waterdam/
  4971. -----------------------------------------------------------
  4972. waterdam.map  103706 06-10-96  06-10-96
  4973. -----------------------------------------------------------
  4974. Single:No, Cooperative:No, DukeMatch:Yes
  4975. path: /unzipped/maps/s_z/waterone/
  4976. -----------------------------------------------------------
  4977. waterone.map   28142 05-14-96  05-14-96
  4978. -----------------------------------------------------------
  4979. Single:No, Cooperative:No, DukeMatch:Yes
  4980. path: /unzipped/maps/s_z/waterway/
  4981. -----------------------------------------------------------
  4982. waterway.map   35378 05-14-96  05-14-96
  4983. -----------------------------------------------------------
  4984. Single:No, Cooperative:No, DukeMatch:Yes
  4985. path: /unzipped/maps/s_z/weird5/
  4986. -----------------------------------------------------------
  4987. weird5.map      8586 05-16-96  05-16-96
  4988. -----------------------------------------------------------
  4989. Single:No, Cooperative:No, DukeMatch:Yes This is
  4990. path: /unzipped/maps/s_z/western/
  4991. -----------------------------------------------------------
  4992. western.map   129710 06-14-95  06-14-95
  4993. western.txt     2145 06-14-95  06-14-95
  4994. -----------------------------------------------------------
  4995. Single:No, Cooperative:No, DukeMatch:Yes
  4996. path: /unzipped/maps/s_z/whore0m/
  4997. -----------------------------------------------------------
  4998. readme.bbs      1507 05-13-96  05-13-96
  4999. whore0m.map    33750 05-19-96  05-19-96
  5000. -----------------------------------------------------------
  5001. Single:Yes, Cooperative:No, DukeMatch:No My first
  5002. path: /unzipped/maps/s_z/wingle1/
  5003. -----------------------------------------------------------
  5004. wingle1.map    59694 05-30-96  05-30-96
  5005. wingle1.txt     1092 05-29-96  05-29-96
  5006. -----------------------------------------------------------
  5007. Single:Yes, Cooperative:No, DukeMatch:Yes You
  5008. path: /unzipped/maps/s_z/wired/
  5009. -----------------------------------------------------------
  5010. wired.map      82814 06-25-96  06-25-96
  5011. wired.txt        951 06-24-96  06-24-96
  5012. -----------------------------------------------------------
  5013. Single:No, Cooperative:No, DukeMatch:Yes Duke
  5014. path: /unzipped/maps/s_z/wolf/
  5015. -----------------------------------------------------------
  5016. readme.txt      1183 05-24-96  05-24-96
  5017. wolf.map       80702 05-24-96  05-24-96
  5018. -----------------------------------------------------------
  5019. Single:No, Cooperative:No, DukeMatch:Yes
  5020. path: /unzipped/maps/s_z/yep/
  5021. -----------------------------------------------------------
  5022. yep.map        30286 05-13-96  05-13-96
  5023. -----------------------------------------------------------
  5024. Single:No, Cooperative:No, DukeMatch:Yes
  5025. path: /unzipped/maps/s_z/z/
  5026. -----------------------------------------------------------
  5027. z_trobe.map    42606 05-19-96  05-19-96
  5028. -----------------------------------------------------------
  5029. Single:No, Cooperative:No, DukeMatch:Yes
  5030. path: /unzipped/maps/s_z/zoo/
  5031. -----------------------------------------------------------
  5032. _zoo.map       55426 05-30-96  05-30-96
  5033. -----------------------------------------------------------
  5034. Single:No, Cooperative:No, DukeMatch:Yes An all
  5035. path: /unzipped/maps/s_z/zp/
  5036. -----------------------------------------------------------
  5037. z_trobe.map    42606 05-19-96  05-19-96
  5038. z_trobe.txt     1754 05-19-96  05-19-96
  5039.